*define
setlayer 0,100,"snow.dll"
windoweffect 10,500

game

*start

setwindow 30,380,30,5,20,20,-1,1,0,1,1,#88AACC,20,370,620,460

bg "bgi.jpg",10,500

lsp 2,"*0"

layermessage 0,"i|snow1.bmp,snow2.bmp,snow3.bmp"	;摜o^
layermessage 0,"s|3,10,-2,16,20"
delay 8000

!sd
C[@\ɂ鉲OʁB@
̃[hł͂wiɓ܂łAyłB\
~ނ̂҂Ă݂܂B
isRȎ~ݕƂ͋CɂȂƂāccj

*watch1
layermessage 0,"t|3,1,-1,0,0"
wait 100
layermessage 0,"n"
getret %0
itoa $0,%0 : caption $0
if %0>8 : goto *watch1

layermessage 0,"h"	;ꂾƊSɎ~

*watch2
wait 100
layermessage 0,"n"
getret %0
itoa $0,%0 : caption $0
if %0>0 : goto *watch2

vsp 2,0
textclear
textoff

delay 1500

; 摜XvCgƂēǂݍ
lsph 10,":a;snowa1.bmp",0,0
lsph 11,":a;snowa2.bmp",0,0
lsph 12,":a;snowa3.bmp",0,0

layermessage 0,"i|10,11,12"	;XvCgo^
layermessage 0,"s|2,16,8,10,24"

layermessage 0,"g"
getret $0
caption $0

layermessage 0,"f"
vsp 2,1
print 10,100

[hŋ}ɏoĂ݂B\

layermessage 0,"p"

~߂Ă݂B\

layermessage 0,"r"

܂Ă݂B\

layermessage 0,"i|rain1.bmp,rain2.bmp,rain3.bmp"	;摜o^
layermessage 0,"s|1,30,-9,0,0"

̂ł߂͂܂񂪁AJB@
Z̗͌qƂY킩B\

csp -1
print 10,800
end