Mahjongg Wii v0.3 23August2008

v0.3 changes

Added two player co-op mode 
Added full set of menus as per new graphics courtesy of DayDreamOz
Added pause to game mode entered and exited by pressing a pause icon 
I've been re-writing the way the game board works to support multiple tile layouts, as part of this I have also been developing a tile layout editor which I will also release once in a reasonable state. All this should mean that adding some of the new functionality that I want to put in will be a lot easier than before.
New homebrew channel icon by DayDreamOz
Cleaned up resources better
Fixed major bugs that was causing game to dump when moving between the game and the menus
Fixed graphical glitch on startup

v0.2 changes

Added selected pair fading routine
Added better font and aligned the text better 
Added music
Fixed accidental selection of piece below ones just removed 
Was having problems with using modplay and mp3player at the same time so changed to use sndlib and now have both music and sound fx completed 

Controls

Menu

Move around with the wiimote
A - Select menu item

Game

Move around with the wiimote

A - Select a tile / pause, etc.
B - de-select selected tile
Home - quit game for menu

Player 1 always takes control of the selection of menu items, pause, etc.

Credits
Thank you to all the following:

Libs
GRRLib - NoNameNo
Sndlib - Hermes
and all other devs who helped on these and all libs used by these libs

Graphics by DayDreamOz

Music 'Sushi.mod' by Dr Awesome

Tile click SFX by Partners in Rhyme,
Tile pair selected SFX by Chris,
Tile pair mismatch SFX by Public Domain 

Still to-do

Multiple tile sets
Multiple tile layouts
2 player versus mode
Hover highlight selectable tiles
Display a count of number of selectable pairs left
Hint feature with 30 second penalty
Shuffle feature for when no available tiles are left
High score table
Selectable characters in 2 player modes 