Battlegrounds3D build 84
GBAX Competition Entry
July 7, 2007

----------------------------------
ABOUT
----------------------------------
Battlegrounds3D is a 3D hovertank deathmatch game based on the original 2D PSP homebrew game, Battlegrounds.

----------------------------------
CONTROLS
----------------------------------
[Menu]
UP,DOWN		Select Menu Item
LEFT,RIGHT	Change Menu Option
CROSS		Accept Menu Item
CIRCLE		Back
TRIANGLE	When in the Map Editor menu, deletes a map

[General]
Analog		Movement
SQUARE		Cannon
CROSS		Laser
CIRCLE		Lay/Detonate Mine
TRIANGLE	Switch Camera
L		Boost
R		Strafe/Target Lock
SELECT		Score Menu
START		Pause Menu

[Top-Down View]
UP		Zoom in
DOWN		Zoom out

[Third Person View]
UP		Rotate cam down
DOWN		Rotate cam up
LEFT		Rotate cam left
RIGHT		Rotate cam right
R+UP		Zoom in
R+DOWN		Zoom out

[Spectator View]
Analog		Look up/down, left/right
R		Forward
CROSS		Back
SQUARE		Left
CIRCLE		Right
UP		Increase camera speed
DOWN		Decrease camera speed

[Map Editing]
Analog		Move cursor
D-Pad		Place Flags
CROSS		Place square block
SQUARE		Place mini square block
CIRCLE		Place circle block
TRIANGLE	Place mini circle block
L		Speed up cursor
R		Clear tile
Start		Pause

----------------------------------
GAMEPLAY
----------------------------------
The HUD contains three bars: health meter, boost meter, and heat meter, in that order.
The goal of the game is relatively simple. Capture flags and destroy enemies. You have
a few abilities at your disposal to accomplish this goal, including cannons, lasers,
mines, and boost. While in game, you can turn on a useful option, target lock. With
target lock on, you need only be aiming in the general direction of your enemy. Press
and hold the right trigger and you will lock onto the enemy. Should you choose not to
use this feature, you must manually aim and strafe to destroy your enemies.

----------------------------------
CREDITS
----------------------------------
Design, Coding, Modelling - Alex Wickes (Xfacter)
Textures, Sounds - Various Websites
Music - Abhoth

----------------------------------
SPECIAL THANKS
----------------------------------
#psp-programming on irc.freenode.net
PSPJunkie, A_Nub, InsertWittyName and everyone else who helped test.
InsertWittyName and Raphael for coding support.
Mudkips, for being so liekable.