/***************************************************************************

Renegade
(c)1986 Taito

Nekketsu Kouha Kunio Kun
(c)1986 Technos Japan

Nekketsu Kouha Kunio Kun (bootleg)

driver by Phil Stroffolino, Carlos A. Lozano, Rob Rosenbrock

to enter test mode, hold down P1+P2 and press reset

NMI is used to refresh the sprites
IRQ is used to handle coin inputs

Known issues:
- coin counter isn't working properly (interrupt related?)

Memory Map (Preliminary):

Working RAM
  $24       used to mirror bankswitch state
  $25       coin trigger state
  $26       #credits (decimal)
  $27 -  $28    partial credits
  $2C -  $2D    sprite refresh trigger (used by NMI)
  $31       live/demo (if live, player controls are read from input ports)
  $32       indicates 2 player (alternating) game, or 1 player game
  $33       active player
  $37       stage number
  $38       stage state (for stages with more than one part)
  $40       game status flags; 0x80 indicates time over, 0x40 indicates player dead
 $220       player health
 $222 -  $223   stage timer
 $48a -  $48b   horizontal scroll buffer
 $511 -  $690   sprite RAM buffer
 $693       num pending sound commands
 $694 -  $698   sound command queue

$1002       #lives
$1014 - $1015   stage timer - separated digits
$1017 - $1019   stage timer: (ticks,seconds,minutes)
$101a       timer for palette animation
$1020 - $1048   high score table
$10e5 - $10ff   68705 data buffer

Video RAM
$1800 - $1bff   text layer, characters
$1c00 - $1fff   text layer, character attributes
$2000 - $217f   MIX RAM (96 sprites)
$2800 - $2bff   BACK LOW MAP RAM (background tiles)
$2C00 - $2fff   BACK HIGH MAP RAM (background attributes)
$3000 - $30ff   COLOR RG RAM
$3100 - $31ff   COLOR B RAM

Registers
$3800w  scroll(0ff)
$3801w  scroll(300)
$3802w  sound command
$3803w  screen flip (0=flip; 1=noflip)

$3804w  send data to 68705
$3804r  receive data from 68705

$3805w  bankswitch
$3806w  watchdog?
$3807w  coin counter

$3800r  'player1'
    xx      start buttons
      xx    fire buttons
        xxxx    joystick state

$3801r  'player2'
    xx      coin inputs
      xx    fire buttons
        xxxx    joystick state

$3802r  'DIP2'
    x       unused?
     x      vblank
      x     0: 68705 is ready to send information
       x    1: 68705 is ready to receive information
        xx  3rd fire buttons for player 2,1
          xx    difficulty

$3803r 'DIP1'
    x       screen flip
     x      cabinet type
      x     bonus (extra life for high score)
       x    starting lives: 1 or 2
        xxxx    coins per play

ROM
$4000 - $7fff   bankswitched ROM
$8000 - $ffff   ROM

***************************************************************************/

#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6502/m6502.h"
#include "cpu/m6809/m6809.h"
#include "state.h"
#include "sound/3812intf.h"
#include "sound/okim6295.h"
#include "sound/custom.h"

extern VIDEO_UPDATE( renegade );
extern VIDEO_START( renegade );
WRITE8_HANDLER( renegade_scroll0_w );
WRITE8_HANDLER( renegade_scroll1_w );
WRITE8_HANDLER( renegade_videoram_w );
WRITE8_HANDLER( renegade_videoram2_w );
WRITE8_HANDLER( renegade_flipscreen_w );

extern UINT8 *renegade_videoram2;

#define MCU_BUFFER_MAX 6
static UINT8 mcu_buffer[MCU_BUFFER_MAX];
static int mcu_input_size;
static int mcu_output_byte;
static int mcu_key;

static int bank;

/********************************************************************************************/

static struct renegade_adpcm_state
{
	struct adpcm_state adpcm;
	sound_stream *stream;
	UINT32 current, end;
	UINT8 nibble;
	UINT8 playing;
	UINT8 *base;
} renegade_adpcm;

static void renegade_adpcm_callback(void *param, stream_sample_t **inputs, stream_sample_t **outputs, int samples)
{
	struct renegade_adpcm_state *state = param;
	stream_sample_t *dest = outputs[0];

	while (state->playing && samples > 0)
	{
		int val = (state->base[state->current] >> state->nibble) & 15;

		state->nibble ^= 4;
		if (state->nibble == 4)
		{
			state->current++;
			if (state->current >= state->end)
				state->playing = 0;
		}

		*dest++ = clock_adpcm(&state->adpcm, val);
		samples--;
	}
	while (samples > 0)
	{
		*dest++ = 0;
		samples--;
	}
}

void *renegade_adpcm_start(int clock, const struct CustomSound_interface *config)
{
	struct renegade_adpcm_state *state = &renegade_adpcm;
	state->playing = 0;
	state->stream = stream_create(0, 1, clock, state, renegade_adpcm_callback);
	state->base = memory_region(REGION_SOUND1);
	reset_adpcm(&state->adpcm);
	return state;
}

static WRITE8_HANDLER( adpcm_play_w )
{
	int offs;
	int len;

	offs = (data - 0x2c) * 0x2000;
	len = 0x2000 * 2;

	/* kludge to avoid reading past end of ROM */
	if (offs + len > 0x20000)
		len = 0x1000;

	if (offs >= 0 && offs+len <= 0x20000)
	{
		renegade_adpcm.current = offs;
		renegade_adpcm.end = offs + len/2;
		renegade_adpcm.nibble = 4;
		renegade_adpcm.playing = 1;
	}
	else
		logerror("out of range adpcm command: 0x%02x\n", data);
}

static WRITE8_HANDLER( sound_w )
{
	soundlatch_w(offset, data);
	cpunum_set_input_line(1, M6809_IRQ_LINE, HOLD_LINE);
}

/********************************************************************************************/
/*  MCU Simulation
**
**  Renegade and Nekketsu Kouha Kunio Kun MCU behaviors are identical,
**  except for the initial MCU status byte, and command encryption table
**  (and enemy health??)
*/

static int mcu_type;
static const UINT8 *mcu_encrypt_table;
static int mcu_encrypt_table_len;

static const UINT8 renegade_xor_table[0x37] =
{
	0x8A, 0x48, 0x98, 0x48, 0xA9, 0x00, 0x85, 0x14,
	0x85, 0x15, 0xA5, 0x11, 0x05, 0x10, 0xF0, 0x21,
	0x46, 0x11, 0x66, 0x10, 0x90, 0x0F, 0x18, 0xA5,
	0x14, 0x65, 0x12, 0x85, 0x14, 0xA5, 0x15, 0x65,
	0x13, 0x85, 0x15, 0xB0, 0x06, 0x06, 0x12, 0x26,
	0x13, 0x90, 0xDF, 0x68, 0xA8, 0x68, 0xAA, 0x38,
	0x60, 0x68, 0xA8, 0x68, 0xAA, 0x18, 0x60
};

static const UINT8 kuniokun_xor_table[0x2a] =
{
	0x48, 0x8a, 0x48, 0xa5, 0x01, 0x48, 0xa9, 0x00,
	0x85, 0x01, 0xa2, 0x10, 0x26, 0x10, 0x26, 0x11,
	0x26, 0x01, 0xa5, 0x01, 0xc5, 0x00, 0x90, 0x04,
	0xe5, 0x00, 0x85, 0x01, 0x26, 0x10, 0x26, 0x11,
	0xca, 0xd0, 0xed, 0x68, 0x85, 0x01, 0x68, 0xaa,
	0x68, 0x60
};

static void setbank(void)
{
	UINT8 *RAM = memory_region(REGION_CPU1);
	cpu_setbank(1, &RAM[bank ? 0x10000 : 0x4000]);
}

static void setup_statesave(void)
{
	state_save_register_UINT8("renegade", 0, "mcu_buffer", mcu_buffer, MCU_BUFFER_MAX);
	state_save_register_int("renegade", 0, "mcu_input_size", &mcu_input_size);
	state_save_register_int("renegade", 0, "mcu_output_byte", &mcu_output_byte);
	state_save_register_int("renegade", 0, "mcu_key", &mcu_key);

	state_save_register_int("renegade", 0, "bank", &bank);
	state_save_register_func_postload(setbank);
}

DRIVER_INIT( kuniokun )
{
	mcu_type = 0x85;
	mcu_encrypt_table = kuniokun_xor_table;
	mcu_encrypt_table_len = 0x2a;

	setup_statesave();
}

DRIVER_INIT( renegade )
{
	mcu_type = 0xda;
	mcu_encrypt_table = renegade_xor_table;
	mcu_encrypt_table_len = 0x37;

	setup_statesave();
}

static READ8_HANDLER( mcu_reset_r )
{
	mcu_key = -1;
	mcu_input_size = 0;
	mcu_output_byte = 0;
	return 0;
}

static WRITE8_HANDLER( mcu_w )
{
	mcu_output_byte = 0;

	if (mcu_key < 0)
	{
		mcu_key = 0;
		mcu_input_size = 1;
		mcu_buffer[0] = data;
	}
	else
	{
		data ^= mcu_encrypt_table[mcu_key++];
		if (mcu_key == mcu_encrypt_table_len)
			mcu_key = 0;
		if (mcu_input_size < MCU_BUFFER_MAX)
			mcu_buffer[mcu_input_size++] = data;
	}
}

static void mcu_process_command(void)
{
	mcu_input_size = 0;
	mcu_output_byte = 0;

	switch (mcu_buffer[0])
	{
	/* 0x0d: stop MCU when ROM check fails */

	case 0x10:
		mcu_buffer[0] = mcu_type;
		break;

	case 0x26: /* sound code -> sound command */
		{
			int sound_code = mcu_buffer[1];
			static const UINT8 sound_command_table[256] =
			{
				0xa0, 0xa1, 0xa2, 0x80, 0x81, 0x82, 0x83, 0x84,
				0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c,
				0x8d, 0x8e, 0x8f, 0x97, 0x96, 0x9b, 0x9a, 0x95,
				0x9e, 0x98, 0x90, 0x93, 0x9d, 0x9c, 0xa3, 0x91,
				0x9f, 0x99, 0xa6, 0xae, 0x94, 0xa5, 0xa4, 0xa7,
				0x92, 0xab, 0xac, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
				0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x20,
				0x50, 0x50, 0x90, 0x30, 0x30, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x80, 0xa0, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x20, 0x00, 0x00, 0x10, 0x10, 0x00, 0x00, 0x90,
				0x30, 0x30, 0x30, 0xb0, 0xb0, 0xb0, 0xb0, 0xf0,
				0xf0, 0xf0, 0xf0, 0xd0, 0xf0, 0x00, 0x00, 0x00,
				0x00, 0x10, 0x10, 0x50, 0x30, 0xb0, 0xb0, 0xf0,
				0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
				0x10, 0x10, 0x30, 0x30, 0x20, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
				0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x0f,
				0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f,
				0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x8f, 0x8f, 0x0f,
				0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f,
				0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0xff, 0xff, 0xff,
				0xef, 0xef, 0xcf, 0x8f, 0x8f, 0x0f, 0x0f, 0x0f
			};
			mcu_buffer[0] = 1;
			mcu_buffer[1] = sound_command_table[sound_code];
		}
		break;

	case 0x33: /* joy bits -> joy dir */
		{
			int joy_bits = mcu_buffer[2];
			static const UINT8 joy_table[0x10] =
			{
				0, 3, 7, 0, 1, 2, 8, 0, 5, 4, 6, 0, 0, 0, 0, 0
			};
			mcu_buffer[0] = 1;
			mcu_buffer[1] = joy_table[joy_bits & 0xf];
		}
		break;

	case 0x44: /* 0x44, 0xff, DSW2, stage# -> difficulty */
		{
			int difficulty = mcu_buffer[2] & 0x3;
			int stage = mcu_buffer[3];
			const UINT8 difficulty_table[4] = { 5, 3, 1, 2 };
			int result = difficulty_table[difficulty];

			if (stage == 0)
				result--;
			result += stage / 4;
			if (result > 0x21)
				result += 0xc0;

			mcu_buffer[0] = 1;
			mcu_buffer[1] = result;
		}
		break;

	case 0x55: /* 0x55, 0x00, 0x00, 0x00, DSW2 -> timer */
		{
			int difficulty = mcu_buffer[4] & 0x3;
			const UINT16 table[4] =
			{
				0x4001, 0x5001, 0x1502, 0x0002
			};

			mcu_buffer[0] = 3;
			mcu_buffer[2] = table[difficulty] >> 8;
			mcu_buffer[3] = table[difficulty] & 0xff;
		}
		break;

	case 0x41: /* 0x41, 0x00, 0x00, stage# -> ? */
		{
//          int stage = mcu_buffer[3];
			mcu_buffer[0] = 2;
			mcu_buffer[1] = 0x20;
			mcu_buffer[2] = 0x78;
		}
		break;

	case 0x40: /* 0x40, 0x00, difficulty, enemy_type -> enemy health */
		{
			int difficulty = mcu_buffer[2];
			int enemy_type = mcu_buffer[3];
			int health;

			if (enemy_type <= 4)
			{
				health = 0x18 + difficulty * 2;
				if (health > 0x40)
					health = 0x40;	/* max 0x40 */
			}
			else
			{
				health = 0x06 + difficulty * 2;
				if (health > 0x20)
					health = 0x20;	/* max 0x20 */
			}
			logerror("e_type:0x%02x diff:0x%02x -> 0x%02x\n", enemy_type, difficulty, health);
			mcu_buffer[0] = 1;
			mcu_buffer[1] = health;
		}
		break;

	case 0x42: /* 0x42, 0x00, stage#, character# -> enemy_type */
		{
			int stage = mcu_buffer[2] & 0x3;
			int indx = mcu_buffer[3];
			int enemy_type=0;

			static int table[] =
			{
				0x01, 0x06, 0x06, 0x05, 0x05, 0x05, 0x05, 0x05,	/* for stage#: 0 */
				0x02, 0x0a, 0x0a, 0x09, 0x09, 0x09, 0x09,	/* for stage#: 1 */
				0x03, 0x0e, 0x0e, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d,	/* for stage#: 2 */
				0x04, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,	/* for stage#: 3 */
				0x3d, 0x23, 0x26, 0x0a, 0xb6, 0x11, 0xa4, 0x0f,	/* strange data (maybe out of table) */
			};
			int offset = stage * 8 + indx;

			if (stage >= 2)
				offset--;

			enemy_type = table[offset];

			mcu_buffer[0] = 1;
			mcu_buffer[1] = enemy_type;
		}
		break;

	default:
		logerror("unknown MCU command: %02x\n", mcu_buffer[0]);
		break;
	}
}

static READ8_HANDLER( mcu_r )
{
	int result = 1;

	if (mcu_input_size)
		mcu_process_command();

	if (mcu_output_byte < MCU_BUFFER_MAX)
		result = mcu_buffer[mcu_output_byte++];

	return result;
}

/********************************************************************************************/

static WRITE8_HANDLER( bankswitch_w )
{
	if ((data & 1) != bank)
	{
		bank = data & 1;
		setbank();
	}
}

static INTERRUPT_GEN( renegade_interrupt )
{
/*
    static int coin;
    int port = readinputport(1) & 0xc0;
    if (port != 0xc0)
    {
        if (coin == 0)
        {
            coin = 1;
            return irq0_line_hold();
        }
    }
    else coin = 0;
*/

	static int count;
	count = !count;
	if (count)
		cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
	else
		cpunum_set_input_line(0, 0, HOLD_LINE);
}

static WRITE8_HANDLER( renegade_coin_counter_w )
{
	//coin_counter_w(offset, data);
}


/********************************************************************************************/

static ADDRESS_MAP_START( main_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x37ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x3800, 0x3800) AM_READ(input_port_0_r) /* Player#1 controls, P1,P2 start */
	AM_RANGE(0x3801, 0x3801) AM_READ(input_port_1_r) /* Player#2 controls, coin triggers */
	AM_RANGE(0x3802, 0x3802) AM_READ(input_port_2_r) /* DIP2  various IO ports */
	AM_RANGE(0x3803, 0x3803) AM_READ(input_port_3_r) /* DIP1 */
	AM_RANGE(0x3804, 0x3804) AM_READ(mcu_r)
	AM_RANGE(0x3805, 0x3805) AM_READ(mcu_reset_r)
	AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( main_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x17ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1800, 0x1fff) AM_WRITE(renegade_videoram2_w) AM_BASE(&renegade_videoram2)
	AM_RANGE(0x2000, 0x27ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram)
	AM_RANGE(0x2800, 0x2fff) AM_WRITE(renegade_videoram_w) AM_BASE(&videoram)
	AM_RANGE(0x3000, 0x30ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split1_w) AM_BASE(&paletteram)
	AM_RANGE(0x3100, 0x31ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_split2_w) AM_BASE(&paletteram_2)
	AM_RANGE(0x3800, 0x3800) AM_WRITE(renegade_scroll0_w)
	AM_RANGE(0x3801, 0x3801) AM_WRITE(renegade_scroll1_w)
	AM_RANGE(0x3802, 0x3802) AM_WRITE(sound_w)
	AM_RANGE(0x3803, 0x3803) AM_WRITE(renegade_flipscreen_w)
	AM_RANGE(0x3804, 0x3804) AM_WRITE(mcu_w)
	AM_RANGE(0x3805, 0x3805) AM_WRITE(bankswitch_w)
	AM_RANGE(0x3806, 0x3806) AM_WRITE(MWA8_NOP) // ?? watchdog
	AM_RANGE(0x3807, 0x3807) AM_WRITE(renegade_coin_counter_w)
	AM_RANGE(0x4000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_RAM)
	AM_RANGE(0x1000, 0x1000) AM_READ(soundlatch_r)
	AM_RANGE(0x2801, 0x2801) AM_READ(YM3526_status_port_0_r)
	AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_ROM)
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x1800, 0x1800) AM_WRITE(MWA8_NOP) // this gets written the same values as 0x2000
	AM_RANGE(0x2000, 0x2000) AM_WRITE(adpcm_play_w)
	AM_RANGE(0x2800, 0x2800) AM_WRITE(YM3526_control_port_0_w)
	AM_RANGE(0x2801, 0x2801) AM_WRITE(YM3526_write_port_0_w)
	AM_RANGE(0x3000, 0x3000) AM_WRITE(MWA8_NOP) /* adpcm related? stereo pan? */
	AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END



INPUT_PORTS_START( renegade )
	PORT_START	/* IN0 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )  PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )    PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )  PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)	/* attack left */
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)	/* jump */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )

	PORT_START	/* IN1 */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )  PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )    PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )  PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_PLAYER(2)	/* attack left */
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_PLAYER(2)	/* jump */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START /* DIP2 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(	0x02, DEF_STR( Easy ) )
	PORT_DIPSETTING(	0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(	0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(	0x00, DEF_STR( Very_Hard ) )

	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)	/* attack right */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)	/* attack right */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) 			/* 68705 status */
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )			/* 68705 status */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_VBLANK )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )

	PORT_START /* DIP1 */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x10, "1" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPNAME( 0x20, 0x20, "Bonus" )
	PORT_DIPSETTING(    0x20, "30k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END



static struct GfxLayout charlayout =
{
	8,8, /* 8x8 characters */
	1024, /* 1024 characters */
	3, /* bits per pixel */
	{ 2, 4, 6 },	/* plane offsets; bit 0 is always clear */
	{ 1, 0, 65, 64, 129, 128, 193, 192 }, /* x offsets */
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* y offsets */
	32*8 /* offset to next character */
};

static struct GfxLayout tileslayout1 =
{
	16,16, /* tile size */
	256, /* number of tiles */
	3, /* bits per pixel */

	/* plane offsets */
	{ 4, 0x8000*8+0, 0x8000*8+4 },

	/* x offsets */
	{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
		32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },

	/* y offsets */
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },

	64*8 /* offset to next tile */
};

static struct GfxLayout tileslayout2 =
{
	16,16, /* tile size */
	256, /* number of tiles */
	3, /* bits per pixel */

	/* plane offsets */
	{ 0, 0xC000*8+0, 0xC000*8+4 },

	/* x offsets */
	{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
		32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },

	/* y offsets */
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },

	64*8 /* offset to next tile */
};

static struct GfxLayout tileslayout3 =
{
	16,16, /* tile size */
	256, /* number of tiles */
	3, /* bits per pixel */

	/* plane offsets */
	{ 0x4000*8+4, 0x10000*8+0, 0x10000*8+4 },

	/* x offsets */
	{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
		32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },

	/* y offsets */
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },

	64*8 /* offset to next tile */
};

static struct GfxLayout tileslayout4 =
{
	16,16, /* tile size */
	256, /* number of tiles */
	3, /* bits per pixel */

	/* plane offsets */
	{ 0x4000*8+0, 0x14000*8+0, 0x14000*8+4 },

	/* x offsets */
	{ 3, 2, 1, 0, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
		32*8+3,32*8+2 ,32*8+1 ,32*8+0 ,48*8+3 ,48*8+2 ,48*8+1 ,48*8+0 },

	/* y offsets */
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },

	64*8 /* offset to next tile */
};

static struct GfxDecodeInfo gfxdecodeinfo[] =
{
	/* 8x8 text, 8 colors */
	{ REGION_GFX1, 0x00000, &charlayout,	 0, 4 },	/* colors   0- 32 */

	/* 16x16 background tiles, 8 colors */
	{ REGION_GFX2, 0x00000, &tileslayout1, 192, 8 },	/* colors 192-255 */
	{ REGION_GFX2, 0x00000, &tileslayout2, 192, 8 },
	{ REGION_GFX2, 0x00000, &tileslayout3, 192, 8 },
	{ REGION_GFX2, 0x00000, &tileslayout4, 192, 8 },

	{ REGION_GFX2, 0x18000, &tileslayout1, 192, 8 },
	{ REGION_GFX2, 0x18000, &tileslayout2, 192, 8 },
	{ REGION_GFX2, 0x18000, &tileslayout3, 192, 8 },
	{ REGION_GFX2, 0x18000, &tileslayout4, 192, 8 },

	/* 16x16 sprites, 8 colors */
	{ REGION_GFX3, 0x00000, &tileslayout1, 128, 4 },	/* colors 128-159 */
	{ REGION_GFX3, 0x00000, &tileslayout2, 128, 4 },
	{ REGION_GFX3, 0x00000, &tileslayout3, 128, 4 },
	{ REGION_GFX3, 0x00000, &tileslayout4, 128, 4 },

	{ REGION_GFX3, 0x18000, &tileslayout1, 128, 4 },
	{ REGION_GFX3, 0x18000, &tileslayout2, 128, 4 },
	{ REGION_GFX3, 0x18000, &tileslayout3, 128, 4 },
	{ REGION_GFX3, 0x18000, &tileslayout4, 128, 4 },

	{ REGION_GFX3, 0x30000, &tileslayout1, 128, 4 },
	{ REGION_GFX3, 0x30000, &tileslayout2, 128, 4 },
	{ REGION_GFX3, 0x30000, &tileslayout3, 128, 4 },
	{ REGION_GFX3, 0x30000, &tileslayout4, 128, 4 },

	{ REGION_GFX3, 0x48000, &tileslayout1, 128, 4 },
	{ REGION_GFX3, 0x48000, &tileslayout2, 128, 4 },
	{ REGION_GFX3, 0x48000, &tileslayout3, 128, 4 },
	{ REGION_GFX3, 0x48000, &tileslayout4, 128, 4 },
	{ -1 }
};



/* handler called by the 3526 emulator when the internal timers cause an IRQ */
static void irqhandler(int linestate)
{
	cpunum_set_input_line(1, M6809_FIRQ_LINE, linestate);
}

static struct YM3526interface ym3526_interface =
{
	irqhandler
};

static struct CustomSound_interface adpcm_interface =
{
	renegade_adpcm_start
};



static MACHINE_DRIVER_START( renegade )

	/* basic machine hardware */
	MDRV_CPU_ADD(M6502, 12000000/8)	/* 1.5 MHz (measured) */
	MDRV_CPU_PROGRAM_MAP(main_readmem,main_writemem)
	MDRV_CPU_VBLANK_INT(renegade_interrupt,2)

	MDRV_CPU_ADD(M6809, 12000000/8)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
								/* IRQs are caused by the main CPU */
	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION*2)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_VISIBLE_AREA(1*8, 31*8-1, 0, 30*8-1)
	MDRV_GFXDECODE(gfxdecodeinfo)
	MDRV_PALETTE_LENGTH(256)

	MDRV_VIDEO_START(renegade)
	MDRV_VIDEO_UPDATE(renegade)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 12000000/4)
	MDRV_SOUND_CONFIG(ym3526_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(CUSTOM, 8000)
	MDRV_SOUND_CONFIG(adpcm_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END



ROM_START( renegade )
	ROM_REGION( 0x14000, REGION_CPU1, 0 )	/* 64k for code + bank switched ROM */
	ROM_LOAD( "nb-5.bin",     0x08000, 0x8000, CRC(ba683ddf) SHA1(7516fac1c4fd14cbf43481e94c0c26c662c4cd28) )
	ROM_LOAD( "na-5.bin",     0x04000, 0x4000, CRC(de7e7df4) SHA1(7d26ac29e0b5858d9a0c0cdc86c864e464145260) )
	ROM_CONTINUE(		  0x10000, 0x4000 )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* audio CPU (M6809) */
	ROM_LOAD( "n0-5.bin",     0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* mcu (missing) */
	ROM_LOAD( "mcu",          0x8000, 0x8000, NO_DUMP )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "nc-5.bin",     0x0000, 0x8000, CRC(9adfaa5d) SHA1(7bdb7bd4387b49e0489f9539161e1ed9d8f9f6a0) )  /* characters */

	ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "n1-5.bin",     0x00000, 0x8000, CRC(4a9f47f3) SHA1(01c94bc4c85314f1e0caa3afe91705875d118c13) ) /* tiles */
	ROM_LOAD( "n6-5.bin",     0x08000, 0x8000, CRC(d62a0aa8) SHA1(a0b55cd3eee352fb91d9bb8c6c4f4f55b2df83e9) )
	ROM_LOAD( "n7-5.bin",     0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) )
	ROM_LOAD( "n2-5.bin",     0x18000, 0x8000, CRC(8d2e7982) SHA1(72fc85ff7b54be10501a2a24303dadd5f33e5650) )
	ROM_LOAD( "n8-5.bin",     0x20000, 0x8000, CRC(0dba31d3) SHA1(8fe250787debe07e4f6c0002a9f799869b13a5fd) )
	ROM_LOAD( "n9-5.bin",     0x28000, 0x8000, CRC(5b621b6a) SHA1(45c6a688a5b4e9da71133c43cc48eea568557be3) )

	ROM_REGION( 0x60000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "nh-5.bin",     0x00000, 0x8000, CRC(dcd7857c) SHA1(eb530ccc939f2fa42b3c743605d5398f4afe7d7a) ) /* sprites */
	ROM_LOAD( "nd-5.bin",     0x08000, 0x8000, CRC(2de1717c) SHA1(af5a994348301fa888092ae65d08cfb6ad124407) )
	ROM_LOAD( "nj-5.bin",     0x10000, 0x8000, CRC(0f96a18e) SHA1(1f7e11e11d5031b4942d9d05161bcb9466514af8) )
	ROM_LOAD( "nn-5.bin",     0x18000, 0x8000, CRC(1bf15787) SHA1(b3371bf33f8b76a4a9887a7a43dba1f26353e978) )
	ROM_LOAD( "ne-5.bin",     0x20000, 0x8000, CRC(924c7388) SHA1(2f3ee2f28d8b04df6258a3949b7b0f60a3ae358f) )
	ROM_LOAD( "nk-5.bin",     0x28000, 0x8000, CRC(69499a94) SHA1(2e92931ef4e8948e3985f0a242db4137016d8eea) )
	ROM_LOAD( "ni-5.bin",     0x30000, 0x8000, CRC(6f597ed2) SHA1(54d34c13cda1b41ef354f9e6f3ce34673ef6c020) )
	ROM_LOAD( "nf-5.bin",     0x38000, 0x8000, CRC(0efc8d45) SHA1(4fea3165fd279539bfd424f1dc355cbd741bc48d) )
	ROM_LOAD( "nl-5.bin",     0x40000, 0x8000, CRC(14778336) SHA1(17b4048942b5fa8167a7f2b471dbc5a5d3f017ee) )
	ROM_LOAD( "no-5.bin",     0x48000, 0x8000, CRC(147dd23b) SHA1(fa4f9b774845d0333909d876590cda38d19b72d8) )
	ROM_LOAD( "ng-5.bin",     0x50000, 0x8000, CRC(a8ee3720) SHA1(df3d40015b16fa7a9bf05f0ed5741c22f7f152c7) )
	ROM_LOAD( "nm-5.bin",     0x58000, 0x8000, CRC(c100258e) SHA1(0e2124e642b9742a9a0045f460974025048bc2dd) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* adpcm */
	ROM_LOAD( "n5-5.bin",     0x00000, 0x8000, CRC(7ee43a3c) SHA1(36b14b886096177cdd0bd0c99cbcfcc362b2bc30) )
	ROM_LOAD( "n4-5.bin",     0x10000, 0x8000, CRC(6557564c) SHA1(b3142be9d48eacb43786079a7ae012010f6afabb) )
	ROM_LOAD( "n3-5.bin",     0x18000, 0x8000, CRC(78fd6190) SHA1(995df0e88f5c34946e0634b50bda8c1cc621afaa) )
ROM_END

ROM_START( kuniokun )
	ROM_REGION( 0x14000, REGION_CPU1, 0 )	/* 64k for code + bank switched ROM */
	ROM_LOAD( "nb-01.bin",    0x08000, 0x8000, CRC(93fcfdf5) SHA1(51cdb9377544ae17895e427f21d150ce195ab8e7) ) // original
	ROM_LOAD( "ta18-11.bin",  0x04000, 0x4000, CRC(f240f5cd) SHA1(ed6875e8ad2988e88389d4f63ff448d0823c195f) )
	ROM_CONTINUE(		  0x10000, 0x4000 )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* audio CPU (M6809) */
	ROM_LOAD( "n0-5.bin",     0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* mcu (missing) */
	ROM_LOAD( "mcu",          0x8000, 0x8000, NO_DUMP )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "ta18-25.bin",  0x0000, 0x8000, CRC(9bd2bea3) SHA1(fa79c9d4c71c1dbbf0e14cb8d6870f1f94b9af88) )  /* characters */

	ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "ta18-01.bin",  0x00000, 0x8000, CRC(daf15024) SHA1(f37de97275f52dfbbad7bf8c82f8108e84bcf63e) ) /* tiles */
	ROM_LOAD( "ta18-06.bin",  0x08000, 0x8000, CRC(1f59a248) SHA1(8ab70aa8f0dccbe94240c96835a43b0900d52120) )
	ROM_LOAD( "n7-5.bin",     0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) )
	ROM_LOAD( "ta18-02.bin",  0x18000, 0x8000, CRC(994c0021) SHA1(9219464decc1b07591d0485502e2bcc0c2d16261) )
	ROM_LOAD( "ta18-04.bin",  0x20000, 0x8000, CRC(55b9e8aa) SHA1(26c91030c53a022c1f1f3131768e8f7ba613168d) )
	ROM_LOAD( "ta18-03.bin",  0x28000, 0x8000, CRC(0475c99a) SHA1(36b7b856e728c68e0dd3ecb844033369a5117270) )

	ROM_REGION( 0x60000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "ta18-20.bin",  0x00000, 0x8000, CRC(c7d54139) SHA1(f76d237a6ee8bbcbf344145d31e532834da7c131) ) /* sprites */
	ROM_LOAD( "ta18-24.bin",  0x08000, 0x8000, CRC(84677d45) SHA1(cb7fe69e13d2d696acbc464b7584c7514cfc7f85) )
	ROM_LOAD( "ta18-18.bin",  0x10000, 0x8000, CRC(1c770853) SHA1(4fe6051265729a9d36b6d3dd826c3f6dcb4a7a25) )
	ROM_LOAD( "ta18-14.bin",  0x18000, 0x8000, CRC(af656017) SHA1(d395d35fe6d8e281596b2df571099b841f979a97) )
	ROM_LOAD( "ta18-23.bin",  0x20000, 0x8000, CRC(3fd19cf7) SHA1(2e45ab95d19664ed16b19c40bdb8d8c506b98dd1) )
	ROM_LOAD( "ta18-17.bin",  0x28000, 0x8000, CRC(74c64c6e) SHA1(7cbb969c89996476d115f2e55be5a5c5f87c344a) )
	ROM_LOAD( "ta18-19.bin",  0x30000, 0x8000, CRC(c8795fd7) SHA1(ef7aebf21dba248383d5b93cba9620a585e244b9) )
	ROM_LOAD( "ta18-22.bin",  0x38000, 0x8000, CRC(df3a2ff5) SHA1(94bf8968a3d927b410e39d4b6ef28cdfd533179f) )
	ROM_LOAD( "ta18-16.bin",  0x40000, 0x8000, CRC(7244bad0) SHA1(ebd93c82f0b8dfffa905927a6884a61c62ea3879) )
	ROM_LOAD( "ta18-13.bin",  0x48000, 0x8000, CRC(b6b14d46) SHA1(065cfb39c141265fbf92abff67a5efe8e258c2ce) )
	ROM_LOAD( "ta18-21.bin",  0x50000, 0x8000, CRC(c95e009b) SHA1(d45a247d4ebf8587a2cd30c83444cc7bd17a3534) )
	ROM_LOAD( "ta18-15.bin",  0x58000, 0x8000, CRC(a5d61d01) SHA1(9bf1f0b8296667db31ff1c34e28c8eda3ce9f7c3) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* adpcm */
	ROM_LOAD( "ta18-07.bin",  0x00000, 0x8000, CRC(02e3f3ed) SHA1(ab09b3af2c4ab9a36eb1273bcc7c788350048554) )
	ROM_LOAD( "ta18-08.bin",  0x10000, 0x8000, CRC(c9312613) SHA1(fbbdf7c56c34cbee42984e41fcf2a21da2b87a31) )
	ROM_LOAD( "ta18-09.bin",  0x18000, 0x8000, CRC(07ed4705) SHA1(6fd4b78ca846fa602504f06f3105b2da03bcd00c) )
ROM_END

ROM_START( kuniokub )
	ROM_REGION( 0x14000, REGION_CPU1, 0 )	/* 64k for code + bank switched ROM */
	ROM_LOAD( "ta18-10.bin",  0x08000, 0x8000, CRC(a90cf44a) SHA1(6d63d9c29da7b8c5bc391e074b6b8fe6ae3892ae) ) // bootleg
	ROM_LOAD( "ta18-11.bin",  0x04000, 0x4000, CRC(f240f5cd) SHA1(ed6875e8ad2988e88389d4f63ff448d0823c195f) )
	ROM_CONTINUE(		  0x10000, 0x4000 )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* audio CPU (M6809) */
	ROM_LOAD( "n0-5.bin",     0x8000, 0x8000, CRC(3587de3b) SHA1(f82e758254b21eb0c5a02469c72adb86d9577065) )

	ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "ta18-25.bin",  0x0000, 0x8000, CRC(9bd2bea3) SHA1(fa79c9d4c71c1dbbf0e14cb8d6870f1f94b9af88) )  /* characters */

	ROM_REGION( 0x30000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "ta18-01.bin",  0x00000, 0x8000, CRC(daf15024) SHA1(f37de97275f52dfbbad7bf8c82f8108e84bcf63e) ) /* tiles */
	ROM_LOAD( "ta18-06.bin",  0x08000, 0x8000, CRC(1f59a248) SHA1(8ab70aa8f0dccbe94240c96835a43b0900d52120) )
	ROM_LOAD( "n7-5.bin",     0x10000, 0x8000, CRC(7ca5a532) SHA1(1110aa1c7562805dd4b298ab2860c66a6cc2685b) )
	ROM_LOAD( "ta18-02.bin",  0x18000, 0x8000, CRC(994c0021) SHA1(9219464decc1b07591d0485502e2bcc0c2d16261) )
	ROM_LOAD( "ta18-04.bin",  0x20000, 0x8000, CRC(55b9e8aa) SHA1(26c91030c53a022c1f1f3131768e8f7ba613168d) )
	ROM_LOAD( "ta18-03.bin",  0x28000, 0x8000, CRC(0475c99a) SHA1(36b7b856e728c68e0dd3ecb844033369a5117270) )

	ROM_REGION( 0x60000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "ta18-20.bin",  0x00000, 0x8000, CRC(c7d54139) SHA1(f76d237a6ee8bbcbf344145d31e532834da7c131) ) /* sprites */
	ROM_LOAD( "ta18-24.bin",  0x08000, 0x8000, CRC(84677d45) SHA1(cb7fe69e13d2d696acbc464b7584c7514cfc7f85) )
	ROM_LOAD( "ta18-18.bin",  0x10000, 0x8000, CRC(1c770853) SHA1(4fe6051265729a9d36b6d3dd826c3f6dcb4a7a25) )
	ROM_LOAD( "ta18-14.bin",  0x18000, 0x8000, CRC(af656017) SHA1(d395d35fe6d8e281596b2df571099b841f979a97) )
	ROM_LOAD( "ta18-23.bin",  0x20000, 0x8000, CRC(3fd19cf7) SHA1(2e45ab95d19664ed16b19c40bdb8d8c506b98dd1) )
	ROM_LOAD( "ta18-17.bin",  0x28000, 0x8000, CRC(74c64c6e) SHA1(7cbb969c89996476d115f2e55be5a5c5f87c344a) )
	ROM_LOAD( "ta18-19.bin",  0x30000, 0x8000, CRC(c8795fd7) SHA1(ef7aebf21dba248383d5b93cba9620a585e244b9) )
	ROM_LOAD( "ta18-22.bin",  0x38000, 0x8000, CRC(df3a2ff5) SHA1(94bf8968a3d927b410e39d4b6ef28cdfd533179f) )
	ROM_LOAD( "ta18-16.bin",  0x40000, 0x8000, CRC(7244bad0) SHA1(ebd93c82f0b8dfffa905927a6884a61c62ea3879) )
	ROM_LOAD( "ta18-13.bin",  0x48000, 0x8000, CRC(b6b14d46) SHA1(065cfb39c141265fbf92abff67a5efe8e258c2ce) )
	ROM_LOAD( "ta18-21.bin",  0x50000, 0x8000, CRC(c95e009b) SHA1(d45a247d4ebf8587a2cd30c83444cc7bd17a3534) )
	ROM_LOAD( "ta18-15.bin",  0x58000, 0x8000, CRC(a5d61d01) SHA1(9bf1f0b8296667db31ff1c34e28c8eda3ce9f7c3) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* adpcm */
	ROM_LOAD( "ta18-07.bin",  0x00000, 0x8000, CRC(02e3f3ed) SHA1(ab09b3af2c4ab9a36eb1273bcc7c788350048554) )
	ROM_LOAD( "ta18-08.bin",  0x10000, 0x8000, CRC(c9312613) SHA1(fbbdf7c56c34cbee42984e41fcf2a21da2b87a31) )
	ROM_LOAD( "ta18-09.bin",  0x18000, 0x8000, CRC(07ed4705) SHA1(6fd4b78ca846fa602504f06f3105b2da03bcd00c) )
ROM_END



GAME( 1986, renegade, 0,        renegade, renegade, renegade, ROT0, "Technos (Taito America license)", "Renegade (US)" )
GAME( 1986, kuniokun, renegade, renegade, renegade, kuniokun, ROT0, "Technos", "Nekketsu Kouha Kunio-kun (Japan)" )
GAME( 1986, kuniokub, renegade, renegade, renegade, 0,        ROT0, "bootleg", "Nekketsu Kouha Kunio-kun (Japan bootleg)" )
