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Zombie Escape v1.1

by LMelior
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Changelog
=========
v1.1	Updated for the neoflash summer competition.
	Graphics much improved by branin.
	The circle button is now disabled after using up all of the safe teleports.  (In v1.0 you could still teleport using the "safe" teleport button, but it was a random teleport, not a safe one).
	Switched to Luaplayer 0.20 mod by Cools to take advantage of increased CPU speed and System.Quit()
	Made into a standalone game, not requiring Luaplayer on the user's PSP.
	Moved the numbers on the information panel so that they would be centered.

v1.0	Original release


To Play Zombie Escape
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Place the entire Zombie Escape folder into the "Applications" folder in Luaplayer.  This game has been successfully tested with Luaplayer v0.20.


The Game
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You are being attacked by zombies!  There are a few things you should know about zombies that will aid in your survival.  First, even though they prefer human brains, they eat everything...including each other.  Zombies don't have regular blood though, they have deadly acid filling what is left of their blood vessels.  So, when they eat each other, the result is a bubbling pool of acid.  Second, they come after you as straight as possible, no matter what is in their way.  They don't hesitate to walk into fire or pools of acid, even though it turns them into pools of acid when they do it.  Hey, zombies don't think, you know, unless by 'think' you mean 'try as hard as they can to eat human brains.'  Lastly, you do have one extra means of escape that the zombies can't use: teleportation.  It takes quite a bit of energy to teleport to a safe location, however, so you can only do so five times before you have to recharge.  You can, however, teleport completely at random as many times as you want.  For obvious reasons, this isn't always the smartest thing to do.  Well, good luck!


Controls
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In menus:
Cross		-	Make selection
Other buttons	-	As described on screen

During Game:
Analog stick	-	Select direction to move
Cross		-	Move in selected direction
Circle		-	Safe teleport
Triangle	-	Random teleport
Start		-	Options menu


Future development
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I had a few more ideas that I didn't have a chance to implement, including:

Adding "powerups" for both the player and the zombies.
Adding different obstacles to the levels, like walls or even *gasp* zombie teleporters!
Adding a feature that allows the player to change the controls.


Known Issues
============
This game was coded in Lua in a very short time, but there should be very few bugs.  One possible issue is when it takes over 5000 iterations to find a safe teleport location.  I don't know what happens, because it's never happened to me, even when there were almost 300 zombies on the screen.  If any supposedly "safe" teleports end in your horrible demise, then let me know the details. :)

The background music doesn't play at full speed in game, but it is very quiet so it shouldn't bother you too much.  I'm still trying various things out, and I may make a release fixing this if I get it working better.


Credits
=======
Sound effects were downloaded from www.a1freesoundeffects.com
Background music is based on the Third Movement of Symphony No. 1 by Wolfgang Amadeus Mozart
Everything else was done by me!

Also thanks to the good people behind:
PSP-programming.com for putting on the contest for which this game was made.
Evilmana.com for teaching me how to code in Lua for the PSP.
Luaplayer.org for porting Lua to the PSP, which made all of this possible.

This is the first (complete) game I have ever coded, so be gentle!  It is based on the idea behind the Linux game "Robots," but I intended to add my own little twists to make it more complex and interesting.

If you like anything included with the game, feel free to use it, but a quick mention would be nice (and I wouldn't mind seeing the game either).


Readme Last Updated:
8/20/2006