/***************************************************************************

    Sun Electronics Arabian hardware

    driver by Dan Boris

    Games supported:
        * Arabian

    Known bugs:
        * none at this time

****************************************************************************

    Memory map

****************************************************************************

    ========================================================================
    CPU #1 (Arabian)
    ========================================================================
    0000-7FFF   R     xxxxxxxx    Program ROM
    8000-BFFF   R/W   xxxxxxxx    Bitmap RAM
    C000        R     ----xxxx    Coin inputs
    C200        R     ----xxxx    Option switches
    D000-DFFF   R/W   xxxxxxxx    Custom microprocessor RAM
    E000          W   ----xxxx    BSEL Bank select
    E001          W   xxxxxxxx    DMA ROM start address low
    E002          W   xxxxxxxx    DMA ROM start address high
    E003          W   xxxxxxxx    DMA RAM start address low
    E004          W   xxxxxxxx    DMA RAM start address high
    E005          W   xxxxxxxx    Picture size/DMA start low
    E006          W   xxxxxxxx    Picture size/DMA start high
    ========================================================================
    C800          W   xxxxxxxx    Sound chip address
    CA00        R/W   xxxxxxxx    Sound chip data
    ========================================================================
    Interrupts:
        NMI not connected
        IRQ generated by VBLANK
    ========================================================================

    ========================================================================
    CPU #1 (Kangaroo)
    ========================================================================
    0000-7FFF   R     xxxxxxxx    Program ROM
    8000-BFFF   R/W   xxxxxxxx    Bitmap RAM
    C000        R     ----xxxx    Coin inputs
    C200        R     ----xxxx    Option switches
    D000-DFFF   R/W   xxxxxxxx    Custom microprocessor RAM
    E000          W   ----xxxx    BSEL Bank select
    E001          W   xxxxxxxx    DMA ROM start address low
    E002          W   xxxxxxxx    DMA ROM start address high
    E003          W   xxxxxxxx    DMA RAM start address low
    E004          W   xxxxxxxx    DMA RAM start address high
    E005          W   xxxxxxxx    Picture size/DMA start low
    E006          W   xxxxxxxx    Picture size/DMA start high
    ========================================================================
    C800          W   xxxxxxxx    Sound chip address
    CA00        R/W   xxxxxxxx    Sound chip data
    ========================================================================
    Interrupts:
        NMI not connected
        IRQ generated by VBLANK
    ========================================================================

***************************************************************************/

#include "driver.h"
#include "arabian.h"
#include "vidhrdw/generic.h"
#include "sound/ay8910.h"


/* constants */
#define MAIN_OSC		12000000


/* local variables */
static UINT8 custom_cpu_reset;
static UINT8 custom_cpu_busy;
static UINT8 *custom_cpu_ram;



/*************************************
 *
 *  Audio chip output ports
 *
 *************************************/

static WRITE8_HANDLER( ay8910_porta_w )
{
	/*
        bit 7 = ENA
        bit 6 = ENB
        bit 5 = /ABHF
        bit 4 = /AGHF
        bit 3 = /ARHF
    */
	arabian_video_control = data;
}


static WRITE8_HANDLER( ay8910_portb_w )
{
	/*
        bit 5 = /IREQ to custom CPU
        bit 4 = /SRES to custom CPU
        bit 1 = coin 2 counter
        bit 0 = coin 1 counter
    */

	/* track the custom CPU reset */
	custom_cpu_reset = ~data & 0x10;

	/* clock the coin counters */
	coin_counter_w(1, ~data & 0x02);
	coin_counter_w(0, ~data & 0x01);
}



/*************************************
 *
 *  Custom CPU RAM snooping
 *
 *************************************/

static READ8_HANDLER( custom_cpu_r )
{
	/* since we don't have a simulator for the Fujitsu 8841 4-bit microprocessor */
	/* we have to simulate its behavior; it looks like Arabian reads out of the  */
	/* alternate CPU's RAM space while the CPU is running. If the CPU is not     */
	/* running (i.e., the /SRES line is low), it needs to look like RAM to pass  */
	/* the self-tests */

	/* if the CPU reset line is being held down, just return RAM */
	if (custom_cpu_reset)
		return custom_cpu_ram[0x7f0 + offset];

	/* otherwise, assume the custom CPU is live */
	switch (offset)
	{
		/* 4-bit input ports from the custom */
		case 0:
		case 1:
		case 2:
		case 3:
		case 4:
		case 5:
			return readinputport(2 + offset);

		/* busy flag; this is polled to check the custom CPU's readiness */
		/* we just toggle it on and off until the main CPU gets the result */
		/* it wants. There appears to be a number of different ways to make */
		/* the custom turn this on. */
		case 6:
			return custom_cpu_busy ^= 1;

		/* handshake read; the main CPU writes to the previous memory location */
		/* and waits for the custom to copy that value here */
		case 8:
			return custom_cpu_ram[0x7f0 + offset - 1];

		/* error cases */
		default:
			logerror("Input Port %04X read.  PC=%04X\n", offset+0xd7f0, activecpu_get_pc());
			return 0;
	}
	return 0;
}


static void update_flip_state(void)
{
	/* the custom CPU also controls the video flip control line; unfortunately,    */
	/* it appears that the custom is smart enough to flip the screen itself, based */
	/* on the information stored at $d400 and $d401. The value at $d400 specifies  */
	/* the active player number, and the value at $d401 is a copy of the input     */
	/* port from $c200. Also, the value at $d34b controls the global flip screen   */
	/* state. */

	/* initial state is based on the flip screen flag */
	arabian_flip_screen = custom_cpu_ram[0x34b];

	/* flip if not player 1 and cocktail mode */
	if (custom_cpu_ram[0x400] != 0 && !(custom_cpu_ram[0x401] & 0x02))
		arabian_flip_screen = !arabian_flip_screen;
}


static WRITE8_HANDLER( custom_flip_w )
{
	custom_cpu_ram[0x34b + offset] = data;
	update_flip_state();
}


static WRITE8_HANDLER( custom_cocktail_w )
{
	custom_cpu_ram[0x400 + offset] = data;
	update_flip_state();
}



/*************************************
 *
 *  Main CPU memory handlers
 *
 *************************************/

static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0xbfff) AM_WRITE(arabian_videoram_w) AM_BASE(&videoram)
	AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r)
	AM_RANGE(0xc200, 0xc200) AM_READ(input_port_1_r)
	AM_RANGE(0xd000, 0xd7ef) AM_RAM AM_BASE(&custom_cpu_ram)
	AM_RANGE(0xd7f0, 0xd7ff) AM_READWRITE(custom_cpu_r, MWA8_RAM)
	AM_RANGE(0xe000, 0xe07f) AM_WRITE(arabian_blitter_w) AM_BASE(&spriteram)
ADDRESS_MAP_END



/*************************************
 *
 *  Main CPU port handlers
 *
 *************************************/

static ADDRESS_MAP_START( main_io_map, ADDRESS_SPACE_IO, 8 )
	AM_RANGE(0xc800, 0xc800) AM_WRITE(AY8910_control_port_0_w)
	AM_RANGE(0xca00, 0xca00) AM_WRITE(AY8910_write_port_0_w)
ADDRESS_MAP_END



/*************************************
 *
 *  Port definitions
 *
 *************************************/

INPUT_PORTS_START( arabian )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
	PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Lives ))
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ))
	PORT_DIPSETTING(    0x02, DEF_STR( Upright ))
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ))
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ))
	PORT_DIPSETTING(    0x04, DEF_STR( Off ))
	PORT_DIPSETTING(    0x00, DEF_STR( On ))
	PORT_DIPNAME( 0x08, 0x00, "Carry Bowls to Next Life" )
	PORT_DIPSETTING(    0x08, DEF_STR( No ))
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ))
	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coinage ))
	PORT_DIPSETTING(    0x10, "A 2/1 B 2/1" )
	PORT_DIPSETTING(    0x20, "A 2/1 B 1/3" )
	PORT_DIPSETTING(    0x00, "A 1/1 B 1/1" )
	PORT_DIPSETTING(    0x30, "A 1/1 B 1/2" )
	PORT_DIPSETTING(    0x40, "A 1/1 B 1/3" )
	PORT_DIPSETTING(    0x50, "A 1/1 B 1/4" )
	PORT_DIPSETTING(    0x60, "A 1/1 B 1/5" )
	PORT_DIPSETTING(    0x70, "A 1/1 B 1/6" )
	PORT_DIPSETTING(    0x80, "A 1/2 B 1/2" )
	PORT_DIPSETTING(    0x90, "A 1/2 B 1/4" )
	PORT_DIPSETTING(    0xa0, "A 1/2 B 1/6" )
	PORT_DIPSETTING(    0xb0, "A 1/2 B 1/10" )
	PORT_DIPSETTING(    0xc0, "A 1/2 B 1/11" )
	PORT_DIPSETTING(    0xd0, "A 1/2 B 1/12" )
	PORT_DIPSETTING(    0xf0, DEF_STR( Free_Play ))
	/* 0xe0 gives A 1/2 B 1/6 */

	PORT_START_TAG("COM0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN3 )		/* IN3 */

	PORT_START_TAG("COM1")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY

	PORT_START_TAG("COM2")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN9 */
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN10 */
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN11 */

	PORT_START_TAG("COM3")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL

	PORT_START_TAG("COM4")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN17 */
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN18 */
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )	/* IN19 */

	PORT_START_TAG("COM5")
	PORT_DIPNAME( 0x01, 0x00, "Coin Chutes" )
	PORT_DIPSETTING(    0x01, "1" )
	PORT_DIPSETTING(    0x00, "2" )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ))
	PORT_DIPSETTING(    0x02, DEF_STR( Off ))
	PORT_DIPSETTING(    0x00, DEF_STR( On ))
	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ))
	PORT_DIPSETTING(    0x04, "20000" )
	PORT_DIPSETTING(    0x08, "40000" )
	PORT_DIPSETTING(    0x0c, "20000 50000 +100K" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
INPUT_PORTS_END



/*************************************
 *
 *  Sound definitions
 *
 *************************************/

static struct AY8910interface ay8910_interface =
{
	0,
	0,
	ay8910_porta_w,
	ay8910_portb_w
};



/*************************************
 *
 *  Machine driver
 *
 *************************************/

static MACHINE_DRIVER_START( arabian )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, MAIN_OSC/4)
	MDRV_CPU_PROGRAM_MAP(main_map,0)
	MDRV_CPU_IO_MAP(main_io_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_FRAMES_PER_SECOND(60)
	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_SIZE(256, 256)
	MDRV_VISIBLE_AREA(0, 255, 11, 244)
	MDRV_PALETTE_LENGTH(64)
	MDRV_COLORTABLE_LENGTH(256*32)

	MDRV_PALETTE_INIT(arabian)
	MDRV_VIDEO_START(arabian)
	MDRV_VIDEO_UPDATE(arabian)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, MAIN_OSC/4/2)
	MDRV_SOUND_CONFIG(ay8910_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END



/*************************************
 *
 *  ROM definitions
 *
 *************************************/

ROM_START( arabian )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "ic1rev2.87", 0x0000, 0x2000, CRC(5e1c98b8) SHA1(1775b7b125dde3502aefcf6221662e82f55b3f2a) )
	ROM_LOAD( "ic2rev2.88", 0x2000, 0x2000, CRC(092f587e) SHA1(a722a61d35629ff4087c7a5e4c98b3ab51d6322b) )
	ROM_LOAD( "ic3rev2.89", 0x4000, 0x2000, CRC(15145f23) SHA1(ae250116b57455ed84948cd9a6bdda86b2ac3e16) )
	ROM_LOAD( "ic4rev2.90", 0x6000, 0x2000, CRC(32b77b44) SHA1(9d7951e723bc65e3d607f89836f1436b99f2585b) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )
	ROM_LOAD( "ic84.91",    0x0000, 0x2000, CRC(c4637822) SHA1(0c73d9a4db925421a535784780ad93bb0f091051) )
	ROM_LOAD( "ic85.92",    0x2000, 0x2000, CRC(f7c6866d) SHA1(34f545c5f7c152cd59f7be0a72105f739852cd6a) )
	ROM_LOAD( "ic86.93",    0x4000, 0x2000, CRC(71acd48d) SHA1(cd0bffed351b14c9aebbfc1d3d4d232a5b91a68f) )
	ROM_LOAD( "ic87.94",    0x6000, 0x2000, CRC(82160b9a) SHA1(03511f6ebcf22ba709a80a565e71acf5bdecbabb) )
ROM_END


ROM_START( arabiana )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "ic1.87",     0x0000, 0x2000, CRC(51e9a6b1) SHA1(a2e6beab5380eed56972f5625be21b01c7e2082a) )
	ROM_LOAD( "ic2.88",     0x2000, 0x2000, CRC(1cdcc1ab) SHA1(46886d53cc8a1c1d540fd0e1ddf1811fb256c1f3) )
	ROM_LOAD( "ic3.89",     0x4000, 0x2000, CRC(b7b7faa0) SHA1(719418b7b7c057acb6d3060cf7061ffacf00798c) )
	ROM_LOAD( "ic4.90",     0x6000, 0x2000, CRC(dbded961) SHA1(ecc09fa95f6dd58c4ac0e095a89ffd3aae681da4) )

	ROM_REGION( 0x10000, REGION_GFX1, 0 )
	ROM_LOAD( "ic84.91",    0x0000, 0x2000, CRC(c4637822) SHA1(0c73d9a4db925421a535784780ad93bb0f091051) )
	ROM_LOAD( "ic85.92",    0x2000, 0x2000, CRC(f7c6866d) SHA1(34f545c5f7c152cd59f7be0a72105f739852cd6a) )
	ROM_LOAD( "ic86.93",    0x4000, 0x2000, CRC(71acd48d) SHA1(cd0bffed351b14c9aebbfc1d3d4d232a5b91a68f) )
	ROM_LOAD( "ic87.94",    0x6000, 0x2000, CRC(82160b9a) SHA1(03511f6ebcf22ba709a80a565e71acf5bdecbabb) )
ROM_END



/*************************************
 *
 *  Driver initialization
 *
 *************************************/

static DRIVER_INIT( arabian )
{
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0xd34b, 0xd34b, 0, 0, custom_flip_w);
	memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0xd400, 0xd401, 0, 0, custom_cocktail_w);
}



/*************************************
 *
 *  Game drivers
 *
 *************************************/

GAME( 1983, arabian,  0,       arabian, arabian, arabian, ROT270, "Sun Electronics", "Arabian" )
GAME( 1983, arabiana, arabian, arabian, arabian, arabian, ROT270, "[Sun Electronics] (Atari license)", "Arabian (Atari)" )
