~~~PSPLock~~~


#####Changes#####

Due to popular demand I've added text output, and a manual input, both of which can be turned on and off.
A config file can be used, it should contain 3 digits, 0 or 1, each telling the PSP what to do:

	1st - Text output
	2nd - Manual input
	3rd - Disable

So, if you wanted to disable it, you would type 001. If you wanted to see text onscreen, but allow the memory card to give
the password you would have 100, and if you wanted the manual input it would be 010 or 110. Either will do because when you
activate the manual input you automatically activate the output.

I also removed a nasty bug that seemed to affect only 2 people, the bug meant that even if both lock.lock files were correct
the PSP would still act a brick.

#################



Instructions:



	Access flash0, and rename vshmain.prx to vshmain_real.prx

	Paste the vshmain.prx included

	Access flash1, add a file called lock.lock, and type in 5 digits for a passcode

	Add a file called config.lock in the root of the root of flash1 (This isn't required, if its not found then it
	simply defaults to 000

	Access ms0, add a file called lock.lock, and again type in the same 5 digits for the un-locker
	





This has been tested on 3.40OE-A (I upgraded, YAY!) but should work on all versions (although I wouldn't test 1.50 without a UP).







What will come in future updates?

I will allow background colour and font colour to be changed in the config file, and also give the option to set delays.

I will also remove a little limitation with my code that should allow you to use any charactor or number, thus making it more
secure.

Hopefully I can allow you to exit a game without requiring the memory card to be inserted, but at the moment due to the PSP
exiting the vshmain.prx, it always loads the lock, I'm having a look into what can be done to get around this.




As before, if you have any ideas, I will see about adding them, just add me on MSN or e-mail me, auraomega@hotmail.com