
--[[
battlegrid = {
	{0,0,0,0,},
	{0,0,0,0,},
	{0,0,0,0,},
	{0,0,0,0,},
},{
	{0,0,0,0,},
	{0,0,0,0,},
	{0,0,0,0,},
	{0,0,0,0,},
},

flying animals would be placed on a higher level
]]--


-- 
character = { 
-- about 
name = "" -- name of character 
-- 
power = {max,temp} -- Used to determine amount of damage from physical attacks 
defense = {max,temp} -- Used to determine AC in battle from physical attack 
magic = {max,temp} -- Used to determine AC in battle from magic attack 
spirit = {max,temp} -- Used to determine AC in battle from magic attack 
evasion = {max,temp} -- Used to determine if enemies attack hits 
accuracy = {max,temp} -- Used to determine if you hit opponent 
agility = {max,temp} -- Used to determine how fast timer bar goes up 
luck = {max,temp} -- Used to determine the "roll" of the character. 
hp = {max,current} -- The amount of life your character has 
mp = {max,current} -- The amount of magic your character has 
xp = 99999 -- The amount of experience your character has 
lv = 1 -- The current level your character is 
-- moves 
summon = "","","" 
magic = "","","" 
overdrive = "","","" 
techniques = "","","" 
-- equipment 
helm = "Name-Description" 
armor = "Name-Description 
weapon = "Name-Description" 
accessory = "Name-Description" 
-- Damage Type Modifiers (DTM)* 
DTM = {0,0,0,0,0,0,0,0,0,10,10} 
-- {nature,lightning,fire,water,wind,earth,darkness,physical,psychic} 
- Nature - this is the damage type modifier for nature 
- Lightning - this is the damage type modifier for lightning 

- Fire - this is the damage type modifier for fire 
- Water - this is the damage type modifier for water 

- Wind - this is the damage type modifier for wind 
- Earth - this is the damage type modifier for earth 

- Darkness - this is the damage type modifier for darkness 
- Light - this is the damage type modifier for light 

- Physical - this is the damage type modifier for physical 
- Psychic - this is the damage type modifier for psychic 

status = { 
blitz = 5 -- Strength and speed modified for only duration of battle (-5x through +5x) 
bound = true -- Cannot move, cast magic, or use items. 
exiled = true -- Kick out of battle cannot return until battle is over 
fathom = true -- Player is unable to use Overdrive for duration of battle. 
infection = true -- Damage is received each turn until infliction is healed. 
metamorphic = true -- You are inflicted with random status affect each turn. 
omni = true -- Player enters a berserk like mode and attacks uncontrollable. 
silence = true -- Can't use magic. 
zipped = true - Cannot use items. 
} 

} 
}
