README for Marching Band Drill Writer by andyauff

Release version: 0.15 (Second release)
Released on December 16th, 2007


Thank you for downloading Marching Band Drill Writer! I hope you enjoy it.

.------------------------------------------------------------------.
|								   |
|  CHANGELOG FOR VERSION 0.15:					   |
|								   |
|--Added stable delete function using CIRCLE			   |
|--Added screenshot function using the RIGHT TRIGGER	           |
|--Added pause/options menu with working "New Set" feature         |
|								   |
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WHAT IS IT?
	This is a program designed to let you create your own drill sets for
marching bands. If you don't know, the drill is the movement of the band on the
field. This program allows you to add an "X" wherever you want a band member
to be for that set, just the way drill sheets look.


HOW DOES IT WORK?
	On the screen is a standard (almost to scale, but not exactly) high school
football field. You can see all of the yard lines, with the goal lines being green,
the 50 yard line being blue, and the rest black. There are also hash marks (high school
distances, still). 

	You simply move the "selector," or square, around the field to
where you want the "dot" (coordinates and position for each band member) of the band
member. Press CROSS on the PSP to create an "X" right there! The selector moves at an 8-5
step with each press of the d-pad. For example, if you press the right arrow on the d-pad,
the selector will move one step to the right on the screen (towards the "side 2" goal line)
at an 8-5 step. Moving the analog nub will make the selector move quicker than the d-pad does.
The selector also moves with the analog nub, instead of just left/right/up/down like the d-pad does
(as in you can make more natural movements on angles and such).

	Up at the top of the PSP's screen is a display telling you where, exactly, the selector is
currently on the screen. It tells you how many steps off of the closest yard line you are, and how
many steps from the closest hash or side line you are. It also shows you the selector's x and y
values (in pixels) on the PSP's screen.

	There is also a delete feature. Press O and the dot (X) that the selector is currently over
will be deleted.

	Press START to open the pause/options menu. From there, you can start a new set (effectively
deleting all current dots on the screen at once). Eventually this will be the place to save and load
sets, once that is integrated.

	Press the RIGHT TRIGGER to take a screenshot. It chooses a random number (from 1 to 5000) to
name your screenshot, so you shouldn't have a problem with images overwriting others. They are saved
to the "Screenshots" folder inside of this main folder.

	And.... SELECT breaks the main loop.

	That's just about it, have fun!


CONTROLS:

	D-PAD: Move selector one step at a time on the screen.
	ANALOG NUB: Move selector at a quicker rate than the d-pad.
	CROSS (X): Create an instance of "X" on the screen at the current position of the selector.
	CIRCLE (O): Delete the "X" that the selector is over currently.
	RIGHT TRIGGER (R): Take a screenshot.
	START: Open pause/options menu.
	SELECT: Break loop. This works to start a new set if you don't feel like using the pause menu.

THANKS TO:

	www.evilmana.com, for getting me started in lua
	http://psplite.net, for giving me free devblog hosting in the past (I just don't have enough time!)
	qj.net, for the great forums and for hosting my previous (and hopefully future) programs
	Anyone who has helped me on any forums, especially the qj.net forums, with my lua coding.

AND ONCE AGAIN, THANKS ESPECIALLY TO:

	TuxThePenguin of the qj.net forums for your continued support. 


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My Website:

http://www.andyauff.com

My email:

andyauff@hotmail.com
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