Coded by Kleptoone (Francisco Marquez)
Graphics by Raptor_GX2 (Robert Greaux)
Visit www.livewireart.com/cc to leave comments or report bugs.

Directions
Main Game: 
	Analog Stick Left/Right : Moves Paddle
	X: Launches Ball
	L/R: Curves Ball (Meter at top shows how much curve power remains

	*Note*
	There are currently 2 Bosses, defeating each will unlock bonus games

Level Builder:
	Analog Stick: Moves Selected block around screen
	Dir Pad: Moves selected block one pixel at a time
	X: Places current block and moves forward in list
	O: Moves back in list without deleting
	Square: Deletes Current Block
	Triangle: Changes Block Set
	L/R: switches between block types within each set
	Start: Test Created Level
	Select: Bring up menu

Bonus Game 1
	X is the important key, survive as long as you can

Bonus Game 2
	Use analog stick to stay centered

	*Note*
	You can skip any intro that you've already seen by pressing start.

This Version is the final release

Update Log:
	1. Reworked Memory management increasing stability greatly when switching between game modes.

	2. Finished all graphics, including all cutscenes and game ending

	3. D-Pad now supported in all game modes, for those that have analog stick issues.

If you have any questions or comments, feel free to email me at Kleptoone@hotmail.com
	
	