Welcome to Save Scummer!

===========================
  ABOUT
===========================

This is a Seven Day Roguelike.  It was written in a 168 hour time
frame.  Hopefully it doesn't feel like that was the case, however.

Save Scummer is written by Jeff Lait and uses either SDL or curses
for graphical output.
Ported to PSP by Marach.

The goal of Save Scummer is to address the long standing concern that
"save scumming" - the act of saving & restoring save files until one
succeeds at a game - is detrimental to playing roguelikes.  In this
game, saving and restoring save files is the only action you can
perform!  As such, it might be the first roguelike to feature infinite
undo (limited to TODO steps in PSP version).

You can contact Jeff Lait at: jmlait [snail] zincland [dot] com.

===========================
  HOW TO RUN
===========================

If you are a windows users, run it from windows/savescummer.exe.
You can also try windows_curses/savescummer.exe.  Note that you may
need to adjust the property of your window to have 30 lines, however.

If you are a linux user, try:
cd linux
./savescummer

If you are a linux user that would rather the console version than 
the SDL version, try:
cd linux_curses
./savescummer

If you are a mac user, unfortunately you will have to build by hand as
I haven't performed a build on the mac.  I am optimistic that the
provided macport will work, however.

If you are a source diver, go into the src directory.
Look for BUILD.TXT files to try and guide you, there is one under
each of the winport, linuxport, pspport and macport directories.

===========================
  HOW TO PLAY
===========================

Press '?' in PC versions or SELECT in PSP version to show the message.

===========================
  CUSTOMIZING FONT
===========================

If you don't like the default font, you can change it!

Go to the gfx directory and note the file alphabet.bmp.  Go to
gfx/alphabet.txt and display that text.  Take a screen capture,
crop the relevant area, and save as a .bmp.  Overwrite your executable
directory's version of alphabet.bmp, and the new font should be
running!

===========================
  ARTISITC MESSAGE
===========================

The goal of Save Scummer isn't to show how un-fun save scumming is.
It is to make a game where save scumming is fun!  It is thus important
you take the game in light-hearted manner.  Take the time to relish
laughing at the face of death!  Pick the most unlikely way through a
combat, laughing as one's opponent miss every blow.  Stair scum the
new level until it is just how you want it.

No, that isn't a bug.  You merely got bored before the @ did.  Hit
space and give it some time.

No, that isn't a bug either.  The white ! are a clever inside joke.
They aren't the result of hurriedly shipping a 7DRL without carefully
validating the item generation code.  Honest.

No, that also isn't a bug.  Pixie Wizards have such frail
constitutions that they are killed even by attacks missing them.

If you want to take over the @ and play for yourself, you can use the
secret 'X' command to toggle eXplore mode.  In explore mode, you can
move with the number pad, cursor keys, or vi-keys.  You can cast from 
your spellbook with 'f'. However, the command is disabled in PSP.

===========================
  FINAL IMPORTANT NOTE
===========================

Have fun!
