Daedalus PSP R3 Readme File
Copyright (C) 2006 StrmnNrmn

This document last edited 2 May 2006.

This is the binary distribution of Daedalus PSP. If you are a
developer, you may find the source distribution more useful.

What is Daedalus?
*****************

Daedalus is a Nintendo64 emulator for Windows and PSP. Daedalus
is named after the craftsman at King Minos's court who designed
the labyrinth for the Minotaur.

Getting the Latest Version
**************************

Daedalus is currently hosted on sourceforge at
http://sourceforge.net/projects/daedalus-n64. The most recent 
version of Daedalus will always be available there (and hopefully
mirrored on some of the other emulation/PSP sites).

About this Release
******************

This release of Daedalus for the PSP is currently in the very
early stages of development. It is intended to show the potential
for a N64 emulator on the PSP, but the current release has many
missing features that make it far from usable:

* There is no savegame support.
* There is no audio support.
* Not all the N64 controls can be used.
* Many roms won't boot.
* Many roms have serious graphical glitches.
* Many roms have random lockups and crashes.
* Most roms run at a low framerate.

Having said all that, I believe most of these problems can be
overcome in the future.

Using Daedalus
**************

Installation
------------

Copy the Daedalus folder to the \PSP\GAME\ folder on your PSP (for
the v1.5 firmware release you should also copy across the Daedalus% 
folder).

Roms
----

Roms should be copied to the Roms subdirectory within the
Daedalus folder. Daedalus recognises most roms formats (.v64, .z64,
.rom etc) and will also run roms compresses within .zip files.

Rom Selector
------------

When you run Daedalus, it will present you with a list of all the roms
it could find in your Roms subdirectory. Use the dpad or analogue stick
to navigate to the desired rom, and press X to launch it.

Controls
--------

When (and indeed if :) the rom runs, the following controls are mapped:

N64					PSP
Start				Start
Analogue Stick		Analogue Stick
Dpad				Dpad
A					X (Cross)
B					[] (Square)
Z					^ (Triangle)
L Trigger			L Trigger
R Trigger			R Trigger
C buttons			*UNMAPPED*

As you can see, the C buttons are currently unmapped.

The PSP Select button is currently set up with a few debugging functions.
When you press it the game pauses and the emulator enters a simple 
debugging mode (you may need to press Triange to see the display). To
return the game press the Select button a second time.

At the moment the only particularly useful function is the screenshot
mode. You can access this by pressing Square. When you resume the game by
pressing the Select button, a screenshot will be saved under the Daedalus
directory on the memory stick.

Support, Bugs, Comments etc
***************************

If you feel the need to get in touch, I can be contacted at:

					strmnnrmn@gmail.com

As this is a very early work in progress, it is to be expected that there
will be many bugs. I know that from my own testing that very few roms run
correctly on the PSP at the moment, so it's not so useful to hear about 
bugs of this nature. 

I've been deluged with mail since the first release of this emulator,
so apologies if I don't get back to you immediately.

Credits
*******

A special thanks to everyone who was involved with Daedalus on the PC in 
the past. Sorry I was so rubbish at keeping the project ticking along. You
know who you are.

Hello to everyone I used to know in the N64 emulation scene back in 2001 -
hope you are all doing well!

A huge thanks to the pspdev guys for all their work.

Many thanks to 71M for giving me the inspiration to get this ported over
and lots of pointers along the way.

A big hello to the Super Zamoyski Bros :)

Copying
*******

Daedalus is released under the GNU General Public License,
and the sourcecode is available from the sourceforge site. 

Disclaimer
**********

The Daedalus distribution comes with absolutely no warranty of any kind.

