addState(PSPFAnimation *a, unsigned short Id) | PSPFSprite | |
Draw() | PSPFSprite | [virtual] |
DrawXY(int pX, int pY) | PSPFSprite | [virtual] |
getAngle() | PSPFSprite | [virtual] |
getPivotX() | PSPFSprite | [virtual] |
getPivotY() | PSPFSprite | [virtual] |
getPosX() | PSPFSprite | [virtual] |
getPosY() | PSPFSprite | [virtual] |
getScaleX() | PSPFSprite | [virtual] |
getScaleY() | PSPFSprite | [virtual] |
getSizeX() | PSPFSprite | [virtual] |
getSizeY() | PSPFSprite | [virtual] |
getState() | PSPFSprite | |
getVelX() | PSPFSprite | |
getVelY() | PSPFSprite | |
PSPFObject() | PSPFObject | |
PSPFSprite() | PSPFSprite | |
setAngle(int ang) | PSPFSprite | [virtual] |
setPivot(int pX, int pY) | PSPFSprite | [virtual] |
setPos(int pX, int pY) | PSPFSprite | [virtual] |
setScale(int sX, int sY) | PSPFSprite | [virtual] |
setState(unsigned short s) | PSPFSprite | |
setVel(int vX, int vY) | PSPFSprite | |
Update(unsigned long t) | PSPFSprite | [virtual] |
~PSPFGraphic() | PSPFGraphic | [virtual] |
~PSPFObject() | PSPFObject | [virtual] |
~PSPFSprite() | PSPFSprite | [virtual] |