Classes | |
| class | GameWindow |
| Basic rendering unit. More... | |
| class | Image |
| Stores imagedata and is capable of loading pngs. More... | |
| class | Layer |
| Drawable objects should derive from this class. Layers can be managed by LayerManagers. More... | |
| class | LayerManager |
| Groups layers into one block in which they can be managed. More... | |
| struct | Rectangle |
| Basic data for a rectangle. More... | |
| class | Sprite |
| A basic drawable object with animation support. More... | |
| class | TiledLayer |
| Capable of drawing a grid of cells with tiles from an image. More... | |
Enumerations | |
| enum | IMG_LOAD_ERROR { IMG_LOAD_ERROR_NONE = 0, IMG_LOAD_ERROR_NOT_FOUND, IMG_LOAD_ERROR_INV_PNG, IMG_LOAD_ERROR_PNG_FAIL } |
| Error codes when loading pngs. More... | |
| enum | TRANSFORM { TRANS_NONE = 0, TRANS_MIRROR } |
| Texture transformation. More... | |
| enum wsp::IMG_LOAD_ERROR |
Error codes when loading pngs.
| IMG_LOAD_ERROR_NONE | Image successfully loaded. |
| IMG_LOAD_ERROR_NOT_FOUND | File was not found. |
| IMG_LOAD_ERROR_INV_PNG | Invalid PNG header. |
| IMG_LOAD_ERROR_PNG_FAIL | Invalid PNG data. |
| enum wsp::TRANSFORM |
1.5.5