========================  Legal Stuff ========================

Giddy 3: Reasonably Special Edition is freely distributable,
provided:

1. It isn't altered in any way.

2. No charge is made for it. If you wish to put it on a
   cover disk etc, contact me first.

If you enjoy it, you are encouraged to send a PayPal donation
to:

       donations@giddy3.co.uk


Credits:

   Design, Graphics, and Sound:  Phil Ruston
   Programming:                  Peter Gordon


The music modules used within the game were taken from the
public domain. Full credit to their original authors:

Area1  -    Jogeir Liljedahl.            Area2   - Sami Saarnio.
Area3-5 / Completion - Daniel Johansson. Title tune - Lee Bevan.

You run this game at your own risk - no responsibility for
any damage to hardware or software can be taken by the author.

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>>>>>>>       Latest info: http://www.giddy3.co.uk       <<<<<<<<<
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      To run in a correct and proper manner, Giddy3 Requires:
      -------------------------------------------------------

* A Nintendo Wii console with Homebrew Channel installed
* An SD Card
* A way to write files to SD Cards
* 1 Human game player with crossed fingers :)

----------------------------------------------------------------------

Installing: Copy the "apps" directory to the root of your card. If
you already have an apps directory, just copy the giddy3 directory
into it.

----------------------------------------------------------------------

                          *** The Game ***
                          ----------------

Oh no! The world is under attack from robot stompers from beyond the
clouds. As Giddy - the No.1 egg-shaped super hero with unfeasibly large
hands - its up to you to save the day! Apparently, this involves
exploring some oddly connected scenes populated by wibbly characters
to find items that when used correctly, make things happen (generally
toward said "saving the day" objective). 


                              Gameplay:
                              ---------

Trundle about the place avoiding the enemies, if you wander past
something interesting, a flashing lightbulb will appear - you can
then press the "Clue" key for some advice if you need it. If you've
collected something that you think is appropriate for the situation,
press the "Inventory" key and cycle through the stuff you're
carrying ("left" and "right"), then press either "Jump" or
"Inventory" again to try it out. Remember you have to be near
enough to the problem (look for the aforementioned lightbulb) for
an item to work, if indeed its going to.

As well as puzzle-solving objects, items of energy-replenishing food
are dotted about the game, which can be useful as the wildlife can be
none too friendly (you cant kill 'em - what d'ya think this is,
Resident Evil?:) As you may notice, your energy level is depicted by
stars next to Giddy in the top-left area of the screen.


Game controls:
--------------

Hold the WiiMote like a NES pad.

Controls:

Direction Pad = Move
            2 = Jump
	    1 = Use
	    + = Pause
	    A = Hint
	 Home = Quit



Any secrets?
------------
Yep! Namely extra lives. Find them do!


Frequently asked questions
--------------------------

Q. What, no save game option?
A. We didnt have save game options when I were a lad.

Q. Its too hard innit?
A. Quite a few people say this at first but eventually come to agree
   that its about right. Some tips: Guard every energy point you
   have and dont go blundering into things. Learn the optimum
   route to take - dont go anywhere where you dont need to UNTIL
   you need to. Look out for hidden extra lives (places you can
   reach that you might not think you can etc).

Q. I'm really stuck! 
A. Well there are no situations you can get into that renders the
   game impossible to complete. PS: You can
   enter the Tardis without any special objects, just jump in
   the door is open :)

Q. What happened to Giddy1 and 2?
A. They were released on the Amiga home computer in the early 1990's
   (You can get them free from my website to run under an Amiga
   emulator on the PC). 
