Orbz for PSP 0.3
================


CREDITS
-------
Programming - Mako
Level design - Mako and DJShrimpy
Music - Jose'


CONTROLS
--------
Left = move Orb left.
Light = move Orb right.
Up = Jump.
[] = Shock Attack (after you unlock it).
X = Jump.


INSTALLATION
------------
In the zip file you will find two folders:

__SCE__Orbz
%__SCE__Orbz

Connect a USB cable to your PSP and from the
XMB go to Settings, then USB Connection. Open
the folders from your PC and look for the GAME
folder which is in the PSP folder. Now drag
these two folders from the zip into the GAME
folder.

If you are using firmware 1.00 or the eLoader,
only drag __SCE__Orbz in the GAME folder.
Rename it to Orbz when you transfer it.



HOW TO PLAY
-----------
The object if the game is to get your
Orb to the exit portal while avoiding
obstacles and enemies. Colored blocks
can be destroyed by finding the
corresponding key for that color.

You start each stage with 3 lives. When
you get killed by an enemy Orb, you
will be returned to the start point of
that stage. Lose all three lives and you
will be sent to the previous stage, with
your 3 lives back.
"
After you get the Power Sphere, you will
unlock the Shock Attack. Hold [] to perform
the attack. You are completely invincible
during the attack, any enemy that touches
you dies, unless they are doing a similar
attack.


CUSTOM STAGES
-------------
You can create your own levels with almost
any text editor. Inside the zip you will
find a BLANK_STAGE.LUA to edit. This is
a blank stage with no blocks or enemies.

Open the file with your favorite text
editor you will see something that looks
like two big blank squares.

The top one is what the stage will look like
before you grab a key. The bottem one is what
the stage will look like after you grab the
key. So you would probably copy and paste
the first square onto the second one, but
remove the blocks and key.


HOW TO EDIT
-----------
Place blocks anywhere you want in the stage.
Make sure that the square stays the same size
when your done. Letters will stand for blocks
in the stage. Defined are:

a = yellow block
b = blue block
c = grass block
d = blue key

The letters must be lowercase or it won't
appear during actual gameplay. So for 
example, if you wanted to make a long
yellow platform, followed by a blue platform,
with a key over it, it would go like this:


             d

aaaaaaaa bbbbbbbbb


Under the second square you will find "playerX"
and "playerY". This is the Orb's starting point
of the stage. Set it to whatever coordinates you
desire. Also don't forget to set up "exitX" and
"exitY" for the exit portal.

For where it says "nxt" you will type the name
of the file that is the next level. For "prev"
you will type the name of the level file
that you will return to if you die. For example,
if it was LEVEL5.LUA, it would go:

nxt="level6.lua"
prev="level4.lua"

Remember that the level files MUST be in the same
directory as the EBOOT.PBP, as well as the sounds,
music, and textures.


UPDATES FOR 0.3
---------------
 This release now has enemies, and the Shock Attack.
 Speed has improved from the previous version.
 There is a new theme for LEVEL5.LUA and so on.
 There is now intro text for each chapter.
 A boss for Chapter I has been added.
 Serveral collision problems have been fixed.
 Music looping has been fixed.



For more information on this game visit forums.qj.net
and look for the release thread in PSP Development.

Remember that you can e-mail your custom stages to
DJShrimpy at:

Waddle_Donut@hotmail.com


If the stage is good enough, it will be included
in the next release with your internet alias in
the credits, under "Submitted Stages".


Report any bugs or questions to Mako at:

retrogamer4112@hotmail.com


Enjoy the game!
