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#  libwiisprite - v0.1.9                        #
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#  Written by Chaosteil and Feesh!              #
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~~Release Notes~~

libwiisprite is a new sprite library which uses GX as
it's underlying rendering engine. All graphical calculations
and performed by the GPU and not the CPU!

libwiisprite is currently under heavy development, but this
version is a semi-stable version allowing most of the proposed
functionality of the library.

Currently PNG w/alpha is the only supported image format. We
are working on allowing images to be loaded from compiled-in
texture data.
 
The library comes with full Doxygen documentation to help
get development started.

~~Installation~~

Please refer to the README.txt for installation instructions.

~~Thanks~~

Thanks go out firstly to Dhewg for helping us out with the GX
texture format. LibOGC, DevkitPPC, the Homebrew Channel  and 
#wiidev on EFNet.

~~New in this release~~
0.1.9
This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now.
Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
The whole screen estate is used. Pointer correction is also explained in the spritetest example.
LayerManager.SetViewWindow() fixed. Displays correctly now.
Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
Now doing more checks throughout the code.

~~Previous releases
0.1.8b
Now Sprites have SetTransparency() and GetTransparency() methods. It is documentated in the documentation. The spritetest example also got updated, you can now set transparency with the A and B buttons.

~~Bugs~~

If you find a bug please send an e-mail to chaosteil@gmail.com or
gummybassist@gmail.com or if you are on an EFNet server, PM 
Chaosteil or feesh. 
