MAKE SURE LOCATION IS VALID~!

load new map / make transition
--------------------
fieldMap:load(0) -- loads a new map with the standard position
fieldMap:load(0,nil,nil,nil,nil) -- loads a new map with the standard position
fieldMap:load(0,1,1,1,1) -- loads map with (map, level, row, column, facing)

change Player Character location
--------------------
fieldMap.characters[focus.character][3] = fieldMap.characters[focus.character][3] + 1 -- increase layer
fieldMap.characters[focus.character][3] = fieldMap.characters[focus.character][3] - 1 -- decrease layer
fieldMap.characters[focus.character][4] = fieldMap.characters[focus.character][4] - 1 -- increase row (move up)
fieldMap.characters[focus.character][4] = fieldMap.characters[focus.character][4] + 1 -- decrease row (move down)
fieldMap.characters[focus.character][5] = fieldMap.characters[focus.character][5] + 1 -- increase column (move right)
fieldMap.characters[focus.character][5] = fieldMap.characters[focus.character][5] - 1 -- decrease column (move left)


tileset animation
--------------------
function fieldMap:main()
	if fieldMap.tiles[2][1] == 2 then 
		fieldMap.tiles[2][1] = 1 
	else
		fieldMap.tiles[2][1] = 2
	end
end

change one object into another
--------------------
[3] = {"doorRight",function() object[3] = Image.load("objects/barrel.png") end},


delete object
--------------------
fieldMap.CE:objectDelete(focus.character) 
