/***************************************************************************

    inptport.c

    Input port handling.

****************************************************************************

    Theory of operation

    ------------
    OSD controls
    ------------

    There are three types of controls that the OSD can provide as potential
    input devices: digital controls, absolute analog controls, and relative
    analog controls.

    Digital controls have only two states: on or off. They are generally
    mapped to buttons and digital joystick directions (like a gamepad or a
    joystick hat). The OSD layer must return either 0 (off) or 1 (on) for
    these types of controls.

    Absolute analog controls are analog in the sense that they return a
    range of values depending on how much a given control is moved, but they
    are physically bounded. This means that there is a minimum and maximum
    limit to how far the control can be moved. They are generally mapped to
    analog joystick axes, lightguns, most PC steering wheels, and pedals.
    The OSD layer must determine the minimum and maximum range of each
    analog device and scale that to a value between -65536 and +65536
    representing the position of the control. -65536 generally refers to
    the topmost or leftmost position, while +65536 refers to the bottommost
    or rightmost position. Note that pedals are a special case here,
    mapping only in one direction, with a range of 0 to -65536.

    Relative analog controls are analog as well, but are not physically
    bounded. They can be moved continually in one direction without limit.
    They are generally mapped to trackballs and mice. Because they are
    unbounded, the OSD layer can only return delta values since the last
    read. Because of this, it is difficult to scale appropriately. For
    MAME's purposes, when mapping a mouse devices to a relative analog
    control, one pixel of movement should correspond to 512 units. Other
    analog control types should be scaled to return values of a similar
    magnitude. Like absolute analog controls, negative values refer to
    upward or leftward movement, while positive values refer to downward
    or rightward movement.

    -------------
    Game controls
    -------------

    Similarly, the types of controls used by arcade games fall into the same
    three categories: digital, absolute analog, and relative analog. The
    tricky part is how to map any arbitrary type of OSD control to an
    arbitrary type of game control.

    Digital controls: used for game buttons and standard 4/8-way joysticks,
    as well as many other types of game controls. Mapping an OSD digital
    control to a game's OSD control is trivial. For OSD analog controls,
    the MAME core does not directly support mapping any OSD analog devices
    to digital controls. However, the OSD layer is free to enumerate digital
    equivalents for analog devices. For example, each analog axis in the
    Windows OSD code enumerates to two digital controls, one for the
    negative direction (up/left) and one for the position direction
    (down/right). When these "digital" inputs are queried, the OSD layer
    checks the axis position against the center, adding in a dead zone,
    and returns 0 or 1 to indicate its position.

    Absolute analog controls: used for analog joysticks, lightguns, pedals,
    and wheel controls. Mapping an OSD absolute analog control to this type
    is easy. OSD relative analog controls can be mapped here as well by
    accumulating the deltas and bounding the results. OSD digital controls
    are mapped to these types of controls in pairs, one for a decrement and
    one for an increment, but apart from that, operate the same as the OSD
    relative analog controls by accumulating deltas and applying bounds.
    The speed of the digital delta is user-configurable per analog input.
    In addition, most absolute analog control types have an autocentering
    feature that is activated when using the digital increment/decrement
    sequences, which returns the control back to the center at a user-
    controllable speed if no digital sequences are pressed.

    Relative analog controls: used for trackballs and dial controls. Again,
    mapping an OSD relative analog control to this type is straightforward.
    OSD absolute analog controls can't map directly to these, but if the OSD
    layer provides a digital equivalent for each direction, it can be done.
    OSD digital controls map just like they do for absolute analog controls,
    except that the accumulated deltas are not bounded, but rather wrap.

***************************************************************************/

#include <math.h>
#include "driver.h"
#include "config.h"

#ifdef MESS
#include "inputx.h"
#endif


/*************************************
 *
 *  Externals (ick)
 *
 *************************************/

extern void *record;
extern void *playback;



/*************************************
 *
 *  Constants
 *
 *************************************/

#define MAX_BITS_PER_PORT	32

#define DIGITAL_JOYSTICKS_PER_PLAYER	3

/* these constants must match the order of the joystick directions in the IPT definition */
#define JOYDIR_UP			0
#define JOYDIR_DOWN			1
#define JOYDIR_LEFT			2
#define JOYDIR_RIGHT		3

#define JOYDIR_UP_BIT		(1 << JOYDIR_UP)
#define JOYDIR_DOWN_BIT		(1 << JOYDIR_DOWN)
#define JOYDIR_LEFT_BIT		(1 << JOYDIR_LEFT)
#define JOYDIR_RIGHT_BIT	(1 << JOYDIR_RIGHT)



/*************************************
 *
 *  Type definitions
 *
 *************************************/

struct InputBitInfo
{
	struct InputPort *	port;		/* port for this input */
	UINT8				impulse;	/* counter for impulse controls */
	UINT8				last;		/* were we pressed last time? */
};


struct AnalogPortInfo
{
	struct AnalogPortInfo *next;	/* linked list */
	struct InputPort *	port;		/* pointer to the input port referenced */
	INT32				accum;		/* accumulated value (including relative adjustments) */
	INT32				previous;	/* previous adjusted value */
	INT32				minimum;	/* minimum adjusted value */
	INT32				maximum;	/* maximum adjusted value */
	double				scalepos;	/* scale factor to apply to positive adjusted values */
	double				scaleneg;	/* scale factor to apply to negative adjusted values */
	double				keyscale;	/* scale factor to apply to the key delta field */
	UINT8				shift;		/* left shift to apply to the final result */
	UINT8				bits;		/* how many bits of resolution are expected? */
	UINT8				absolute;	/* is this an absolute or relative input? */
	UINT8				pedal;		/* is this a pedal input? */
	UINT8				autocenter;	/* autocenter this input? */
	UINT8				interpolate;/* should we do linear interpolation for mid-frame reads? */
	UINT8				lastdigital;/* was the last modification caused by a digital form? */
};


struct DigitalJoystickInfo
{
	struct InputPort *	port[4];	/* port for up,down,left,right respectively */
	UINT8				inuse;		/* is this joystick used? */
	UINT8				current;	/* current value */
	UINT8				current4way;/* current 4-way value */
	UINT8				previous;	/* previous value */
};


struct IptInitParams
{
	struct InputPort *	ports;		/* base of the port array */
	int					max_ports;	/* maximum number of ports we can support */
	int					current_port;/* current port index */
};



/*************************************
 *
 *  Macros
 *
 *************************************/

#define IS_ANALOG(in)				((in)->type >= __ipt_analog_start && (in)->type <= __ipt_analog_end)
#define IS_DIGITAL_JOYSTICK(in)		((in)->type >= __ipt_digital_joystick_start && (in)->type <= __ipt_digital_joystick_end)
#define JOYSTICK_INFO_FOR_PORT(in)	(&joystick_info[(in)->player][((in)->type - __ipt_digital_joystick_start) / 4])
#define JOYSTICK_DIR_FOR_PORT(in)	(((in)->type - __ipt_digital_joystick_start) % 4)

#define APPLY_SENSITIVITY(x,s)		(((x) >= 0) ? (((INT64)(x) * (s) + 50) / 100) : ((-(INT64)(x) * (s) + 50) / -100))
#define APPLY_INVERSE_SENSITIVITY(x,s) (((x) >= 0) ? (((INT64)(x) * 100 - 50) / (s)) : ((-(INT64)(x) * 100 - 50) / -(s)))



/*************************************
 *
 *  Local variables
 *
 *************************************/

/* current value of all the ports */
static UINT32 input_port_value[MAX_INPUT_PORTS];
static UINT32 input_port_vblank[MAX_INPUT_PORTS];
static const char *input_port_tag[MAX_INPUT_PORTS];

/* tracking information for each port bit */
static struct InputBitInfo bit_info[MAX_INPUT_PORTS][MAX_BITS_PER_PORT];

/* additiona tracking information for special types of controls */
static struct AnalogPortInfo *analog_info[MAX_INPUT_PORTS];
static struct DigitalJoystickInfo joystick_info[MAX_PLAYERS][DIGITAL_JOYSTICKS_PER_PLAYER];

/* memory for UI keys */
static UINT8 ui_memory[__ipt_max];



/*************************************
 *
 *  Port handler tables
 *
 *************************************/

static const read8_handler port_handler8[] =
{
	input_port_0_r,			input_port_1_r,			input_port_2_r,			input_port_3_r,
	input_port_4_r,			input_port_5_r,			input_port_6_r,			input_port_7_r,
	input_port_8_r,			input_port_9_r,			input_port_10_r,		input_port_11_r,
	input_port_12_r,		input_port_13_r,		input_port_14_r,		input_port_15_r,
	input_port_16_r,		input_port_17_r,		input_port_18_r,		input_port_19_r,
	input_port_20_r,		input_port_21_r,		input_port_22_r,		input_port_23_r,
	input_port_24_r,		input_port_25_r,		input_port_26_r,		input_port_27_r,
	input_port_28_r,		input_port_29_r
};


static const read16_handler port_handler16[] =
{
	input_port_0_word_r,	input_port_1_word_r,	input_port_2_word_r,	input_port_3_word_r,
	input_port_4_word_r,	input_port_5_word_r,	input_port_6_word_r,	input_port_7_word_r,
	input_port_8_word_r,	input_port_9_word_r,	input_port_10_word_r,	input_port_11_word_r,
	input_port_12_word_r,	input_port_13_word_r,	input_port_14_word_r,	input_port_15_word_r,
	input_port_16_word_r,	input_port_17_word_r,	input_port_18_word_r,	input_port_19_word_r,
	input_port_20_word_r,	input_port_21_word_r,	input_port_22_word_r,	input_port_23_word_r,
	input_port_24_word_r,	input_port_25_word_r,	input_port_26_word_r,	input_port_27_word_r,
	input_port_28_word_r,	input_port_29_word_r
};


static const read32_handler port_handler32[] =
{
	input_port_0_dword_r,	input_port_1_dword_r,	input_port_2_dword_r,	input_port_3_dword_r,
	input_port_4_dword_r,	input_port_5_dword_r,	input_port_6_dword_r,	input_port_7_dword_r,
	input_port_8_dword_r,	input_port_9_dword_r,	input_port_10_dword_r,	input_port_11_dword_r,
	input_port_12_dword_r,	input_port_13_dword_r,	input_port_14_dword_r,	input_port_15_dword_r,
	input_port_16_dword_r,	input_port_17_dword_r,	input_port_18_dword_r,	input_port_19_dword_r,
	input_port_20_dword_r,	input_port_21_dword_r,	input_port_22_dword_r,	input_port_23_dword_r,
	input_port_24_dword_r,	input_port_25_dword_r,	input_port_26_dword_r,	input_port_27_dword_r,
	input_port_28_dword_r,	input_port_29_dword_r
};



/*************************************
 *
 *  Common shared strings
 *
 *************************************/

const char *inptport_default_strings[] =
{
	"Off",
	"On",
	"No",
	"Yes",
	"Lives",
	"Bonus Life",
	"Difficulty",
	"Demo Sounds",
	"Coinage",
	"Coin A",
	"Coin B",
	"9 Coins/1 Credit",
	"8 Coins/1 Credit",
	"7 Coins/1 Credit",
	"6 Coins/1 Credit",
	"5 Coins/1 Credit",
	"4 Coins/1 Credit",
	"3 Coins/1 Credit",
	"8 Coins/3 Credits",
	"4 Coins/2 Credits",
	"2 Coins/1 Credit",
	"5 Coins/3 Credits",
	"3 Coins/2 Credits",
	"4 Coins/3 Credits",
	"4 Coins/4 Credits",
	"3 Coins/3 Credits",
	"2 Coins/2 Credits",
	"1 Coin/1 Credit",
	"4 Coins/5 Credits",
	"3 Coins/4 Credits",
	"2 Coins/3 Credits",
	"4 Coins/7 Credits",
	"2 Coins/4 Credits",
	"1 Coin/2 Credits",
	"2 Coins/5 Credits",
	"2 Coins/6 Credits",
	"1 Coin/3 Credits",
	"2 Coins/7 Credits",
	"2 Coins/8 Credits",
	"1 Coin/4 Credits",
	"1 Coin/5 Credits",
	"1 Coin/6 Credits",
	"1 Coin/7 Credits",
	"1 Coin/8 Credits",
	"1 Coin/9 Credits",
	"Free Play",
	"Cabinet",
	"Upright",
	"Cocktail",
	"Flip Screen",
	"Service Mode",
	"Pause",
	"Test",
	"Tilt",
	"Version",
	"Region",
	"International",
	"Japan",
	"USA",
	"Europe",
	"Asia",
	"World",
	"Hispanic",
	"Language",
	"English",
	"Japanese",
	"German",
	"French",
	"Italian",
	"Spanish",
	"Very Easy",
	"Easiest",
	"Easier",
	"Easy",
	"Normal",
	"Medium",
	"Hard",
	"Harder",
	"Hardest",
	"Very Hard",
	"Very Low",
	"Low",
	"High",
	"Higher",
	"Highest",
	"Very High",
	"Players",
	"Controls",
	"Dual",
	"Single",
	"Game Time",
	"Continue Price",
	"Controller",
	"Light Gun",
	"Joystick",
	"Trackball",
	"Continues",
	"Allow Continue",
	"Level Select",
	"Infinite",
	"Stereo",
	"Mono",
	"Unused",
	"Unknown",
	"Standard",
	"Reverse",
	"Alternate",
	"None"
};



/*************************************
 *
 *  Default input ports
 *
 *************************************/

#define INPUT_PORT_DIGITAL_DEF(player_,group_,type_,name_,seq_) \
	{ IPT_##type_, group_, (player_ == 0) ? player_ : (player_) - 1, (player_ == 0) ? #type_ : ("P" #player_ "_" #type_), name_, seq_, SEQ_DEF_0, SEQ_DEF_0 },

#define INPUT_PORT_ANALOG_DEF(player_,group_,type_,name_,seq_,decseq_,incseq_) \
	{ IPT_##type_, group_, (player_ == 0) ? player_ : (player_) - 1, (player_ == 0) ? #type_ : ("P" #player_ "_" #type_), name_, seq_, incseq_, decseq_ },

static const struct InputPortDefinition inputport_list_defaults[] =
{
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICK_UP,		"P1 Up",				SEQ_DEF_3(KEYCODE_UP, CODE_OR, JOYCODE_1_UP) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICK_DOWN,      "P1 Down",				SEQ_DEF_3(KEYCODE_DOWN, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICK_LEFT,      "P1 Left",    			SEQ_DEF_3(KEYCODE_LEFT, CODE_OR, JOYCODE_1_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICK_RIGHT,     "P1 Right",   			SEQ_DEF_3(KEYCODE_RIGHT, CODE_OR, JOYCODE_1_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICKRIGHT_UP,   "P1 Right/Up",			SEQ_DEF_3(KEYCODE_I, CODE_OR, JOYCODE_1_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICKRIGHT_DOWN, "P1 Right/Down",		SEQ_DEF_3(KEYCODE_K, CODE_OR, JOYCODE_1_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICKRIGHT_LEFT, "P1 Right/Left",		SEQ_DEF_3(KEYCODE_J, CODE_OR, JOYCODE_1_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICKRIGHT_RIGHT,"P1 Right/Right",		SEQ_DEF_3(KEYCODE_L, CODE_OR, JOYCODE_1_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICKLEFT_UP,    "P1 Left/Up", 			SEQ_DEF_3(KEYCODE_E, CODE_OR, JOYCODE_1_UP) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICKLEFT_DOWN,  "P1 Left/Down",			SEQ_DEF_3(KEYCODE_D, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICKLEFT_LEFT,  "P1 Left/Left", 		SEQ_DEF_3(KEYCODE_S, CODE_OR, JOYCODE_1_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	JOYSTICKLEFT_RIGHT, "P1 Left/Right",		SEQ_DEF_3(KEYCODE_F, CODE_OR, JOYCODE_1_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON1,			"P1 Button 1",			SEQ_DEF_5(KEYCODE_LCONTROL, CODE_OR, JOYCODE_1_BUTTON1, CODE_OR, MOUSECODE_1_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON2,			"P1 Button 2",			SEQ_DEF_5(KEYCODE_LALT, CODE_OR, JOYCODE_1_BUTTON2, CODE_OR, MOUSECODE_1_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON3,			"P1 Button 3",			SEQ_DEF_5(KEYCODE_SPACE, CODE_OR, JOYCODE_1_BUTTON3, CODE_OR, MOUSECODE_1_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON4,			"P1 Button 4",			SEQ_DEF_3(KEYCODE_LSHIFT, CODE_OR, JOYCODE_1_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON5,			"P1 Button 5",			SEQ_DEF_3(KEYCODE_Z, CODE_OR, JOYCODE_1_BUTTON5) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON6,			"P1 Button 6",			SEQ_DEF_3(KEYCODE_X, CODE_OR, JOYCODE_1_BUTTON6) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON7,			"P1 Button 7",			SEQ_DEF_3(KEYCODE_C, CODE_OR, JOYCODE_1_BUTTON7) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON8,			"P1 Button 8",			SEQ_DEF_3(KEYCODE_V, CODE_OR, JOYCODE_1_BUTTON8) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON9,			"P1 Button 9",			SEQ_DEF_3(KEYCODE_B, CODE_OR, JOYCODE_1_BUTTON9) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	BUTTON10,			"P1 Button 10",			SEQ_DEF_3(KEYCODE_N, CODE_OR, JOYCODE_1_BUTTON10) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1, START,				"P1 Start",				SEQ_DEF_3(KEYCODE_1, CODE_OR, JOYCODE_1_START) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1, SELECT,				"P1 Select",			SEQ_DEF_3(KEYCODE_5, CODE_OR, JOYCODE_1_SELECT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_A,          "P1 Mahjong A",			SEQ_DEF_1(KEYCODE_A) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_B,          "P1 Mahjong B",			SEQ_DEF_1(KEYCODE_B) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_C,          "P1 Mahjong C",			SEQ_DEF_1(KEYCODE_C) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_D,          "P1 Mahjong D",			SEQ_DEF_1(KEYCODE_D) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_E,          "P1 Mahjong E",			SEQ_DEF_1(KEYCODE_E) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_F,          "P1 Mahjong F",			SEQ_DEF_1(KEYCODE_F) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_G,          "P1 Mahjong G",			SEQ_DEF_1(KEYCODE_G) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_H,          "P1 Mahjong H",			SEQ_DEF_1(KEYCODE_H) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_I,          "P1 Mahjong I",			SEQ_DEF_1(KEYCODE_I) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_J,          "P1 Mahjong J",			SEQ_DEF_1(KEYCODE_J) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_K,          "P1 Mahjong K",			SEQ_DEF_1(KEYCODE_K) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_L,          "P1 Mahjong L",			SEQ_DEF_1(KEYCODE_L) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_M,          "P1 Mahjong M",			SEQ_DEF_1(KEYCODE_M) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_N,          "P1 Mahjong N",			SEQ_DEF_1(KEYCODE_N) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_O,          "P1 Mahjong O",			SEQ_DEF_1(KEYCODE_O) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_P,          "P1 Mahjong P",			SEQ_DEF_1(KEYCODE_COLON) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_Q,          "P1 Mahjong Q",			SEQ_DEF_1(KEYCODE_Q) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_KAN,        "P1 Mahjong Kan",		SEQ_DEF_1(KEYCODE_LCONTROL) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_PON,        "P1 Mahjong Pon",		SEQ_DEF_1(KEYCODE_LALT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_CHI,        "P1 Mahjong Chi",		SEQ_DEF_1(KEYCODE_SPACE) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_REACH,      "P1 Mahjong Reach",		SEQ_DEF_1(KEYCODE_LSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_RON,        "P1 Mahjong Ron",		SEQ_DEF_1(KEYCODE_Z) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_BET,        "P1 Mahjong Bet",		SEQ_DEF_1(KEYCODE_2) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_LAST_CHANCE,"P1 Mahjong Last Chance",SEQ_DEF_1(KEYCODE_RALT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_SCORE,      "P1 Mahjong Score",		SEQ_DEF_1(KEYCODE_RCONTROL) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_DOUBLE_UP,  "P1 Mahjong Double Up",	SEQ_DEF_1(KEYCODE_RSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_FLIP_FLOP,  "P1 Mahjong Flip Flop",	SEQ_DEF_1(KEYCODE_Y) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_BIG,        "P1 Mahjong Big",       SEQ_DEF_1(KEYCODE_ENTER) )
	INPUT_PORT_DIGITAL_DEF( 1, IPG_PLAYER1,	MAHJONG_SMALL,      "P1 Mahjong Small",     SEQ_DEF_1(KEYCODE_BACKSPACE) )

	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICK_UP,		"P2 Up",				SEQ_DEF_3(KEYCODE_R, CODE_OR, JOYCODE_2_UP) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICK_DOWN,      "P2 Down",    			SEQ_DEF_3(KEYCODE_F, CODE_OR, JOYCODE_2_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICK_LEFT,      "P2 Left",    			SEQ_DEF_3(KEYCODE_D, CODE_OR, JOYCODE_2_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICK_RIGHT,     "P2 Right",   			SEQ_DEF_3(KEYCODE_G, CODE_OR, JOYCODE_2_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICKRIGHT_UP,   "P2 Right/Up",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICKRIGHT_DOWN, "P2 Right/Down",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICKRIGHT_LEFT, "P2 Right/Left",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICKRIGHT_RIGHT,"P2 Right/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICKLEFT_UP,    "P2 Left/Up", 			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICKLEFT_DOWN,  "P2 Left/Down",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICKLEFT_LEFT,  "P2 Left/Left",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	JOYSTICKLEFT_RIGHT, "P2 Left/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON1,			"P2 Button 1",			SEQ_DEF_3(KEYCODE_A, CODE_OR, JOYCODE_2_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON2,			"P2 Button 2",			SEQ_DEF_3(KEYCODE_S, CODE_OR, JOYCODE_2_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON3,			"P2 Button 3",			SEQ_DEF_3(KEYCODE_Q, CODE_OR, JOYCODE_2_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON4,			"P2 Button 4",			SEQ_DEF_3(KEYCODE_W, CODE_OR, JOYCODE_2_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON5,			"P2 Button 5",			SEQ_DEF_1(JOYCODE_2_BUTTON5) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON6,			"P2 Button 6",			SEQ_DEF_1(JOYCODE_2_BUTTON6) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON7,			"P2 Button 7",			SEQ_DEF_1(JOYCODE_2_BUTTON7) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON8,			"P2 Button 8",			SEQ_DEF_1(JOYCODE_2_BUTTON8) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON9,			"P2 Button 9",			SEQ_DEF_1(JOYCODE_2_BUTTON9) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	BUTTON10,			"P2 Button 10",			SEQ_DEF_1(JOYCODE_2_BUTTON10) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2, START,				"P2 Start",				SEQ_DEF_3(KEYCODE_2, CODE_OR, JOYCODE_2_START) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2, SELECT,				"P2 Select",			SEQ_DEF_3(KEYCODE_6, CODE_OR, JOYCODE_2_SELECT) )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_A,          "P2 Mahjong A",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_B,          "P2 Mahjong B",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_C,          "P2 Mahjong C",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_D,          "P2 Mahjong D",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_E,          "P2 Mahjong E",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_F,          "P2 Mahjong F",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_G,          "P2 Mahjong G",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_H,          "P2 Mahjong H",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_I,          "P2 Mahjong I",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_J,          "P2 Mahjong J",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_K,          "P2 Mahjong K",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_L,          "P2 Mahjong L",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_M,          "P2 Mahjong M",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_N,          "P2 Mahjong N",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_O,          "P2 Mahjong O",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_P,          "P2 Mahjong P",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_Q,          "P2 Mahjong Q",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_KAN,        "P2 Mahjong Kan",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_PON,        "P2 Mahjong Pon",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_CHI,        "P2 Mahjong Chi",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_REACH,      "P2 Mahjong Reach",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_RON,        "P2 Mahjong Ron",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_BET,        "P2 Mahjong Bet",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_LAST_CHANCE,"P2 Mahjong Last Chance",SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_SCORE,      "P2 Mahjong Score",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_DOUBLE_UP,  "P2 Mahjong Double Up",	SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_FLIP_FLOP,  "P2 Mahjong Flip Flop",	SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_BIG,        "P2 Mahjong Big",       SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 2, IPG_PLAYER2,	MAHJONG_SMALL,      "P2 Mahjong Small",     SEQ_DEF_0 )


	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICK_UP,		"P3 Up",				SEQ_DEF_3(KEYCODE_I, CODE_OR, JOYCODE_3_UP) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICK_DOWN,      "P3 Down",    			SEQ_DEF_3(KEYCODE_K, CODE_OR, JOYCODE_3_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICK_LEFT,      "P3 Left",    			SEQ_DEF_3(KEYCODE_J, CODE_OR, JOYCODE_3_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICK_RIGHT,     "P3 Right",   			SEQ_DEF_3(KEYCODE_L, CODE_OR, JOYCODE_3_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICKRIGHT_UP,   "P3 Right/Up",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICKRIGHT_DOWN, "P3 Right/Down",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICKRIGHT_LEFT, "P3 Right/Left",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICKRIGHT_RIGHT,"P3 Right/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICKLEFT_UP,    "P3 Left/Up", 			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICKLEFT_DOWN,  "P3 Left/Down",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICKLEFT_LEFT,  "P3 Left/Left",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	JOYSTICKLEFT_RIGHT, "P3 Left/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON1,			"P3 Button 1",			SEQ_DEF_3(KEYCODE_RCONTROL, CODE_OR, JOYCODE_3_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON2,			"P3 Button 2",			SEQ_DEF_3(KEYCODE_RSHIFT, CODE_OR, JOYCODE_3_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON3,			"P3 Button 3",			SEQ_DEF_3(KEYCODE_ENTER, CODE_OR, JOYCODE_3_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON4,			"P3 Button 4",			SEQ_DEF_1(JOYCODE_3_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON5,			"P3 Button 5",			SEQ_DEF_1(JOYCODE_3_BUTTON5) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON6,			"P3 Button 6",			SEQ_DEF_1(JOYCODE_3_BUTTON6) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON7,			"P3 Button 7",			SEQ_DEF_1(JOYCODE_3_BUTTON7) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON8,			"P3 Button 8",			SEQ_DEF_1(JOYCODE_3_BUTTON8) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON9,			"P3 Button 9",			SEQ_DEF_1(JOYCODE_3_BUTTON9) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3,	BUTTON10,			"P3 Button 10",			SEQ_DEF_1(JOYCODE_3_BUTTON10) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3, START,				"P3 Start",				SEQ_DEF_3(KEYCODE_3, CODE_OR, JOYCODE_3_START) )
	INPUT_PORT_DIGITAL_DEF( 3, IPG_PLAYER3, SELECT,				"P3 Select",			SEQ_DEF_3(KEYCODE_7, CODE_OR, JOYCODE_3_SELECT) )

	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICK_UP,		"P4 Up",				SEQ_DEF_3(KEYCODE_8_PAD, CODE_OR, JOYCODE_4_UP) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICK_DOWN,      "P4 Down",    			SEQ_DEF_3(KEYCODE_2_PAD, CODE_OR, JOYCODE_4_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICK_LEFT,      "P4 Left",    			SEQ_DEF_3(KEYCODE_4_PAD, CODE_OR, JOYCODE_4_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICK_RIGHT,     "P4 Right",   			SEQ_DEF_3(KEYCODE_6_PAD, CODE_OR, JOYCODE_4_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICKRIGHT_UP,   "P4 Right/Up",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICKRIGHT_DOWN, "P4 Right/Down",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICKRIGHT_LEFT, "P4 Right/Left",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICKRIGHT_RIGHT,"P4 Right/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICKLEFT_UP,    "P4 Left/Up", 			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICKLEFT_DOWN,  "P4 Left/Down",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICKLEFT_LEFT,  "P4 Left/Left",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	JOYSTICKLEFT_RIGHT, "P4 Left/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON1,			"P4 Button 1",			SEQ_DEF_3(KEYCODE_0_PAD, CODE_OR, JOYCODE_4_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON2,			"P4 Button 2",			SEQ_DEF_3(KEYCODE_DEL_PAD, CODE_OR, JOYCODE_4_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON3,			"P4 Button 3",			SEQ_DEF_3(KEYCODE_ENTER_PAD, CODE_OR, JOYCODE_4_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON4,			"P4 Button 4",			SEQ_DEF_1(JOYCODE_4_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON5,			"P4 Button 5",			SEQ_DEF_1(JOYCODE_4_BUTTON5) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON6,			"P4 Button 6",			SEQ_DEF_1(JOYCODE_4_BUTTON6) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON7,			"P4 Button 7",			SEQ_DEF_1(JOYCODE_4_BUTTON7) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON8,			"P4 Button 8",			SEQ_DEF_1(JOYCODE_4_BUTTON8) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON9,			"P4 Button 9",			SEQ_DEF_1(JOYCODE_4_BUTTON9) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4,	BUTTON10,			"P4 Button 10",			SEQ_DEF_1(JOYCODE_4_BUTTON10) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4, START,				"P4 Start",				SEQ_DEF_3(KEYCODE_4, CODE_OR, JOYCODE_4_START) )
	INPUT_PORT_DIGITAL_DEF( 4, IPG_PLAYER4, SELECT,				"P4 Select",			SEQ_DEF_3(KEYCODE_8, CODE_OR, JOYCODE_4_SELECT) )

	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICK_UP,		"P5 Up",				SEQ_DEF_1(JOYCODE_5_UP) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICK_DOWN,      "P5 Down",    			SEQ_DEF_1(JOYCODE_5_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICK_LEFT,      "P5 Left",    			SEQ_DEF_1(JOYCODE_5_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICK_RIGHT,     "P5 Right",   			SEQ_DEF_1(JOYCODE_5_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICKRIGHT_UP,   "P5 Right/Up",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICKRIGHT_DOWN, "P5 Right/Down",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICKRIGHT_LEFT, "P5 Right/Left",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICKRIGHT_RIGHT,"P5 Right/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICKLEFT_UP,    "P5 Left/Up", 			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICKLEFT_DOWN,  "P5 Left/Down",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICKLEFT_LEFT,  "P5 Left/Left",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	JOYSTICKLEFT_RIGHT, "P5 Left/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON1,			"P5 Button 1",			SEQ_DEF_1(JOYCODE_5_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON2,			"P5 Button 2",			SEQ_DEF_1(JOYCODE_5_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON3,			"P5 Button 3",			SEQ_DEF_1(JOYCODE_5_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON4,			"P5 Button 4",			SEQ_DEF_1(JOYCODE_5_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON5,			"P5 Button 5",			SEQ_DEF_1(JOYCODE_5_BUTTON5) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON6,			"P5 Button 6",			SEQ_DEF_1(JOYCODE_5_BUTTON6) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON7,			"P5 Button 7",			SEQ_DEF_1(JOYCODE_5_BUTTON7) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON8,			"P5 Button 8",			SEQ_DEF_1(JOYCODE_5_BUTTON8) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON9,			"P5 Button 9",			SEQ_DEF_1(JOYCODE_5_BUTTON9) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5,	BUTTON10,			"P5 Button 10",			SEQ_DEF_1(JOYCODE_5_BUTTON10) )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5, START,				"P5 Start",				SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 5, IPG_PLAYER5, SELECT,				"P5 Select",			SEQ_DEF_0 )

	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICK_UP,		"P6 Up",				SEQ_DEF_1(JOYCODE_6_UP) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICK_DOWN,      "P6 Down",    			SEQ_DEF_1(JOYCODE_6_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICK_LEFT,      "P6 Left",    			SEQ_DEF_1(JOYCODE_6_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICK_RIGHT,     "P6 Right",   			SEQ_DEF_1(JOYCODE_6_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICKRIGHT_UP,   "P6 Right/Up",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICKRIGHT_DOWN, "P6 Right/Down",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICKRIGHT_LEFT, "P6 Right/Left",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICKRIGHT_RIGHT,"P6 Right/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICKLEFT_UP,    "P6 Left/Up", 			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICKLEFT_DOWN,  "P6 Left/Down",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICKLEFT_LEFT,  "P6 Left/Left",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	JOYSTICKLEFT_RIGHT, "P6 Left/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON1,			"P6 Button 1",			SEQ_DEF_1(JOYCODE_6_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON2,			"P6 Button 2",			SEQ_DEF_1(JOYCODE_6_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON3,			"P6 Button 3",			SEQ_DEF_1(JOYCODE_6_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON4,			"P6 Button 4",			SEQ_DEF_1(JOYCODE_6_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON5,			"P6 Button 5",			SEQ_DEF_1(JOYCODE_6_BUTTON5) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON6,			"P6 Button 6",			SEQ_DEF_1(JOYCODE_6_BUTTON6) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON7,			"P6 Button 7",			SEQ_DEF_1(JOYCODE_6_BUTTON7) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON8,			"P6 Button 8",			SEQ_DEF_1(JOYCODE_6_BUTTON8) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON9,			"P6 Button 9",			SEQ_DEF_1(JOYCODE_6_BUTTON9) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6,	BUTTON10,			"P6 Button 10",			SEQ_DEF_1(JOYCODE_6_BUTTON10) )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6, START,				"P6 Start",				SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 6, IPG_PLAYER6, SELECT,				"P6 Select",			SEQ_DEF_0 )

	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICK_UP,		"P7 Up",				SEQ_DEF_1(JOYCODE_7_UP) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICK_DOWN,      "P7 Down",    			SEQ_DEF_1(JOYCODE_7_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICK_LEFT,      "P7 Left",    			SEQ_DEF_1(JOYCODE_7_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICK_RIGHT,     "P7 Right",   			SEQ_DEF_1(JOYCODE_7_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICKRIGHT_UP,   "P7 Right/Up",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICKRIGHT_DOWN, "P7 Right/Down",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICKRIGHT_LEFT, "P7 Right/Left",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICKRIGHT_RIGHT,"P7 Right/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICKLEFT_UP,    "P7 Left/Up", 			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICKLEFT_DOWN,  "P7 Left/Down",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICKLEFT_LEFT,  "P7 Left/Left",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	JOYSTICKLEFT_RIGHT, "P7 Left/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON1,			"P7 Button 1",			SEQ_DEF_1(JOYCODE_7_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON2,			"P7 Button 2",			SEQ_DEF_1(JOYCODE_7_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON3,			"P7 Button 3",			SEQ_DEF_1(JOYCODE_7_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON4,			"P7 Button 4",			SEQ_DEF_1(JOYCODE_7_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON5,			"P7 Button 5",			SEQ_DEF_1(JOYCODE_7_BUTTON5) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON6,			"P7 Button 6",			SEQ_DEF_1(JOYCODE_7_BUTTON6) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON7,			"P7 Button 7",			SEQ_DEF_1(JOYCODE_7_BUTTON7) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON8,			"P7 Button 8",			SEQ_DEF_1(JOYCODE_7_BUTTON8) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON9,			"P7 Button 9",			SEQ_DEF_1(JOYCODE_7_BUTTON9) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7,	BUTTON10,			"P7 Button 10",			SEQ_DEF_1(JOYCODE_7_BUTTON10) )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7, START,				"P7 Start",				SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 7, IPG_PLAYER7, SELECT,				"P7 Select",			SEQ_DEF_0 )

	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICK_UP,		"P8 Up",				SEQ_DEF_1(JOYCODE_8_UP) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICK_DOWN,      "P8 Down",				SEQ_DEF_1(JOYCODE_8_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICK_LEFT,      "P8 Left",				SEQ_DEF_1(JOYCODE_8_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICK_RIGHT,     "P8 Right",				SEQ_DEF_1(JOYCODE_8_RIGHT) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICKRIGHT_UP,   "P8 Right/Up",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICKRIGHT_DOWN, "P8 Right/Down",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICKRIGHT_LEFT, "P8 Right/Left",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICKRIGHT_RIGHT,"P8 Right/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICKLEFT_UP,    "P8 Left/Up",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICKLEFT_DOWN,  "P8 Left/Down",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICKLEFT_LEFT,  "P8 Left/Left",			SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	JOYSTICKLEFT_RIGHT, "P8 Left/Right",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON1,			"P8 Button 1",			SEQ_DEF_1(JOYCODE_8_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON2,			"P8 Button 2",			SEQ_DEF_1(JOYCODE_8_BUTTON2) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON3,			"P8 Button 3",			SEQ_DEF_1(JOYCODE_8_BUTTON3) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON4,			"P8 Button 4",			SEQ_DEF_1(JOYCODE_8_BUTTON4) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON5,			"P8 Button 5",			SEQ_DEF_1(JOYCODE_8_BUTTON5) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON6,			"P8 Button 6",			SEQ_DEF_1(JOYCODE_8_BUTTON6) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON7,			"P8 Button 7",			SEQ_DEF_1(JOYCODE_8_BUTTON7) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON8,			"P8 Button 8",			SEQ_DEF_1(JOYCODE_8_BUTTON8) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON9,			"P8 Button 9",			SEQ_DEF_1(JOYCODE_8_BUTTON9) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8,	BUTTON10,			"P8 Button 10",			SEQ_DEF_1(JOYCODE_8_BUTTON10) )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8, START,				"P8 Start",				SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 8, IPG_PLAYER8, SELECT,				"P8 Select",			SEQ_DEF_0 )

	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   START1,				"1 Player Start",		SEQ_DEF_3(KEYCODE_1, CODE_OR, JOYCODE_1_START) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   START2,				"2 Players Start",		SEQ_DEF_3(KEYCODE_2, CODE_OR, JOYCODE_2_START) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   START3,				"3 Players Start",		SEQ_DEF_3(KEYCODE_3, CODE_OR, JOYCODE_3_START) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   START4,				"4 Players Start",		SEQ_DEF_3(KEYCODE_4, CODE_OR, JOYCODE_4_START) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   START5,				"5 Players Start",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   START6,				"6 Players Start",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   START7,				"7 Players Start",		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   START8,				"8 Players Start",		SEQ_DEF_0 )

	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   COIN1,				"Coin 1",				SEQ_DEF_3(KEYCODE_5, CODE_OR, JOYCODE_1_SELECT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   COIN2,				"Coin 2",				SEQ_DEF_3(KEYCODE_6, CODE_OR, JOYCODE_2_SELECT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   COIN3,				"Coin 3",				SEQ_DEF_3(KEYCODE_7, CODE_OR, JOYCODE_3_SELECT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   COIN4,				"Coin 4",				SEQ_DEF_3(KEYCODE_8, CODE_OR, JOYCODE_4_SELECT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   COIN5,				"Coin 5",				SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   COIN6,				"Coin 6",				SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   COIN7,				"Coin 7",				SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   COIN8,				"Coin 8",				SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   BILL1,				"Bill 1",				SEQ_DEF_1(KEYCODE_BACKSPACE) )

	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   SERVICE1,			"Service 1",    		SEQ_DEF_1(KEYCODE_9) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   SERVICE2,			"Service 2",    		SEQ_DEF_1(KEYCODE_0) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   SERVICE3,			"Service 3",     		SEQ_DEF_1(KEYCODE_MINUS) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   SERVICE4,			"Service 4",     		SEQ_DEF_1(KEYCODE_EQUALS) )

	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   SERVICE,			"Service",	     		SEQ_DEF_1(KEYCODE_F2) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   TILT, 				"Tilt",			   		SEQ_DEF_1(KEYCODE_T) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   INTERLOCK,			"Door Interlock",  		SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   VOLUME_DOWN,		"Volume Down",     		SEQ_DEF_1(KEYCODE_MINUS) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   VOLUME_UP,			"Volume Up",     		SEQ_DEF_1(KEYCODE_EQUALS) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	PEDAL,				"P1 Pedal 1",     		SEQ_DEF_3(JOYCODE_1_ANALOG_PEDAL1, CODE_OR, JOYCODE_1_ANALOG_Y), SEQ_DEF_3(KEYCODE_LCONTROL, CODE_OR, JOYCODE_1_BUTTON1), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	PEDAL,				"P2 Pedal 1", 			SEQ_DEF_3(JOYCODE_2_ANALOG_PEDAL1, CODE_OR, JOYCODE_2_ANALOG_Y), SEQ_DEF_3(KEYCODE_A, CODE_OR, JOYCODE_2_BUTTON1), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	PEDAL,				"P3 Pedal 1",			SEQ_DEF_3(JOYCODE_3_ANALOG_PEDAL1, CODE_OR, JOYCODE_3_ANALOG_Y), SEQ_DEF_3(KEYCODE_RCONTROL, CODE_OR, JOYCODE_3_BUTTON1), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	PEDAL,				"P4 Pedal 1",			SEQ_DEF_3(JOYCODE_4_ANALOG_PEDAL1, CODE_OR, JOYCODE_4_ANALOG_Y), SEQ_DEF_3(KEYCODE_0_PAD, CODE_OR, JOYCODE_4_BUTTON1), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	PEDAL,				"P5 Pedal 1",			SEQ_DEF_3(JOYCODE_5_ANALOG_PEDAL1, CODE_OR, JOYCODE_5_ANALOG_Y), SEQ_DEF_1(JOYCODE_5_BUTTON1), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	PEDAL,				"P6 Pedal 1",			SEQ_DEF_3(JOYCODE_6_ANALOG_PEDAL1, CODE_OR, JOYCODE_6_ANALOG_Y), SEQ_DEF_1(JOYCODE_6_BUTTON1), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	PEDAL,				"P7 Pedal 1",			SEQ_DEF_3(JOYCODE_7_ANALOG_PEDAL1, CODE_OR, JOYCODE_7_ANALOG_Y), SEQ_DEF_1(JOYCODE_7_BUTTON1), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	PEDAL,				"P8 Pedal 1",			SEQ_DEF_3(JOYCODE_8_ANALOG_PEDAL1, CODE_OR, JOYCODE_8_ANALOG_Y), SEQ_DEF_1(JOYCODE_8_BUTTON1), SEQ_DEF_0 )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	PEDAL2,				"P1 Pedal 2",			SEQ_DEF_1(JOYCODE_1_ANALOG_PEDAL2), SEQ_DEF_3(KEYCODE_LALT, CODE_OR, JOYCODE_1_BUTTON2), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	PEDAL2,				"P2 Pedal 2",			SEQ_DEF_1(JOYCODE_2_ANALOG_PEDAL2), SEQ_DEF_3(KEYCODE_S, CODE_OR, JOYCODE_2_BUTTON2), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	PEDAL2,				"P3 Pedal 2",			SEQ_DEF_1(JOYCODE_3_ANALOG_PEDAL2), SEQ_DEF_3(KEYCODE_RSHIFT, CODE_OR, JOYCODE_3_BUTTON2), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	PEDAL2,				"P4 Pedal 2",			SEQ_DEF_1(JOYCODE_4_ANALOG_PEDAL2), SEQ_DEF_3(KEYCODE_DEL_PAD, CODE_OR, JOYCODE_4_BUTTON2), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	PEDAL2,				"P5 Pedal 2",			SEQ_DEF_1(JOYCODE_5_ANALOG_PEDAL2), SEQ_DEF_1(JOYCODE_5_BUTTON2), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	PEDAL2,				"P6 Pedal 2",			SEQ_DEF_1(JOYCODE_6_ANALOG_PEDAL2), SEQ_DEF_1(JOYCODE_6_BUTTON2), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	PEDAL2,				"P7 Pedal 2",			SEQ_DEF_1(JOYCODE_7_ANALOG_PEDAL2), SEQ_DEF_1(JOYCODE_7_BUTTON2), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	PEDAL2,				"P8 Pedal 2",			SEQ_DEF_1(JOYCODE_8_ANALOG_PEDAL2), SEQ_DEF_1(JOYCODE_8_BUTTON2), SEQ_DEF_0 )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	PEDAL3,				"P1 Pedal 3",			SEQ_DEF_1(JOYCODE_1_ANALOG_PEDAL3), SEQ_DEF_3(KEYCODE_SPACE, CODE_OR, JOYCODE_1_BUTTON3), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	PEDAL3,				"P2 Pedal 3",			SEQ_DEF_1(JOYCODE_2_ANALOG_PEDAL3), SEQ_DEF_3(KEYCODE_Q, CODE_OR, JOYCODE_2_BUTTON3), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	PEDAL3,				"P3 Pedal 3",			SEQ_DEF_1(JOYCODE_3_ANALOG_PEDAL3), SEQ_DEF_3(KEYCODE_ENTER, CODE_OR, JOYCODE_3_BUTTON3), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	PEDAL3,				"P4 Pedal 3",			SEQ_DEF_1(JOYCODE_4_ANALOG_PEDAL3), SEQ_DEF_3(KEYCODE_ENTER_PAD, CODE_OR, JOYCODE_4_BUTTON3), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	PEDAL3,				"P5 Pedal 3",			SEQ_DEF_1(JOYCODE_5_ANALOG_PEDAL3), SEQ_DEF_1(JOYCODE_5_BUTTON3), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	PEDAL3,				"P6 Pedal 3",			SEQ_DEF_1(JOYCODE_6_ANALOG_PEDAL3), SEQ_DEF_1(JOYCODE_6_BUTTON3), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	PEDAL3,				"P7 Pedal 3",			SEQ_DEF_1(JOYCODE_7_ANALOG_PEDAL3), SEQ_DEF_1(JOYCODE_7_BUTTON3), SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	PEDAL3,				"P8 Pedal 3",			SEQ_DEF_1(JOYCODE_8_ANALOG_PEDAL3), SEQ_DEF_1(JOYCODE_8_BUTTON3), SEQ_DEF_0 )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	PADDLE,				"Paddle",   	    	SEQ_DEF_3(MOUSECODE_1_ANALOG_X, CODE_OR, JOYCODE_1_ANALOG_X), SEQ_DEF_3(KEYCODE_LEFT, CODE_OR, JOYCODE_1_LEFT), SEQ_DEF_3(KEYCODE_RIGHT, CODE_OR, JOYCODE_1_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	PADDLE,				"Paddle 2",      		SEQ_DEF_3(MOUSECODE_2_ANALOG_X, CODE_OR, JOYCODE_2_ANALOG_X), SEQ_DEF_3(KEYCODE_D, CODE_OR, JOYCODE_2_LEFT), SEQ_DEF_3(KEYCODE_G, CODE_OR, JOYCODE_2_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	PADDLE,				"Paddle 3",      		SEQ_DEF_3(MOUSECODE_3_ANALOG_X, CODE_OR, JOYCODE_3_ANALOG_X), SEQ_DEF_3(KEYCODE_J, CODE_OR, JOYCODE_3_LEFT), SEQ_DEF_3(KEYCODE_L, CODE_OR, JOYCODE_3_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	PADDLE,				"Paddle 4",      		SEQ_DEF_3(MOUSECODE_4_ANALOG_X, CODE_OR, JOYCODE_4_ANALOG_X), SEQ_DEF_1(JOYCODE_4_LEFT), SEQ_DEF_1(JOYCODE_4_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	PADDLE,				"Paddle 5",      		SEQ_DEF_3(MOUSECODE_5_ANALOG_X, CODE_OR, JOYCODE_5_ANALOG_X), SEQ_DEF_1(JOYCODE_5_LEFT), SEQ_DEF_1(JOYCODE_5_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	PADDLE,				"Paddle 6",      		SEQ_DEF_3(MOUSECODE_6_ANALOG_X, CODE_OR, JOYCODE_6_ANALOG_X), SEQ_DEF_1(JOYCODE_6_LEFT), SEQ_DEF_1(JOYCODE_6_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	PADDLE,				"Paddle 7",      		SEQ_DEF_3(MOUSECODE_7_ANALOG_X, CODE_OR, JOYCODE_7_ANALOG_X), SEQ_DEF_1(JOYCODE_7_LEFT), SEQ_DEF_1(JOYCODE_7_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	PADDLE,				"Paddle 8",      		SEQ_DEF_3(MOUSECODE_8_ANALOG_X, CODE_OR, JOYCODE_8_ANALOG_X), SEQ_DEF_1(JOYCODE_8_LEFT), SEQ_DEF_1(JOYCODE_8_RIGHT) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	PADDLE_V,			"Paddle V",				SEQ_DEF_3(MOUSECODE_1_ANALOG_Y, CODE_OR, JOYCODE_1_ANALOG_Y), SEQ_DEF_3(KEYCODE_UP, CODE_OR, JOYCODE_1_UP), SEQ_DEF_3(KEYCODE_DOWN, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	PADDLE_V,			"Paddle V 2",			SEQ_DEF_3(MOUSECODE_2_ANALOG_Y, CODE_OR, JOYCODE_2_ANALOG_Y), SEQ_DEF_3(KEYCODE_R, CODE_OR, JOYCODE_2_UP), SEQ_DEF_3(KEYCODE_F, CODE_OR, JOYCODE_2_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	PADDLE_V,			"Paddle V 3",			SEQ_DEF_3(MOUSECODE_3_ANALOG_Y, CODE_OR, JOYCODE_3_ANALOG_Y), SEQ_DEF_3(KEYCODE_I, CODE_OR, JOYCODE_3_UP), SEQ_DEF_3(KEYCODE_K, CODE_OR, JOYCODE_3_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	PADDLE_V,			"Paddle V 4",			SEQ_DEF_3(MOUSECODE_4_ANALOG_Y, CODE_OR, JOYCODE_4_ANALOG_Y), SEQ_DEF_1(JOYCODE_4_UP), SEQ_DEF_1(JOYCODE_4_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	PADDLE_V,			"Paddle V 5",			SEQ_DEF_3(MOUSECODE_5_ANALOG_Y, CODE_OR, JOYCODE_5_ANALOG_Y), SEQ_DEF_1(JOYCODE_5_UP), SEQ_DEF_1(JOYCODE_5_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	PADDLE_V,			"Paddle V 6",			SEQ_DEF_3(MOUSECODE_6_ANALOG_Y, CODE_OR, JOYCODE_6_ANALOG_Y), SEQ_DEF_1(JOYCODE_6_UP), SEQ_DEF_1(JOYCODE_6_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	PADDLE_V,			"Paddle V 7",			SEQ_DEF_3(MOUSECODE_7_ANALOG_Y, CODE_OR, JOYCODE_7_ANALOG_Y), SEQ_DEF_1(JOYCODE_7_UP), SEQ_DEF_1(JOYCODE_7_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	PADDLE_V,			"Paddle V 8",			SEQ_DEF_3(MOUSECODE_8_ANALOG_Y, CODE_OR, JOYCODE_8_ANALOG_Y), SEQ_DEF_1(JOYCODE_8_UP), SEQ_DEF_1(JOYCODE_8_DOWN) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	DIAL,				"Dial",					SEQ_DEF_3(MOUSECODE_1_ANALOG_X, CODE_OR, JOYCODE_1_ANALOG_X), SEQ_DEF_3(KEYCODE_LEFT, CODE_OR, JOYCODE_1_LEFT), SEQ_DEF_3(KEYCODE_RIGHT, CODE_OR, JOYCODE_1_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	DIAL,				"Dial 2",				SEQ_DEF_3(MOUSECODE_2_ANALOG_X, CODE_OR, JOYCODE_2_ANALOG_X), SEQ_DEF_3(KEYCODE_D, CODE_OR, JOYCODE_2_LEFT), SEQ_DEF_3(KEYCODE_G, CODE_OR, JOYCODE_2_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	DIAL,				"Dial 3",				SEQ_DEF_3(MOUSECODE_3_ANALOG_X, CODE_OR, JOYCODE_3_ANALOG_X), SEQ_DEF_3(KEYCODE_J, CODE_OR, JOYCODE_3_LEFT), SEQ_DEF_3(KEYCODE_L, CODE_OR, JOYCODE_3_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	DIAL,				"Dial 4",				SEQ_DEF_3(MOUSECODE_4_ANALOG_X, CODE_OR, JOYCODE_4_ANALOG_X), SEQ_DEF_1(JOYCODE_4_LEFT), SEQ_DEF_1(JOYCODE_4_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	DIAL,				"Dial 5",				SEQ_DEF_3(MOUSECODE_5_ANALOG_X, CODE_OR, JOYCODE_5_ANALOG_X), SEQ_DEF_1(JOYCODE_5_LEFT), SEQ_DEF_1(JOYCODE_5_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	DIAL,				"Dial 6",				SEQ_DEF_3(MOUSECODE_6_ANALOG_X, CODE_OR, JOYCODE_6_ANALOG_X), SEQ_DEF_1(JOYCODE_6_LEFT), SEQ_DEF_1(JOYCODE_6_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	DIAL,				"Dial 7",				SEQ_DEF_3(MOUSECODE_7_ANALOG_X, CODE_OR, JOYCODE_7_ANALOG_X), SEQ_DEF_1(JOYCODE_7_LEFT), SEQ_DEF_1(JOYCODE_7_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	DIAL,				"Dial 8",				SEQ_DEF_3(MOUSECODE_8_ANALOG_X, CODE_OR, JOYCODE_8_ANALOG_X), SEQ_DEF_1(JOYCODE_8_LEFT), SEQ_DEF_1(JOYCODE_8_RIGHT) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	DIAL_V,				"Dial V",				SEQ_DEF_3(MOUSECODE_1_ANALOG_Y, CODE_OR, JOYCODE_1_ANALOG_Y), SEQ_DEF_3(KEYCODE_UP, CODE_OR, JOYCODE_1_UP), SEQ_DEF_3(KEYCODE_DOWN, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	DIAL_V,				"Dial V 2",				SEQ_DEF_3(MOUSECODE_2_ANALOG_Y, CODE_OR, JOYCODE_2_ANALOG_Y), SEQ_DEF_3(KEYCODE_R, CODE_OR, JOYCODE_2_UP), SEQ_DEF_3(KEYCODE_F, CODE_OR, JOYCODE_2_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	DIAL_V,				"Dial V 3",				SEQ_DEF_3(MOUSECODE_3_ANALOG_Y, CODE_OR, JOYCODE_3_ANALOG_Y), SEQ_DEF_3(KEYCODE_I, CODE_OR, JOYCODE_3_UP), SEQ_DEF_3(KEYCODE_K, CODE_OR, JOYCODE_3_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	DIAL_V,				"Dial V 4",				SEQ_DEF_3(MOUSECODE_4_ANALOG_Y, CODE_OR, JOYCODE_4_ANALOG_Y), SEQ_DEF_1(JOYCODE_4_UP), SEQ_DEF_1(JOYCODE_4_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	DIAL_V,				"Dial V 5",				SEQ_DEF_3(MOUSECODE_5_ANALOG_Y, CODE_OR, JOYCODE_5_ANALOG_Y), SEQ_DEF_1(JOYCODE_5_UP), SEQ_DEF_1(JOYCODE_5_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	DIAL_V,				"Dial V 6",				SEQ_DEF_3(MOUSECODE_6_ANALOG_Y, CODE_OR, JOYCODE_6_ANALOG_Y), SEQ_DEF_1(JOYCODE_6_UP), SEQ_DEF_1(JOYCODE_6_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	DIAL_V,				"Dial V 7",				SEQ_DEF_3(MOUSECODE_7_ANALOG_Y, CODE_OR, JOYCODE_7_ANALOG_Y), SEQ_DEF_1(JOYCODE_7_UP), SEQ_DEF_1(JOYCODE_7_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	DIAL_V,				"Dial V 8",				SEQ_DEF_3(MOUSECODE_8_ANALOG_Y, CODE_OR, JOYCODE_8_ANALOG_Y), SEQ_DEF_1(JOYCODE_8_UP), SEQ_DEF_1(JOYCODE_8_DOWN) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	TRACKBALL_X,		"Track X",				SEQ_DEF_3(MOUSECODE_1_ANALOG_X, CODE_OR, JOYCODE_1_ANALOG_X), SEQ_DEF_3(KEYCODE_LEFT, CODE_OR, JOYCODE_1_LEFT), SEQ_DEF_3(KEYCODE_RIGHT, CODE_OR, JOYCODE_1_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	TRACKBALL_X,		"Track X 2",			SEQ_DEF_3(MOUSECODE_2_ANALOG_X, CODE_OR, JOYCODE_2_ANALOG_X), SEQ_DEF_3(KEYCODE_D, CODE_OR, JOYCODE_2_LEFT), SEQ_DEF_3(KEYCODE_G, CODE_OR, JOYCODE_2_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	TRACKBALL_X,		"Track X 3",			SEQ_DEF_3(MOUSECODE_3_ANALOG_X, CODE_OR, JOYCODE_3_ANALOG_X), SEQ_DEF_3(KEYCODE_J, CODE_OR, JOYCODE_3_LEFT), SEQ_DEF_3(KEYCODE_L, CODE_OR, JOYCODE_3_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	TRACKBALL_X,		"Track X 4",			SEQ_DEF_3(MOUSECODE_4_ANALOG_X, CODE_OR, JOYCODE_4_ANALOG_X), SEQ_DEF_1(JOYCODE_4_LEFT), SEQ_DEF_1(JOYCODE_4_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	TRACKBALL_X,		"Track X 5",			SEQ_DEF_3(MOUSECODE_5_ANALOG_X, CODE_OR, JOYCODE_5_ANALOG_X), SEQ_DEF_1(JOYCODE_5_LEFT), SEQ_DEF_1(JOYCODE_5_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	TRACKBALL_X,		"Track X 6",			SEQ_DEF_3(MOUSECODE_6_ANALOG_X, CODE_OR, JOYCODE_6_ANALOG_X), SEQ_DEF_1(JOYCODE_6_LEFT), SEQ_DEF_1(JOYCODE_6_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	TRACKBALL_X,		"Track X 7",			SEQ_DEF_3(MOUSECODE_7_ANALOG_X, CODE_OR, JOYCODE_7_ANALOG_X), SEQ_DEF_1(JOYCODE_7_LEFT), SEQ_DEF_1(JOYCODE_7_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	TRACKBALL_X,		"Track X 8",			SEQ_DEF_3(MOUSECODE_8_ANALOG_X, CODE_OR, JOYCODE_8_ANALOG_X), SEQ_DEF_1(JOYCODE_8_LEFT), SEQ_DEF_1(JOYCODE_8_RIGHT) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	TRACKBALL_Y,		"Track Y",				SEQ_DEF_3(MOUSECODE_1_ANALOG_Y, CODE_OR, JOYCODE_1_ANALOG_Y), SEQ_DEF_3(KEYCODE_UP, CODE_OR, JOYCODE_1_UP), SEQ_DEF_3(KEYCODE_DOWN, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	TRACKBALL_Y,		"Track Y 2",			SEQ_DEF_3(MOUSECODE_2_ANALOG_Y, CODE_OR, JOYCODE_2_ANALOG_Y), SEQ_DEF_3(KEYCODE_R, CODE_OR, JOYCODE_2_UP), SEQ_DEF_3(KEYCODE_F, CODE_OR, JOYCODE_2_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	TRACKBALL_Y,		"Track Y 3",			SEQ_DEF_3(MOUSECODE_3_ANALOG_Y, CODE_OR, JOYCODE_3_ANALOG_Y), SEQ_DEF_3(KEYCODE_I, CODE_OR, JOYCODE_3_UP), SEQ_DEF_3(KEYCODE_K, CODE_OR, JOYCODE_3_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	TRACKBALL_Y,		"Track Y 4",			SEQ_DEF_3(MOUSECODE_4_ANALOG_Y, CODE_OR, JOYCODE_4_ANALOG_Y), SEQ_DEF_1(JOYCODE_4_UP), SEQ_DEF_1(JOYCODE_4_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	TRACKBALL_Y,		"Track Y 5",			SEQ_DEF_3(MOUSECODE_5_ANALOG_Y, CODE_OR, JOYCODE_5_ANALOG_Y), SEQ_DEF_1(JOYCODE_5_UP), SEQ_DEF_1(JOYCODE_5_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	TRACKBALL_Y,		"Track Y 6",			SEQ_DEF_3(MOUSECODE_6_ANALOG_Y, CODE_OR, JOYCODE_6_ANALOG_Y), SEQ_DEF_1(JOYCODE_6_UP), SEQ_DEF_1(JOYCODE_6_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	TRACKBALL_Y,		"Track Y 7",			SEQ_DEF_3(MOUSECODE_7_ANALOG_Y, CODE_OR, JOYCODE_7_ANALOG_Y), SEQ_DEF_1(JOYCODE_7_UP), SEQ_DEF_1(JOYCODE_7_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	TRACKBALL_Y,		"Track Y 8",			SEQ_DEF_3(MOUSECODE_8_ANALOG_Y, CODE_OR, JOYCODE_8_ANALOG_Y), SEQ_DEF_1(JOYCODE_8_UP), SEQ_DEF_1(JOYCODE_8_DOWN) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	AD_STICK_X,			"AD Stick X",			SEQ_DEF_3(JOYCODE_1_ANALOG_X, CODE_OR, MOUSECODE_1_ANALOG_X), SEQ_DEF_3(KEYCODE_LEFT, CODE_OR, JOYCODE_1_LEFT), SEQ_DEF_3(KEYCODE_RIGHT, CODE_OR, JOYCODE_1_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	AD_STICK_X,			"AD Stick X 2",			SEQ_DEF_3(JOYCODE_2_ANALOG_X, CODE_OR, MOUSECODE_2_ANALOG_X), SEQ_DEF_3(KEYCODE_D, CODE_OR, JOYCODE_2_LEFT), SEQ_DEF_3(KEYCODE_G, CODE_OR, JOYCODE_2_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	AD_STICK_X,			"AD Stick X 3",			SEQ_DEF_3(JOYCODE_3_ANALOG_X, CODE_OR, MOUSECODE_3_ANALOG_X), SEQ_DEF_3(KEYCODE_J, CODE_OR, JOYCODE_3_LEFT), SEQ_DEF_3(KEYCODE_L, CODE_OR, JOYCODE_3_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	AD_STICK_X,			"AD Stick X 4",			SEQ_DEF_3(JOYCODE_4_ANALOG_X, CODE_OR, MOUSECODE_4_ANALOG_X), SEQ_DEF_1(JOYCODE_4_LEFT), SEQ_DEF_1(JOYCODE_4_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	AD_STICK_X,			"AD Stick X 5",			SEQ_DEF_3(JOYCODE_5_ANALOG_X, CODE_OR, MOUSECODE_5_ANALOG_X), SEQ_DEF_1(JOYCODE_5_LEFT), SEQ_DEF_1(JOYCODE_5_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	AD_STICK_X,			"AD Stick X 6",			SEQ_DEF_3(JOYCODE_6_ANALOG_X, CODE_OR, MOUSECODE_6_ANALOG_X), SEQ_DEF_1(JOYCODE_6_LEFT), SEQ_DEF_1(JOYCODE_6_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	AD_STICK_X,			"AD Stick X 7",			SEQ_DEF_3(JOYCODE_7_ANALOG_X, CODE_OR, MOUSECODE_7_ANALOG_X), SEQ_DEF_1(JOYCODE_7_LEFT), SEQ_DEF_1(JOYCODE_7_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	AD_STICK_X,			"AD Stick X 8",			SEQ_DEF_3(JOYCODE_8_ANALOG_X, CODE_OR, MOUSECODE_8_ANALOG_X), SEQ_DEF_1(JOYCODE_8_LEFT), SEQ_DEF_1(JOYCODE_8_RIGHT) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	AD_STICK_Y,			"AD Stick Y",			SEQ_DEF_3(JOYCODE_1_ANALOG_Y, CODE_OR, MOUSECODE_1_ANALOG_Y), SEQ_DEF_3(KEYCODE_UP, CODE_OR, JOYCODE_1_UP), SEQ_DEF_3(KEYCODE_DOWN, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	AD_STICK_Y,			"AD Stick Y 2",			SEQ_DEF_3(JOYCODE_2_ANALOG_Y, CODE_OR, MOUSECODE_2_ANALOG_Y), SEQ_DEF_3(KEYCODE_R, CODE_OR, JOYCODE_2_UP), SEQ_DEF_3(KEYCODE_F, CODE_OR, JOYCODE_2_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	AD_STICK_Y,			"AD Stick Y 3",			SEQ_DEF_3(JOYCODE_3_ANALOG_Y, CODE_OR, MOUSECODE_3_ANALOG_Y), SEQ_DEF_3(KEYCODE_I, CODE_OR, JOYCODE_3_UP), SEQ_DEF_3(KEYCODE_K, CODE_OR, JOYCODE_3_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	AD_STICK_Y,			"AD Stick Y 4",			SEQ_DEF_3(JOYCODE_4_ANALOG_Y, CODE_OR, MOUSECODE_4_ANALOG_Y), SEQ_DEF_1(JOYCODE_4_UP), SEQ_DEF_1(JOYCODE_4_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	AD_STICK_Y,			"AD Stick Y 5",			SEQ_DEF_3(JOYCODE_5_ANALOG_Y, CODE_OR, MOUSECODE_5_ANALOG_Y), SEQ_DEF_1(JOYCODE_5_UP), SEQ_DEF_1(JOYCODE_5_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	AD_STICK_Y,			"AD Stick Y 6",			SEQ_DEF_3(JOYCODE_6_ANALOG_Y, CODE_OR, MOUSECODE_6_ANALOG_Y), SEQ_DEF_1(JOYCODE_6_UP), SEQ_DEF_1(JOYCODE_6_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	AD_STICK_Y,			"AD Stick Y 7",			SEQ_DEF_3(JOYCODE_7_ANALOG_Y, CODE_OR, MOUSECODE_7_ANALOG_Y), SEQ_DEF_1(JOYCODE_7_UP), SEQ_DEF_1(JOYCODE_7_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	AD_STICK_Y,			"AD Stick Y 8",			SEQ_DEF_3(JOYCODE_8_ANALOG_Y, CODE_OR, MOUSECODE_8_ANALOG_Y), SEQ_DEF_1(JOYCODE_8_UP), SEQ_DEF_1(JOYCODE_8_DOWN) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	AD_STICK_Z,			"AD Stick Z",			SEQ_DEF_1(JOYCODE_1_ANALOG_Z), SEQ_DEF_0, SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	AD_STICK_Z,			"AD Stick Z 2",			SEQ_DEF_1(JOYCODE_2_ANALOG_Z), SEQ_DEF_0, SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	AD_STICK_Z,			"AD Stick Z 3",			SEQ_DEF_1(JOYCODE_3_ANALOG_Z), SEQ_DEF_0, SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	AD_STICK_Z,			"AD Stick Z 4",			SEQ_DEF_1(JOYCODE_4_ANALOG_Z), SEQ_DEF_0, SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	AD_STICK_Z,			"AD Stick Z 5",			SEQ_DEF_1(JOYCODE_5_ANALOG_Z), SEQ_DEF_0, SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	AD_STICK_Z,			"AD Stick Z 6",			SEQ_DEF_1(JOYCODE_6_ANALOG_Z), SEQ_DEF_0, SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	AD_STICK_Z,			"AD Stick Z 7",			SEQ_DEF_1(JOYCODE_7_ANALOG_Z), SEQ_DEF_0, SEQ_DEF_0 )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	AD_STICK_Z,			"AD Stick Z 8",			SEQ_DEF_1(JOYCODE_8_ANALOG_Z), SEQ_DEF_0, SEQ_DEF_0 )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	LIGHTGUN_X,			"Lightgun X",			SEQ_DEF_5(GUNCODE_1_ANALOG_X, CODE_OR, MOUSECODE_1_ANALOG_X, CODE_OR, JOYCODE_1_ANALOG_X), SEQ_DEF_3(KEYCODE_LEFT, CODE_OR, JOYCODE_1_LEFT), SEQ_DEF_3(KEYCODE_RIGHT, CODE_OR, JOYCODE_1_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	LIGHTGUN_X,			"Lightgun X 2",			SEQ_DEF_5(GUNCODE_2_ANALOG_X, CODE_OR, MOUSECODE_2_ANALOG_X, CODE_OR, JOYCODE_2_ANALOG_X), SEQ_DEF_3(KEYCODE_D, CODE_OR, JOYCODE_2_LEFT), SEQ_DEF_3(KEYCODE_G, CODE_OR, JOYCODE_2_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	LIGHTGUN_X,			"Lightgun X 3",			SEQ_DEF_5(GUNCODE_3_ANALOG_X, CODE_OR, MOUSECODE_3_ANALOG_X, CODE_OR, JOYCODE_3_ANALOG_X), SEQ_DEF_3(KEYCODE_J, CODE_OR, JOYCODE_3_LEFT), SEQ_DEF_3(KEYCODE_L, CODE_OR, JOYCODE_3_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	LIGHTGUN_X,			"Lightgun X 4",			SEQ_DEF_5(GUNCODE_4_ANALOG_X, CODE_OR, MOUSECODE_4_ANALOG_X, CODE_OR, JOYCODE_4_ANALOG_X), SEQ_DEF_1(JOYCODE_4_LEFT), SEQ_DEF_1(JOYCODE_4_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	LIGHTGUN_X,			"Lightgun X 5",			SEQ_DEF_5(GUNCODE_5_ANALOG_X, CODE_OR, MOUSECODE_5_ANALOG_X, CODE_OR, JOYCODE_5_ANALOG_X), SEQ_DEF_1(JOYCODE_5_LEFT), SEQ_DEF_1(JOYCODE_5_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	LIGHTGUN_X,			"Lightgun X 6",			SEQ_DEF_5(GUNCODE_6_ANALOG_X, CODE_OR, MOUSECODE_6_ANALOG_X, CODE_OR, JOYCODE_6_ANALOG_X), SEQ_DEF_1(JOYCODE_6_LEFT), SEQ_DEF_1(JOYCODE_6_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	LIGHTGUN_X,			"Lightgun X 7",			SEQ_DEF_5(GUNCODE_7_ANALOG_X, CODE_OR, MOUSECODE_7_ANALOG_X, CODE_OR, JOYCODE_7_ANALOG_X), SEQ_DEF_1(JOYCODE_7_LEFT), SEQ_DEF_1(JOYCODE_7_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	LIGHTGUN_X,			"Lightgun X 8",			SEQ_DEF_5(GUNCODE_8_ANALOG_X, CODE_OR, MOUSECODE_8_ANALOG_X, CODE_OR, JOYCODE_8_ANALOG_X), SEQ_DEF_1(JOYCODE_8_LEFT), SEQ_DEF_1(JOYCODE_8_RIGHT) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	LIGHTGUN_Y,			"Lightgun Y",			SEQ_DEF_5(GUNCODE_1_ANALOG_Y, CODE_OR, MOUSECODE_1_ANALOG_Y, CODE_OR, JOYCODE_1_ANALOG_Y), SEQ_DEF_3(KEYCODE_UP, CODE_OR, JOYCODE_1_UP), SEQ_DEF_3(KEYCODE_DOWN, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	LIGHTGUN_Y,			"Lightgun Y 2",			SEQ_DEF_5(GUNCODE_2_ANALOG_Y, CODE_OR, MOUSECODE_2_ANALOG_Y, CODE_OR, JOYCODE_2_ANALOG_Y), SEQ_DEF_3(KEYCODE_R, CODE_OR, JOYCODE_2_UP), SEQ_DEF_3(KEYCODE_F, CODE_OR, JOYCODE_2_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	LIGHTGUN_Y,			"Lightgun Y 3",			SEQ_DEF_5(GUNCODE_3_ANALOG_Y, CODE_OR, MOUSECODE_3_ANALOG_Y, CODE_OR, JOYCODE_3_ANALOG_Y), SEQ_DEF_3(KEYCODE_I, CODE_OR, JOYCODE_3_UP), SEQ_DEF_3(KEYCODE_K, CODE_OR, JOYCODE_3_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	LIGHTGUN_Y,			"Lightgun Y 4",			SEQ_DEF_5(GUNCODE_4_ANALOG_Y, CODE_OR, MOUSECODE_4_ANALOG_Y, CODE_OR, JOYCODE_4_ANALOG_Y), SEQ_DEF_1(JOYCODE_4_UP), SEQ_DEF_1(JOYCODE_4_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	LIGHTGUN_Y,			"Lightgun Y 5",			SEQ_DEF_5(GUNCODE_5_ANALOG_Y, CODE_OR, MOUSECODE_5_ANALOG_Y, CODE_OR, JOYCODE_5_ANALOG_Y), SEQ_DEF_1(JOYCODE_5_UP), SEQ_DEF_1(JOYCODE_5_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	LIGHTGUN_Y,			"Lightgun Y 6",			SEQ_DEF_5(GUNCODE_6_ANALOG_Y, CODE_OR, MOUSECODE_6_ANALOG_Y, CODE_OR, JOYCODE_6_ANALOG_Y), SEQ_DEF_1(JOYCODE_6_UP), SEQ_DEF_1(JOYCODE_6_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	LIGHTGUN_Y,			"Lightgun Y 7",			SEQ_DEF_5(GUNCODE_7_ANALOG_Y, CODE_OR, MOUSECODE_7_ANALOG_Y, CODE_OR, JOYCODE_7_ANALOG_Y), SEQ_DEF_1(JOYCODE_7_UP), SEQ_DEF_1(JOYCODE_7_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	LIGHTGUN_Y,			"Lightgun Y 8",			SEQ_DEF_5(GUNCODE_8_ANALOG_Y, CODE_OR, MOUSECODE_8_ANALOG_Y, CODE_OR, JOYCODE_8_ANALOG_Y), SEQ_DEF_1(JOYCODE_8_UP), SEQ_DEF_1(JOYCODE_8_DOWN) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	MOUSE_X,			"Mouse X",				SEQ_DEF_1(MOUSECODE_1_ANALOG_X), SEQ_DEF_3(KEYCODE_LEFT, CODE_OR, JOYCODE_1_LEFT), SEQ_DEF_3(KEYCODE_RIGHT, CODE_OR, JOYCODE_1_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	MOUSE_X,			"Mouse X 2",			SEQ_DEF_1(MOUSECODE_2_ANALOG_X), SEQ_DEF_3(KEYCODE_D, CODE_OR, JOYCODE_2_LEFT), SEQ_DEF_3(KEYCODE_G, CODE_OR, JOYCODE_2_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	MOUSE_X,			"Mouse X 3",			SEQ_DEF_1(MOUSECODE_3_ANALOG_X), SEQ_DEF_3(KEYCODE_J, CODE_OR, JOYCODE_3_LEFT), SEQ_DEF_3(KEYCODE_L, CODE_OR, JOYCODE_3_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	MOUSE_X,			"Mouse X 4",			SEQ_DEF_1(MOUSECODE_4_ANALOG_X), SEQ_DEF_1(JOYCODE_4_LEFT), SEQ_DEF_1(JOYCODE_4_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	MOUSE_X,			"Mouse X 5",			SEQ_DEF_1(MOUSECODE_5_ANALOG_X), SEQ_DEF_1(JOYCODE_5_LEFT), SEQ_DEF_1(JOYCODE_5_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	MOUSE_X,			"Mouse X 6",			SEQ_DEF_1(MOUSECODE_6_ANALOG_X), SEQ_DEF_1(JOYCODE_6_LEFT), SEQ_DEF_1(JOYCODE_6_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	MOUSE_X,			"Mouse X 7",			SEQ_DEF_1(MOUSECODE_7_ANALOG_X), SEQ_DEF_1(JOYCODE_7_LEFT), SEQ_DEF_1(JOYCODE_7_RIGHT) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	MOUSE_X,			"Mouse X 8",			SEQ_DEF_1(MOUSECODE_8_ANALOG_X), SEQ_DEF_1(JOYCODE_8_LEFT), SEQ_DEF_1(JOYCODE_8_RIGHT) )

	INPUT_PORT_ANALOG_DEF ( 1, IPG_PLAYER1,	MOUSE_Y,			"Mouse Y",				SEQ_DEF_1(MOUSECODE_1_ANALOG_Y), SEQ_DEF_3(KEYCODE_UP, CODE_OR, JOYCODE_1_UP), SEQ_DEF_3(KEYCODE_DOWN, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 2, IPG_PLAYER2,	MOUSE_Y,			"Mouse Y 2",			SEQ_DEF_1(MOUSECODE_2_ANALOG_Y), SEQ_DEF_3(KEYCODE_R, CODE_OR, JOYCODE_2_UP), SEQ_DEF_3(KEYCODE_F, CODE_OR, JOYCODE_2_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 3, IPG_PLAYER3,	MOUSE_Y,			"Mouse Y 3",			SEQ_DEF_1(MOUSECODE_3_ANALOG_Y), SEQ_DEF_3(KEYCODE_I, CODE_OR, JOYCODE_3_UP), SEQ_DEF_3(KEYCODE_K, CODE_OR, JOYCODE_3_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 4, IPG_PLAYER4,	MOUSE_Y,			"Mouse Y 4",			SEQ_DEF_1(MOUSECODE_4_ANALOG_Y), SEQ_DEF_1(JOYCODE_4_UP), SEQ_DEF_1(JOYCODE_4_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 5, IPG_PLAYER5,	MOUSE_Y,			"Mouse Y 5",			SEQ_DEF_1(MOUSECODE_5_ANALOG_Y), SEQ_DEF_1(JOYCODE_5_UP), SEQ_DEF_1(JOYCODE_5_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 6, IPG_PLAYER6,	MOUSE_Y,			"Mouse Y 6",			SEQ_DEF_1(MOUSECODE_6_ANALOG_Y), SEQ_DEF_1(JOYCODE_6_UP), SEQ_DEF_1(JOYCODE_6_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 7, IPG_PLAYER7,	MOUSE_Y,			"Mouse Y 7",			SEQ_DEF_1(MOUSECODE_7_ANALOG_Y), SEQ_DEF_1(JOYCODE_7_UP), SEQ_DEF_1(JOYCODE_7_DOWN) )
	INPUT_PORT_ANALOG_DEF ( 8, IPG_PLAYER8,	MOUSE_Y,			"Mouse Y 8",			SEQ_DEF_1(MOUSECODE_8_ANALOG_Y), SEQ_DEF_1(JOYCODE_8_UP), SEQ_DEF_1(JOYCODE_8_DOWN) )

	INPUT_PORT_DIGITAL_DEF( 0, IPG_OTHER,   KEYBOARD, 			"Keyboard",		   		SEQ_DEF_0 )

	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_ON_SCREEN_DISPLAY,"On Screen Display",	SEQ_DEF_1(KEYCODE_TILDE) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_CONFIGURE,		"Config Menu",			SEQ_DEF_1(KEYCODE_TAB) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_PAUSE,			"Pause",				SEQ_DEF_1(KEYCODE_P) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_RESET_MACHINE,	"Reset Game",			SEQ_DEF_1(KEYCODE_F3) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_SHOW_GFX,		"Show Gfx",				SEQ_DEF_1(KEYCODE_F4) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_FRAMESKIP_DEC,	"Frameskip Dec",		SEQ_DEF_1(KEYCODE_F8) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_FRAMESKIP_INC,	"Frameskip Inc",		SEQ_DEF_1(KEYCODE_F9) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_THROTTLE,		"Throttle",				SEQ_DEF_1(KEYCODE_F10) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_SHOW_FPS,		"Show FPS",				SEQ_DEF_5(KEYCODE_F11, CODE_NOT, KEYCODE_LCONTROL, CODE_NOT, KEYCODE_LSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_SNAPSHOT,		"Save Snapshot",		SEQ_DEF_1(KEYCODE_F12) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_TOGGLE_CHEAT,	"Toggle Cheat",			SEQ_DEF_1(KEYCODE_F6) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_UP,				"UI Up",				SEQ_DEF_3(KEYCODE_UP, CODE_OR, JOYCODE_1_UP) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_DOWN,			"UI Down",				SEQ_DEF_3(KEYCODE_DOWN, CODE_OR, JOYCODE_1_DOWN) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_LEFT,			"UI Left",				SEQ_DEF_3(KEYCODE_LEFT, CODE_OR, JOYCODE_1_LEFT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_RIGHT,			"UI Right",				SEQ_DEF_3(KEYCODE_RIGHT, CODE_OR, JOYCODE_1_RIGHT) )
//TMK	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_SELECT,			"UI Select",			SEQ_DEF_3(KEYCODE_ENTER, CODE_OR, JOYCODE_1_BUTTON1) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_SELECT,			"UI Select",			SEQ_DEF_3(KEYCODE_ENTER, CODE_OR, KEYCODE_LALT) )
//TMK	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_CANCEL,			"UI Cancel",			SEQ_DEF_1(KEYCODE_ESC) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_CANCEL,			"UI Cancel",			SEQ_DEF_3(KEYCODE_ESC, CODE_OR, KEYCODE_SPACE) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_CLEAR,			"UI Clear",				SEQ_DEF_1(KEYCODE_DEL) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_PAN_UP,			"Pan Up",				SEQ_DEF_3(KEYCODE_PGUP, CODE_NOT, KEYCODE_LSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_PAN_DOWN,		"Pan Down",				SEQ_DEF_3(KEYCODE_PGDN, CODE_NOT, KEYCODE_LSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_PAN_LEFT,		"Pan Left",				SEQ_DEF_2(KEYCODE_PGUP, KEYCODE_LSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_PAN_RIGHT,		"Pan Right",			SEQ_DEF_2(KEYCODE_PGDN, KEYCODE_LSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_SHOW_PROFILER,	"Show Profiler",		SEQ_DEF_2(KEYCODE_F11, KEYCODE_LSHIFT) )
#ifdef MESS
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_TOGGLE_UI,		"UI Toggle",			SEQ_DEF_1(KEYCODE_SCRLOCK) )
#endif
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_TOGGLE_DEBUG,    "Toggle Debugger",		SEQ_DEF_1(KEYCODE_F5) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_SAVE_STATE,      "Save State",			SEQ_DEF_2(KEYCODE_F7, KEYCODE_LSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_LOAD_STATE,      "Load State",			SEQ_DEF_3(KEYCODE_F7, CODE_NOT, KEYCODE_LSHIFT) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_ADD_CHEAT,		"Add Cheat",			SEQ_DEF_1(KEYCODE_A) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_DELETE_CHEAT,	"Delete Cheat",			SEQ_DEF_1(KEYCODE_D) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_SAVE_CHEAT,		"Save Cheat",			SEQ_DEF_1(KEYCODE_S) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_WATCH_VALUE,		"Watch Value",			SEQ_DEF_1(KEYCODE_W) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_EDIT_CHEAT,		"Edit Cheat",			SEQ_DEF_1(KEYCODE_E) )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      UI_TOGGLE_CROSSHAIR,"Toggle Crosshair",		SEQ_DEF_1(KEYCODE_F1) )

	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_1,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_2,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_3,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_4,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_5,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_6,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_7,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_8,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_9,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_10,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_11,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_12,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_13,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_14,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_15,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_UI,      OSD_16,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_INVALID, UNKNOWN,			NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_INVALID, SPECIAL,			NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_INVALID, OTHER,				NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_INVALID, DIPSWITCH_NAME,		NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_INVALID, CONFIG_NAME,		NULL,					SEQ_DEF_0 )
	INPUT_PORT_DIGITAL_DEF( 0, IPG_INVALID, END,				NULL,					SEQ_DEF_0 )
};


static struct InputPortDefinition inputport_list[sizeof(inputport_list_defaults) / sizeof(inputport_list_defaults[0])];
static struct InputPortDefinition inputport_list_backup[sizeof(inputport_list_defaults) / sizeof(inputport_list_defaults[0])];
static const int inputport_count = sizeof(inputport_list_defaults) / sizeof(inputport_list_defaults[0]);
static struct InputPortDefinition *inputport_list_lookup[__ipt_max][MAX_PLAYERS];


/*************************************
 *
 *  Function prototypes
 *
 *************************************/

static void inputport_init(void);
static void update_digital_joysticks(void);
static void update_analog_port(int port);
static void interpolate_analog_port(int port);



/*************************************
 *
 *  Settings save/load frontend
 *
 *************************************/

int load_input_port_settings(void)
{
	int loaded, ipnum;

	/* start with the raw defaults and ask the OSD to customize them in the backup array */
	memcpy(inputport_list_backup, inputport_list_defaults, sizeof(inputport_list_backup));
	osd_customize_inputport_list(inputport_list_backup);

	/* load the controller-specific info -- note that even though we are still modifying */
	/* the inputport_list_backup, token_to_port_type relies on inputport_list being valid */
	memcpy(inputport_list, inputport_list_backup, sizeof(inputport_list));
	if (options.controller != NULL)
	{
		loaded = config_load_controller(options.controller, inputport_list_backup);
		if (!loaded)
			osd_die("Could not load controller file %s.cfg\n", options.controller);
	}

	/* propogate that forward to the live list and apply the config on top of that */
	memcpy(inputport_list, inputport_list_backup, sizeof(inputport_list));
	config_load_default(inputport_list_backup, inputport_list);

	/* now load the game-specific info */
	loaded = config_load(Machine->input_ports_default, Machine->input_ports);

	/* initialize the various port states */
	inputport_init();

	/* fill lookup table */
	memset(inputport_list_lookup, 0, sizeof(inputport_list_lookup));
	for (ipnum = 0; inputport_list[ipnum].type != IPT_END; ipnum++)
		inputport_list_lookup[inputport_list[ipnum].type][inputport_list[ipnum].player] = &inputport_list[ipnum];

	/* if we didn't find a saved config, return 0 so the main core knows that it */
	/* is the first time the game is run and it should diplay the disclaimer. */
	return loaded;
}


void save_input_port_settings(void)
{
	/* save the default config and the game-specific config */
	config_save_default(inputport_list_backup, inputport_list);
	config_save(Machine->input_ports_default, Machine->input_ports);
}



/*************************************
 *
 *  Input port initialization
 *
 *************************************/

static void inputport_init(void)
{
	int portnum = -1, bitnum = 0;
	struct InputPort *port;
	UINT32 mask;

	/* reset the pointers */
	memset(&input_port_tag, 0, sizeof(input_port_tag));
	memset(&bit_info, 0, sizeof(bit_info));
	memset(&analog_info, 0, sizeof(analog_info));
	memset(&joystick_info, 0, sizeof(joystick_info));

	/* loop over the ports and identify all the analog inputs */
	for (port = Machine->input_ports; port->type != IPT_END; port++)
	{
		/* if this is IPT_PORT, increment the port number */
		if (port->type == IPT_PORT)
		{
			portnum++;
			bitnum = 0;
			input_port_tag[portnum] = port->start.tag;
		}

		/* if this is not a DIP setting or config setting, add it to the list */
		else if (port->type != IPT_DIPSWITCH_SETTING && port->type != IPT_CONFIG_SETTING)
		{
			/* fatal error if we didn't hit an IPT_PORT */
			if (portnum < 0)
				osd_die("Error in InputPort definition: expecting PORT_START\n");

			/* fatal error if too many bits */
			if (bitnum >= MAX_BITS_PER_PORT)
				osd_die("Error in InputPort definition: too many bits for a port (%d max)\n", MAX_BITS_PER_PORT);

			/* fill in the bit info */
			bit_info[portnum][bitnum].port = port;
			bit_info[portnum][bitnum].impulse = 0;
			bit_info[portnum][bitnum++].last = 0;

			/* if this is an analog port, create an info struct for it */
			if (IS_ANALOG(port))
			{
				struct AnalogPortInfo *info;

				/* allocate memory */
				info = auto_malloc(sizeof(*info));
				if (!info)
					osd_die("Out of memory allocating analog port info\n");
				memset(info, 0, sizeof(*info));

				/* fill in the data */
				info->port = port;
				for (mask = port->mask; !(mask & 1); mask >>= 1)
					info->shift++;
				for ( ; mask & 1; mask >>= 1)
					info->bits++;

				/* workaround: if bits < 8, clamp to 8; we will mask them at the end */
				if (info->bits < 8)
					info->bits = 8;

				/* based on the port type determine if we need absolute or relative coordinates */
				info->minimum = ANALOG_VALUE_MIN;
				info->maximum = ANALOG_VALUE_MAX;
				info->interpolate = 1;
				switch (port->type)
				{
					/* pedals are absolute and get interpolation, but only range in the negative values */
					case IPT_PEDAL:
					case IPT_PEDAL2:
					case IPT_PEDAL3:
						info->maximum = 0;
						info->pedal = 1;
						/* fall through... */

					/* pedals, paddles and analog joysticks are absolute and autocenter */
					case IPT_PADDLE:
					case IPT_PADDLE_V:
					case IPT_AD_STICK_X:
					case IPT_AD_STICK_Y:
					case IPT_AD_STICK_Z:
						info->absolute = 1;
						info->autocenter = 1;
						break;

					/* lightguns are absolute as well, but don't autocenter and don't interpolate their values */
					case IPT_LIGHTGUN_X:
					case IPT_LIGHTGUN_Y:
						info->absolute = 1;
						info->interpolate = 0;
						break;

					/* dials, mice and trackballs are relative devices */
					/* these have fixed "min" and "max" values based on how many bits are in the port */
					/* in addition, we set the wrap around min/max values to 512 * the min/max values */
					/* this takes into account the mapping that one mouse unit ~= 512 analog units */
					case IPT_DIAL:
					case IPT_DIAL_V:
					case IPT_MOUSE_X:
					case IPT_MOUSE_Y:
					case IPT_TRACKBALL_X:
					case IPT_TRACKBALL_Y:
						info->absolute = 0;
						port->analog.min = 0;
						port->analog.max = (1 << info->bits) - 1;
						info->minimum = 0;
						info->maximum = port->analog.max * 512;
						break;

					default:
						osd_die("Unknown analog port type -- don't know if it is absolute or not\n");
						break;
				}

				/* extremes can be signed or unsigned */
				if (info->absolute)
				{
					if (port->analog.max > port->analog.min)
					{
						info->scalepos = (double)(port->analog.max - port->default_value) / (double)(ANALOG_VALUE_MAX - 0);
						info->scaleneg = (double)(port->default_value - port->analog.min) / (double)(0 - ANALOG_VALUE_MIN);
					}
					else
					{
						info->scalepos = (double)((INT32)((port->analog.max - port->default_value) << (32 - info->bits)) >> (32 - info->bits)) / (double)(ANALOG_VALUE_MAX - 0);
						info->scaleneg = (double)((INT32)((port->default_value - port->analog.min) << (32 - info->bits)) >> (32 - info->bits)) / (double)(0 - ANALOG_VALUE_MIN);
					}
				}

				/* relative controls all map directly with a 512x scale factor */
				else
					info->scalepos = info->scaleneg = 1.0 / 512.0;

				/* compute scale for keypresses */
				info->keyscale = 1.0 / (0.5 * (info->scalepos + info->scaleneg));

				/* hook in the list */
				info->next = analog_info[portnum];
				analog_info[portnum] = info;
			}

			/* if this is a digital joystick port, update info on it */
			else if (IS_DIGITAL_JOYSTICK(port))
			{
				struct DigitalJoystickInfo *info = JOYSTICK_INFO_FOR_PORT(port);
				info->port[JOYSTICK_DIR_FOR_PORT(port)] = port;
				info->inuse = 1;
			}
		}
	}

	/* run an initial update */
	inputport_vblank_start();
}



/*************************************
 *
 *  Input port construction
 *
 *************************************/

struct InputPort *input_port_initialize(struct IptInitParams *iip, UINT32 type, const char *tag, UINT32 mask)
{
	/* this function is used within an INPUT_PORT callback to set up a single port */
	struct InputPort *port;
	input_code_t code;

	/* are we modifying an existing port? */
	if (tag != NULL)
	{
		int portnum, deleting;

		/* find the matching port */
		for (portnum = 0; portnum < iip->current_port; portnum++)
			if (iip->ports[portnum].type == IPT_PORT && iip->ports[portnum].start.tag != NULL && !strcmp(iip->ports[portnum].start.tag, tag))
				break;
		if (portnum >= iip->current_port)
			osd_die("Could not find port to modify: '%s'", tag);

		/* nuke any matching masks */
		for (portnum++, deleting = 0; portnum < iip->current_port && iip->ports[portnum].type != IPT_PORT; portnum++)
		{
			deleting = (iip->ports[portnum].mask & mask) || (deleting && iip->ports[portnum].mask == 0);
			if (deleting)
			{
				iip->current_port--;
				memmove(&iip->ports[portnum], &iip->ports[portnum + 1], (iip->current_port - portnum) * sizeof(iip->ports[0]));
				portnum--;
			}
		}

		/* allocate space for a new port at the end of this entry */
		if (iip->current_port >= iip->max_ports)
			osd_die("Too many input ports");
		if (portnum < iip->current_port)
		{
			memmove(&iip->ports[portnum + 1], &iip->ports[portnum], (iip->current_port - portnum) * sizeof(iip->ports[0]));
			iip->current_port++;
			port = &iip->ports[portnum];
		}
		else
			port = &iip->ports[iip->current_port++];
	}

	/* otherwise, just allocate a new one from the end */
	else
	{
		if (iip->current_port >= iip->max_ports)
			osd_die("Too many input ports");
		port = &iip->ports[iip->current_port++];
	}

	/* set up defaults */
	memset(port, 0, sizeof(*port));
	port->name = IP_NAME_DEFAULT;
	port->type = type;

	/* sets up default port codes */
	switch (port->type)
	{
		case IPT_DIPSWITCH_NAME:
		case IPT_DIPSWITCH_SETTING:
		case IPT_CONFIG_NAME:
		case IPT_CONFIG_SETTING:
			code = CODE_NONE;
			break;

		default:
			code = CODE_DEFAULT;
			break;
	}

	/* set the default codes */
	seq_set_1(&port->seq, code);
	if (IS_ANALOG(port))
	{
		seq_set_1(&port->analog.incseq, code);
		seq_set_1(&port->analog.decseq, code);
	}
	return port;
}


struct InputPort *input_port_allocate(void construct_ipt(struct IptInitParams *param))
{
	struct IptInitParams iip;

	/* set up the port parameter structure */
 	iip.max_ports = MAX_INPUT_PORTS * MAX_BITS_PER_PORT;
 	iip.current_port = 0;

	/* allocate memory for the input ports */
	iip.ports = (struct InputPort *)auto_malloc(iip.max_ports * sizeof(*iip.ports));
	if (!iip.ports)
		return NULL;
	memset(iip.ports, 0, iip.max_ports * sizeof(*iip.ports));

	/* construct the ports */
 	construct_ipt(&iip);

	/* append final IPT_END */
	input_port_initialize(&iip, IPT_END, NULL, 0);

#ifdef MESS
	/* process MESS specific extensions to the port */
	inputx_handle_mess_extensions(iip.ports);
#endif

	return iip.ports;
}



/*************************************
 *
 *  List access
 *
 *************************************/

struct InputPortDefinition *get_input_port_list(void)
{
	return inputport_list;
}


struct InputPortDefinition *get_input_port_list_backup(void)
{
	return inputport_list_backup;
}



/*************************************
 *
 *  Input port tokens
 *
 *************************************/

const char *port_type_to_token(int type, int player)
{
	static char tempbuf[32];

	/* look up the port and return the token */
	if (inputport_list_lookup[type][player])
		return inputport_list_lookup[type][player]->token;

	/* if that fails, carry on */
	sprintf(tempbuf, "TYPE_OTHER(%d,%d)", type, player);
	return tempbuf;
}


int token_to_port_type(const char *string, int *player)
{
	int ipnum;

	/* check for our failsafe case first */
	if (sscanf(string, "TYPE_OTHER(%d,%d)", &ipnum, player) == 2)
		return ipnum;

	/* find the token in the list */
	for (ipnum = 0; ipnum < inputport_count; ipnum++)
		if (inputport_list[ipnum].token != NULL && !strcmp(inputport_list[ipnum].token, string))
		{
			*player = inputport_list[ipnum].player;
			return inputport_list[ipnum].type;
		}

	/* if we fail, return IPT_UNKNOWN */
	*player = 0;
	return IPT_UNKNOWN;
}



/*************************************
 *
 *  Input port getters
 *
 *************************************/

int input_port_active(const struct InputPort *port)
{
	return (input_port_name(port) != NULL && !port->unused);
}


int port_type_is_analog(int type)
{
	return (type >= __ipt_analog_start && type <= __ipt_analog_end);
}


int port_type_in_use(int type)
{
	struct InputPort *port;
	for (port = Machine->input_ports; port->type != IPT_END; port++)
		if (port->type == type)
			return 1;
	return 0;
}


int port_type_to_group(int type, int player)
{
	if (inputport_list_lookup[type][player])
		return inputport_list_lookup[type][player]->group;
	return IPG_INVALID;
}


int port_tag_to_index(const char *tag)
{
	int port;

	/* find the matching tag */
	for (port = 0; port < MAX_INPUT_PORTS; port++)
		if (input_port_tag[port] != NULL && !strcmp(input_port_tag[port], tag))
			return port;
	return -1;
}


read8_handler port_tag_to_handler8(const char *tag)
{
	int port = port_tag_to_index(tag);
	return (port == -1) ? MRA8_NOP : port_handler8[port];
}


read16_handler port_tag_to_handler16(const char *tag)
{
	int port = port_tag_to_index(tag);
	return (port == -1) ? MRA16_NOP : port_handler16[port];
}


read32_handler port_tag_to_handler32(const char *tag)
{
	int port = port_tag_to_index(tag);
	return (port == -1) ? MRA32_NOP : port_handler32[port];
}


const char *input_port_name(const struct InputPort *port)
{
	/* if we have a non-default name, use that */
	if (port->name != IP_NAME_DEFAULT)
		return port->name;

	/* if the port exists, return the default name */
	if (inputport_list_lookup[port->type][port->player])
		return inputport_list_lookup[port->type][port->player]->name;

	/* should never get here */
	return NULL;
}


input_seq_t *input_port_seq(struct InputPort *port, int seqtype)
{
	static input_seq_t ip_none = SEQ_DEF_1(CODE_NONE);
	input_seq_t *portseq;

	/* if port is disabled, return no key */
	if (port->unused)
		return &ip_none;

	/* handle the various seq types */
	switch (seqtype)
	{
		case SEQ_TYPE_STANDARD:
			portseq = &port->seq;
			break;

		case SEQ_TYPE_INCREMENT:
			if (!IS_ANALOG(port))
				return &ip_none;
			portseq = &port->analog.incseq;
			break;

		case SEQ_TYPE_DECREMENT:
			if (!IS_ANALOG(port))
				return &ip_none;
			portseq = &port->analog.decseq;
			break;

		default:
			return &ip_none;
	}

	/* does this override the default? if so, return it directly */
	if (seq_get_1(portseq) != CODE_DEFAULT)
		return portseq;

	/* otherwise find the default setting */
	return input_port_default_seq(port->type, port->player, seqtype);
}


input_seq_t *input_port_default_seq(int type, int player, int seqtype)
{
	static input_seq_t ip_none = SEQ_DEF_1(CODE_NONE);

	/* find the default setting */
	struct InputPortDefinition *const ip = inputport_list_lookup[type][player];
	if (ip)
		switch (seqtype)
		{
			case SEQ_TYPE_STANDARD:
				return &ip->defaultseq;
			case SEQ_TYPE_INCREMENT:
				return &ip->defaultincseq;
			case SEQ_TYPE_DECREMENT:
				return &ip->defaultdecseq;
		}
	return &ip_none;
}


int input_port_condition(const struct InputPort *in)
{
	switch (in->dipsetting.condition)
	{
		case PORTCOND_EQUALS:
			return ((readinputport(in->dipsetting.portnum) & in->dipsetting.mask) == in->dipsetting.value);
		case PORTCOND_NOTEQUALS:
			return ((readinputport(in->dipsetting.portnum) & in->dipsetting.mask) != in->dipsetting.value);
	}
	return 1;
}



/*************************************
 *
 *  Key sequence handlers
 *
 *************************************/

int input_port_type_pressed(int type, int player)
{
	if (inputport_list_lookup[type][player])
		return seq_pressed(&inputport_list_lookup[type][player]->defaultseq);

	return 0;
}


int input_ui_pressed(int code)
{
	int pressed;

profiler_mark(PROFILER_INPUT);

	/* get the status of this key (assumed to be only in the defaults) */
	pressed = seq_pressed(input_port_default_seq(code, 0, SEQ_TYPE_STANDARD));

	/* if pressed, handle it specially */
	if (pressed)
	{
		/* if this is the first press, leave pressed = 1 */
		if (ui_memory[code] == 0)
			ui_memory[code] = 1;

		/* otherwise, reset pressed = 0 */
		else
			pressed = 0;
	}

	/* if we're not pressed, reset the memory field */
	else
		ui_memory[code] = 0;

profiler_mark(PROFILER_END);

	return pressed;
}


int input_ui_pressed_repeat(int code, int speed)
{
	static int counter;
	static int keydelay;
	int pressed;

profiler_mark(PROFILER_INPUT);

	/* get the status of this key (assumed to be only in the defaults) */
	pressed = seq_pressed(input_port_default_seq(code, 0, SEQ_TYPE_STANDARD));

	/* if so, handle it specially */
	if (pressed)
	{
		/* if this is the first press, set a 3x delay and leave pressed = 1 */
		if (ui_memory[code] == 0)
		{
			ui_memory[code] = 1;
			keydelay = 3;
			counter = 0;
		}

		/* if this is an autorepeat case, set a 1x delay and leave pressed = 1 */
		else if (++counter > keydelay * speed * Machine->refresh_rate / 60)
		{
			keydelay = 1;
			counter = 0;
		}

		/* otherwise, reset pressed = 0 */
		else
			pressed = 0;
	}

	/* if we're not pressed, reset the memory field */
	else
		ui_memory[code] = 0;

profiler_mark(PROFILER_END);

	return pressed;
}



/*************************************
 *
 *  Playback/record helpers
 *
 *************************************/

static void read_port_value(mame_file *f, UINT32 *result)
{
	if (mame_fread(f, result, sizeof(*result)) == sizeof(*result))
	{
#ifdef LSB_FIRST
		*result = (*result >> 24) | ((*result >> 8) & 0xff00) | ((*result & 0xff00) << 8) | (*result << 24);
#endif
	}
}


static void write_port_value(mame_file *f, UINT32 value)
{
#ifdef LSB_FIRST
	value = (value >> 24) | ((value >> 8) & 0xff00) | ((value & 0xff00) << 8) | (value << 24);
#endif
	mame_fwrite(f, &value, sizeof(value));
}



/*************************************
 *
 *  VBLANK start routine
 *
 *************************************/

void inputport_vblank_start(void)
{
	int ui_visible = setup_active() || onscrd_active();
	int portnum, bitnum;

profiler_mark(PROFILER_INPUT);

	/* update the digital joysticks first */
	update_digital_joysticks();

	/* loop over all input ports */
	for (portnum = 0; portnum < MAX_INPUT_PORTS; portnum++)
	{
		struct InputBitInfo *info;
		UINT32 vblank = 0;
		UINT32 value = 0;

		/* first compute the default value for the entire port */
		for (bitnum = 0, info = &bit_info[portnum][0]; bitnum < MAX_BITS_PER_PORT && info->port; bitnum++, info++)
			value = (value & ~info->port->mask) | (info->port->default_value & info->port->mask);

		/* now loop back and modify based on the inputs */
		for (bitnum = 0, info = &bit_info[portnum][0]; bitnum < MAX_BITS_PER_PORT && info->port; bitnum++, info++)
		{
			struct InputPort *port = info->port;

			/* handle the VBLANK type */
			if (port->type == IPT_VBLANK)
			{
				vblank ^= port->mask;
				value ^= port->mask;
				if (Machine->drv->vblank_duration == 0)
					logerror("Warning: you are using IPT_VBLANK with vblank_duration = 0. You need to increase vblank_duration for IPT_VBLANK to work.\n");
			}

			/* handle non-analog types, but only when the UI isn't visible */
			else if (!IS_ANALOG(port) && !ui_visible)
			{
				/* if the sequence for this port is currently pressed.... */
				if (seq_pressed(input_port_seq(port, SEQ_TYPE_STANDARD)))
				{
#ifdef MESS
					/* (MESS-specific) check for disabled keyboard */
					if (port->type == IPT_KEYBOARD && osd_keyboard_disabled())
						continue;
#endif
					/* skip locked-out coin inputs */
					if (port->type >= IPT_COIN1 && port->type <= IPT_COIN8 && coinlockedout[port->type - IPT_COIN1])
						continue;

					/* if this is a downward press and we're an impulse control, reset the count */
					if (port->impulse)
					{
						if (info->last == 0)
							info->impulse = port->impulse;
					}

					/* if this is a downward press and we're a toggle control, toggle the value */
					else if (port->toggle)
					{
						if (info->last == 0)
						{
							port->default_value ^= port->mask;
							value ^= port->mask;
						}
					}

					/* if this is a digital joystick type, apply either standard or 4-way rules */
					else if (IS_DIGITAL_JOYSTICK(port))
					{
						struct DigitalJoystickInfo *joyinfo = JOYSTICK_INFO_FOR_PORT(port);
						UINT8 mask = port->four_way ? joyinfo->current4way : joyinfo->current;
						if ((mask >> JOYSTICK_DIR_FOR_PORT(port)) & 1)
							value ^= port->mask;
					}

					/* otherwise, just set it raw */
					else
						value ^= port->mask;

					/* track the last value */
					info->last = 1;
				}
				else
					info->last = 0;

				/* handle the impulse countdown */
				if (port->impulse && info->impulse > 0)
				{
					info->impulse--;
					info->last = 1;
					value ^= port->mask;
				}
			}

			/* note that analog ports are handled instantaneously at port read time */
		}

		/* update the value and VBLANK */
		input_port_value[portnum] = value;
		input_port_vblank[portnum] = vblank;
	}

	/* handle playback */
	if (playback != NULL)
		for (portnum = 0; portnum < MAX_INPUT_PORTS; portnum++)
			read_port_value(playback, &input_port_value[portnum]);

#ifdef MESS
	/* less MESS to MESSy things */
	inputx_update(input_port_value);
#endif

	/* handle recording */
	if (record != NULL)
		for (portnum = 0; portnum < MAX_INPUT_PORTS; portnum++)
			write_port_value(record, input_port_value[portnum]);

profiler_mark(PROFILER_END);
}



/*************************************
 *
 *  VBLANK end routine
 *
 *************************************/

void inputport_vblank_end(void)
{
	int ui_visible = setup_active() || onscrd_active();
	int port;

profiler_mark(PROFILER_INPUT);

	/* apply the VBLANK XOR across all ports */
	for (port = 0; port < MAX_INPUT_PORTS; port++)
		input_port_value[port] ^= input_port_vblank[port];

	/* update all analog ports if the UI isn't visible */
	if (!ui_visible)
		for (port = 0; port < MAX_INPUT_PORTS; port++)
			update_analog_port(port);

profiler_mark(PROFILER_END);
}



/*************************************
 *
 *  Digital joystick updating
 *
 *************************************/

static void update_digital_joysticks(void)
{
	int player, joyindex;

	/* loop over all the joysticks */
	for (player = 0; player < MAX_PLAYERS; player++)
		for (joyindex = 0; joyindex < DIGITAL_JOYSTICKS_PER_PLAYER; joyindex++)
		{
			struct DigitalJoystickInfo *info = &joystick_info[player][joyindex];
			if (info->inuse)
			{
				info->previous = info->current;
				info->current = 0;

				/* read all the associated ports */
				if (info->port[JOYDIR_UP] != NULL && seq_pressed(input_port_seq(info->port[JOYDIR_UP], SEQ_TYPE_STANDARD)))
					info->current |= JOYDIR_UP_BIT;
				if (info->port[JOYDIR_DOWN] != NULL && seq_pressed(input_port_seq(info->port[JOYDIR_DOWN], SEQ_TYPE_STANDARD)))
					info->current |= JOYDIR_DOWN_BIT;
				if (info->port[JOYDIR_LEFT] != NULL && seq_pressed(input_port_seq(info->port[JOYDIR_LEFT], SEQ_TYPE_STANDARD)))
					info->current |= JOYDIR_LEFT_BIT;
				if (info->port[JOYDIR_RIGHT] != NULL && seq_pressed(input_port_seq(info->port[JOYDIR_RIGHT], SEQ_TYPE_STANDARD)))
					info->current |= JOYDIR_RIGHT_BIT;

				/* lock out opposing directions (left + right or up + down) */
				if ((info->current & (JOYDIR_UP_BIT | JOYDIR_DOWN_BIT)) == (JOYDIR_UP_BIT | JOYDIR_DOWN_BIT))
					info->current &= ~(JOYDIR_UP_BIT | JOYDIR_DOWN_BIT);
				if ((info->current & (JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT)) == (JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT))
					info->current &= ~(JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT);

				/* only update 4-way case if joystick has moved */
				if (info->current != info->previous)
				{
					info->current4way = info->current;

					/*
                        If joystick is pointing at a diagonal, acknowledge that the player moved
                        the joystick by favoring a direction change.  This minimizes frustration
                        when using a keyboard for input, and maximizes responsiveness.

                        For example, if you are holding "left" then switch to "up" (where both left
                        and up are briefly pressed at the same time), we'll transition immediately
                        to "up."

                        Zero any switches that didn't change from the previous to current state.
                     */
					if ((info->current4way & (JOYDIR_UP_BIT | JOYDIR_DOWN_BIT)) &&
						(info->current4way & (JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT)))
					{
						info->current4way ^= info->current4way & info->previous;
					}

					/*
                        If we are still pointing at a diagonal, we are in an indeterminant state.

                        This could happen if the player moved the joystick from the idle position directly
                        to a diagonal, or from one diagonal directly to an extreme diagonal.

                        The chances of this happening with a keyboard are slim, but we still need to
                        constrain this case.

                        For now, just resolve randomly.
                     */
					if ((info->current4way & (JOYDIR_UP_BIT | JOYDIR_DOWN_BIT)) &&
						(info->current4way & (JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT)))
					{
						if (rand() & 1)
							info->current4way &= ~(JOYDIR_LEFT_BIT | JOYDIR_RIGHT_BIT);
						else
							info->current4way &= ~(JOYDIR_UP_BIT | JOYDIR_DOWN_BIT);
					}
				}
			}
		}
}



/*************************************
 *
 *  Analog minimum/maximum clamping
 *
 *************************************/

INLINE INT32 apply_analog_min_max(const struct AnalogPortInfo *info, INT32 value)
{
	const struct InputPort *port = info->port;
	INT32 adjmax, adjmin;

	/* take the analog minimum and maximum values and apply the inverse of the */
	/* sensitivity so that we can clamp against them before applying sensitivity */
	adjmin = APPLY_INVERSE_SENSITIVITY(info->minimum, port->analog.sensitivity);
	adjmax = APPLY_INVERSE_SENSITIVITY(info->maximum, port->analog.sensitivity);

	/* for absolute devices, clamp to the bounds absolutely */
	if (info->absolute)
	{
		if (value > adjmax)
			value = adjmax;
		else if (value < adjmin)
			value = adjmin;
	}

	/* for relative devices, wrap around when we go past the edge */
	else
	{
		while (value > adjmax)
			value -= (adjmax - adjmin);
		while (value < adjmin)
			value += (adjmax - adjmin);
	}
	return value;
}



/*************************************
 *
 *  Analog port updating
 *
 *************************************/

static void update_analog_port(int portnum)
{
	struct AnalogPortInfo *info;

	/* loop over all analog ports in this port number */
	for (info = analog_info[portnum]; info != NULL; info = info->next)
	{
		struct InputPort *port = info->port;
		INT32 delta = 0, rawvalue;
		int analog_type, keypressed = 0;

		/* clamp the previous value to the min/max range and remember it */
		info->previous = info->accum = apply_analog_min_max(info, info->accum);

		/* get the new raw analog value and its type */
		rawvalue = seq_analog_value(input_port_seq(port, SEQ_TYPE_STANDARD), &analog_type);

		/* if we got it from a relative device, use that as the starting delta */
		/* also note that the last input was not a digital one */
		if (analog_type == ANALOG_TYPE_RELATIVE && rawvalue != 0)
		{
			delta = rawvalue;
			info->lastdigital = 0;
		}

		/* if the decrement code sequence is pressed, add the key delta to */
		/* the accumulated delta; also note that the last input was a digital one */
		if (seq_pressed(input_port_seq(info->port, SEQ_TYPE_DECREMENT)))
		{
			delta -= (INT32)(port->analog.delta * info->keyscale);
			keypressed = info->lastdigital = 1;
		}

		/* same for the increment code sequence */
		if (seq_pressed(input_port_seq(info->port, SEQ_TYPE_INCREMENT)))
		{
			delta += (INT32)(port->analog.delta * info->keyscale);
			keypressed = info->lastdigital = 1;
		}

		/* if resetting is requested, clear the accumulated position to 0 before */
		/* applying the deltas so that we only return this frame's delta */
		/* note that centering only works for relative controls */
		if (port->analog.reset && !info->absolute)
			info->accum = 0;

		/* apply the delta to the accumulated value */
		info->accum += delta;

		/* if we got an absolute input, it overrides everything else */
		if (analog_type == ANALOG_TYPE_ABSOLUTE)
		{
			/* apply the inverse of the sensitivity to the raw value so that */
			/* it will still cover the full min->max range requested after */
			/* we apply the sensitivity adjustment */
			info->accum = APPLY_INVERSE_SENSITIVITY(rawvalue, port->analog.sensitivity);
			info->lastdigital = 0;
		}

		/* if our last movement was due to a digital input, and if this control */
		/* type autocenters, and if neither the increment nor the decrement seq */
		/* was pressed, apply autocentering */
		if (info->lastdigital && info->autocenter && !keypressed)
		{
			/* autocenter from positive values */
			if (info->accum >= 0)
			{
				info->accum -= (INT32)(port->analog.centerdelta * info->keyscale);
				if (info->accum < 0)
					info->accum = 0;
			}

			/* autocenter from negative values */
			else
			{
				info->accum += (INT32)(port->analog.centerdelta * info->keyscale);
				if (info->accum > 0)
					info->accum = 0;
			}
		}
	}
}



/*************************************
 *
 *  Analog port interpolation
 *
 *************************************/

static void interpolate_analog_port(int port)
{
	struct AnalogPortInfo *info;

profiler_mark(PROFILER_INPUT);

	/* loop over all analog ports in this port number */
	for (info = analog_info[port]; info != NULL; info = info->next)
	{
		INT32 current;
		INT32 value;

		/* interpolate or not */
		if (info->interpolate && !info->port->analog.reset)
			current = info->previous + cpu_scalebyfcount(info->accum - info->previous);
		else
			current = info->accum;

		/* apply the min/max and then the sensitivity */
		current = apply_analog_min_max(info, current);
		current = APPLY_SENSITIVITY(current, info->port->analog.sensitivity);

		/* apply special reversal rules for pedals */
		if (info->pedal)
			current = !info->port->analog.reverse ? (info->maximum - current) : (-info->minimum + current);

		/* apply standard reversal rules for everything else */
		else if (info->port->analog.reverse)
			current = -current;

		/* map differently for positive and negative values */
		if (current >= 0)
			value = (INT32)(current * info->scalepos);
		else
			value = (INT32)(current * info->scaleneg);
		value += info->port->default_value;

		/* insert into the port */
		input_port_value[port] = (input_port_value[port] & ~info->port->mask) | ((value << info->shift) & info->port->mask);

		/* handle playback/record scenarios */
		if (playback)
			read_port_value(playback, &input_port_value[port]);
		if (record)
			write_port_value(record, input_port_value[port]);
	}


profiler_mark(PROFILER_END);
}



/*************************************
 *
 *  Input port reading
 *
 *************************************/

UINT32 readinputport(int port)
{
	/* apply any interpolation and then return the final value */
	interpolate_analog_port(port);
	return input_port_value[port];
}


UINT32 readinputportbytag(const char *tag)
{
	int port = port_tag_to_index(tag);
	if (port != -1)
		return readinputport(port);

	/* otherwise fail horribly */
	osd_die("Unable to locate input port '%s'", tag);
	return -1;
}


UINT32 readinputportbytag_safe(const char *tag, UINT32 defvalue)
{
	int port = port_tag_to_index(tag);
	if (port != -1)
		return readinputport(port);
	return defvalue;
}



/*************************************
 *
 *  Port reading helpers
 *
 *************************************/

READ8_HANDLER( input_port_0_r ) { return readinputport(0); }
READ8_HANDLER( input_port_1_r ) { return readinputport(1); }
READ8_HANDLER( input_port_2_r ) { return readinputport(2); }
READ8_HANDLER( input_port_3_r ) { return readinputport(3); }
READ8_HANDLER( input_port_4_r ) { return readinputport(4); }
READ8_HANDLER( input_port_5_r ) { return readinputport(5); }
READ8_HANDLER( input_port_6_r ) { return readinputport(6); }
READ8_HANDLER( input_port_7_r ) { return readinputport(7); }
READ8_HANDLER( input_port_8_r ) { return readinputport(8); }
READ8_HANDLER( input_port_9_r ) { return readinputport(9); }
READ8_HANDLER( input_port_10_r ) { return readinputport(10); }
READ8_HANDLER( input_port_11_r ) { return readinputport(11); }
READ8_HANDLER( input_port_12_r ) { return readinputport(12); }
READ8_HANDLER( input_port_13_r ) { return readinputport(13); }
READ8_HANDLER( input_port_14_r ) { return readinputport(14); }
READ8_HANDLER( input_port_15_r ) { return readinputport(15); }
READ8_HANDLER( input_port_16_r ) { return readinputport(16); }
READ8_HANDLER( input_port_17_r ) { return readinputport(17); }
READ8_HANDLER( input_port_18_r ) { return readinputport(18); }
READ8_HANDLER( input_port_19_r ) { return readinputport(19); }
READ8_HANDLER( input_port_20_r ) { return readinputport(20); }
READ8_HANDLER( input_port_21_r ) { return readinputport(21); }
READ8_HANDLER( input_port_22_r ) { return readinputport(22); }
READ8_HANDLER( input_port_23_r ) { return readinputport(23); }
READ8_HANDLER( input_port_24_r ) { return readinputport(24); }
READ8_HANDLER( input_port_25_r ) { return readinputport(25); }
READ8_HANDLER( input_port_26_r ) { return readinputport(26); }
READ8_HANDLER( input_port_27_r ) { return readinputport(27); }
READ8_HANDLER( input_port_28_r ) { return readinputport(28); }
READ8_HANDLER( input_port_29_r ) { return readinputport(29); }

READ16_HANDLER( input_port_0_word_r ) { return readinputport(0); }
READ16_HANDLER( input_port_1_word_r ) { return readinputport(1); }
READ16_HANDLER( input_port_2_word_r ) { return readinputport(2); }
READ16_HANDLER( input_port_3_word_r ) { return readinputport(3); }
READ16_HANDLER( input_port_4_word_r ) { return readinputport(4); }
READ16_HANDLER( input_port_5_word_r ) { return readinputport(5); }
READ16_HANDLER( input_port_6_word_r ) { return readinputport(6); }
READ16_HANDLER( input_port_7_word_r ) { return readinputport(7); }
READ16_HANDLER( input_port_8_word_r ) { return readinputport(8); }
READ16_HANDLER( input_port_9_word_r ) { return readinputport(9); }
READ16_HANDLER( input_port_10_word_r ) { return readinputport(10); }
READ16_HANDLER( input_port_11_word_r ) { return readinputport(11); }
READ16_HANDLER( input_port_12_word_r ) { return readinputport(12); }
READ16_HANDLER( input_port_13_word_r ) { return readinputport(13); }
READ16_HANDLER( input_port_14_word_r ) { return readinputport(14); }
READ16_HANDLER( input_port_15_word_r ) { return readinputport(15); }
READ16_HANDLER( input_port_16_word_r ) { return readinputport(16); }
READ16_HANDLER( input_port_17_word_r ) { return readinputport(17); }
READ16_HANDLER( input_port_18_word_r ) { return readinputport(18); }
READ16_HANDLER( input_port_19_word_r ) { return readinputport(19); }
READ16_HANDLER( input_port_20_word_r ) { return readinputport(20); }
READ16_HANDLER( input_port_21_word_r ) { return readinputport(21); }
READ16_HANDLER( input_port_22_word_r ) { return readinputport(22); }
READ16_HANDLER( input_port_23_word_r ) { return readinputport(23); }
READ16_HANDLER( input_port_24_word_r ) { return readinputport(24); }
READ16_HANDLER( input_port_25_word_r ) { return readinputport(25); }
READ16_HANDLER( input_port_26_word_r ) { return readinputport(26); }
READ16_HANDLER( input_port_27_word_r ) { return readinputport(27); }
READ16_HANDLER( input_port_28_word_r ) { return readinputport(28); }
READ16_HANDLER( input_port_29_word_r ) { return readinputport(29); }

READ32_HANDLER( input_port_0_dword_r ) { return readinputport(0); }
READ32_HANDLER( input_port_1_dword_r ) { return readinputport(1); }
READ32_HANDLER( input_port_2_dword_r ) { return readinputport(2); }
READ32_HANDLER( input_port_3_dword_r ) { return readinputport(3); }
READ32_HANDLER( input_port_4_dword_r ) { return readinputport(4); }
READ32_HANDLER( input_port_5_dword_r ) { return readinputport(5); }
READ32_HANDLER( input_port_6_dword_r ) { return readinputport(6); }
READ32_HANDLER( input_port_7_dword_r ) { return readinputport(7); }
READ32_HANDLER( input_port_8_dword_r ) { return readinputport(8); }
READ32_HANDLER( input_port_9_dword_r ) { return readinputport(9); }
READ32_HANDLER( input_port_10_dword_r ) { return readinputport(10); }
READ32_HANDLER( input_port_11_dword_r ) { return readinputport(11); }
READ32_HANDLER( input_port_12_dword_r ) { return readinputport(12); }
READ32_HANDLER( input_port_13_dword_r ) { return readinputport(13); }
READ32_HANDLER( input_port_14_dword_r ) { return readinputport(14); }
READ32_HANDLER( input_port_15_dword_r ) { return readinputport(15); }
READ32_HANDLER( input_port_16_dword_r ) { return readinputport(16); }
READ32_HANDLER( input_port_17_dword_r ) { return readinputport(17); }
READ32_HANDLER( input_port_18_dword_r ) { return readinputport(18); }
READ32_HANDLER( input_port_19_dword_r ) { return readinputport(19); }
READ32_HANDLER( input_port_20_dword_r ) { return readinputport(20); }
READ32_HANDLER( input_port_21_dword_r ) { return readinputport(21); }
READ32_HANDLER( input_port_22_dword_r ) { return readinputport(22); }
READ32_HANDLER( input_port_23_dword_r ) { return readinputport(23); }
READ32_HANDLER( input_port_24_dword_r ) { return readinputport(24); }
READ32_HANDLER( input_port_25_dword_r ) { return readinputport(25); }
READ32_HANDLER( input_port_26_dword_r ) { return readinputport(26); }
READ32_HANDLER( input_port_27_dword_r ) { return readinputport(27); }
READ32_HANDLER( input_port_28_dword_r ) { return readinputport(28); }
READ32_HANDLER( input_port_29_dword_r ) { return readinputport(29); }

