 .-. .                  
(   )|   o              
 `-. |   .  .--.--. .-. 
(   )|   |  |  |  |(.-' 
 `-' `--' `-'  '  `-`--'

.       .  . .         .          . .     .--.  .-. .--. 
 \     /   | |         |          | |     |   )(   )|   )
  \   /.-. | | .-. .  .|.-.  .-.  | |     |--'  `-. |--' 
   \ /(   )| |(.-' |  ||   )(   ) | |     |    (   )|    
    '  `-' `-`-`--'`--|'`-'  `-'`-`-`-    '     `-' '    
                      ;                                  
                   `-'                                   


 ___              ___     
| _ )_  _   _ __ | __|___ 
| _ \ || | | '  \| _|/ _ \
|___/\_, | |_|_|_|___\___/
     |__/                 


********************************
	INTRODUCTION
********************************

What is Slime Volleyball?
-------------------------
Slime Volleyball is, as the name suggests, a volleyball style game where
two 'slimes' or blobs hit a ball between each other.

Where did it come from?
-----------------------
If you are interested in finding out about the history of Slime Volleyball
I recommend looking at it's official homepage and Wiki.
Homepage:  http://www.oneslime.net
Wiki/History:  http://oneslime.net/wiki/Main_Page

Is there more than one?
-----------------------
There are over 20 different modifications for Slime Volleyball, including
Soccer Slime, Power Slime, Basketball Slime, Boxing Slime and even 3D
Slime!

So, what is this one?
---------------------
This version of Slime Volleyball is the original two player version,
created by Quin Pendragon and Daniel Wedge.  It is the first Slime game
to reach the PSP.  There may be a time in the future where there will be
more than one, such as a modification similar to an existing version, but
no definate work is currently in progress.


********************************
	PLAYING THE GAME
********************************

To play Slime Volleyball, you will need a second person, one for either
end of the PSP.  The objective of the game is to reach 10 points, which
means that your opponent will have none.  To gain a point, defeat your
opponent by making it land on the ground.  As you play more, you will
develop more tactics into the best ways to do this and how to control
for such a move.  You can also gain a point if your opponent mucks up a
shot, resulting in them dropping the ball.  Watch out however!  If you
are scored against, or you too muck up a shot, you will lose a point.
When one player gains a point, the other will lose.  This means that to
win, one player needs to reach 10, and the other 0, as both players start
on 5 points each.


********************************
	CONTROLLING
********************************

Player 1:
	Left: Move Left
	  Up: Jump
       Right: Move Right
	Down: Select/Continue/Confirm

Player 2:
      Square: Move Left
    Triangle: Jump
      Circle: Move Right
       Cross: Select/Continue/Confirm

Main Menu:
      -Explain on the menu itself.


Note: When a round has ended, both players are required to press the down
      button, to avoid one player from starting the next round before the
      other is ready.


********************************
	REQUIREMENTS
********************************

In order to play Slime Volleyball PSP, you need to use Cool's LUA Player
modification, as Slime Volleyball PSP requires more memory in order to
avoid running in slow-motion ;)


********************************
	CREDITS
********************************

  Author: mEo
 Website: http://www.meosoft.net
 Version: 1.0
Graphics: mEo

SV-PSP Based On: Slime Volleyball 2P
  Original Game: Quin Pendragon and Daniel Wedge

Special Thanks:
	Daniel Wedge: Providing SV2P Source Code, Support
	      Family: For being the second player when needed.
	And all those that supported the development of this game :)



********************************
     NOTE FROM THE AUTHOR
********************************

Slime Volleyball PSP is a half 'port' from it's original source code,
Slime Volleyball 2 Player.  The original source code was written in
Java and needed to be re-written to LUA.  This process only took a matter
of hours, it was the after work of fixing the bugs and compatability
problems that resulted from the port, as well as modifying it to comply
with the standards of LUA.
I had originally been designing my own version without the source code,
but without a deep knowledge of physics found it extremly difficult ;)
Thanks to everyone that helped me out with this, especially Daniel Wedge
for replying to my emails, providing me with the source code of the game
and helping explain a couple of the concept in the game.
For the future, I hope to first completly finish all I can with 2 players.
I will add more statistic features, such as who hit it the most that
round, and all of the basics, such as a round and game timer, graphical
score etc.
Once this is done, I will start to look at porting the AI code from 1P
Slime, if I get permission from Wedgey :)

l8rs all,
mEo