GRX is in alpha at this time.


Differences between usage and GRRLIB:

Current font usage is still in flux in terms of planning. Fonts in this release are 3 collumns with 32 characters each, starting at space (32) and ending at '~'+1 (96).

Font and tile image printing has an added parameters, the number of frames in the texture object. This is required due to positioning in texture being a value between 0->1, so offsets in GRRLIB no longer work the same.

There is no longer direct access to a GRRLib buffer, nor is pixel manipulation supported or encouraged.

Taking these into consideration, previous styles of GRRlib coding should work.

Images must be in RGBA 32bit format. There is a tool for converting png's with alpha channel to raw texture format. Note: this is big. Future formats will be added, as will options for compressing texture data and decompessing at load time.
Should you wish to load a texture on your own, the GRX functions for image work assuming a texture has been copied to TEXMAP0.

Currently you may rotate, set alpha, and scale images using GRX_TileScale