Mahjongg Wii v0.4 12October2008

v0.5 changes

Added multi-language support currently supporting English, French, Italian, Dutch, German, Spanish, Catalan Japanese and Portuguese
Wrote an algorithm to initialise the tiles so that tiles pairs are added in a selectable order 
Added a language selection menu including waving flags when hovering above them
Allowed entering and exiting pause in game by pressing the plus button on the wiimote 
Changed menu selections so that they are only the size of the text for the chosen language

v0.4 changes

Added multiple tile layouts (four to start with) (re-wrote tile engine to handle this)
Added shuffle option when no more tiles pairs left
Added an icon and count of the number of available matching tiles during the game
Made the non-selectable tiles slightly darker that the selectable ones so easier to see
Added a gong sound to the start of the game
Added new true type font for all non static text (tile layout names, time in game, etc)

v0.3 changes

Added two player co-op mode 
Added full set of menus as per new graphics courtesy of DayDreamOz
Added pause to game mode entered and exited by pressing a pause icon 
I've been re-writing the way the game board works to support multiple tile layouts, as part of this I have also been developing a tile layout editor which I will also release once in a reasonable state. All this should mean that adding some of the new functionality that I want to put in will be a lot easier than before.
New homebrew channel icon by DayDreamOz
Cleaned up resources better
Fixed major bugs that was causing game to dump when moving between the game and the menus
Fixed graphical glitch on startup

v0.2 changes

Added selected pair fading routine
Added better font and aligned the text better 
Added music
Fixed accidental selection of piece below ones just removed 
Was having problems with using modplay and mp3player at the same time so changed to use sndlib and now have both music and sound fx completed 

Controls

Menu

Move around with the wiimote
A - Select menu item

Game

Move around with the wiimote

A - Select a tile / pause, etc.
B - de-select selected tile
Plus - pause / un-pause
Home - quit game for menu

Player 1 always takes control of the selection of menu items, pause, etc.

Credits
Thank you to all the following:

Graphics by DayDreamOz

Music 'Sushi.mod' by Dr Awesome

Tile click SFX by Partners in Rhyme,
Tile pair selected SFX by Chris,
Tile pair mismatch SFX by Public Domain 

Translations

French by Yod4z
Italian by Charlespig
German and Dutch by Digdug
Spanish and Catalan by Xtract
Japanese by HisshouBuraiKen
Portuguese by Yod4z and Banjo Fett

Libs

GRRLib - NoNameNo
Sndlib - Hermes
and all other devs who helped on these and all libs used by these libs


Still to-do

Multiple tile sets
2 player versus mode
Animated characters
Hover highlight selectable tiles
Hint feature with 30 second penalty
High score table
Selectable characters in 2 player modes
Save/load of settings to SD card
