README for Marching Band Drill Writer by andyauff

Release version: 0.25 (Third release)
Released on April 28th, 2008


Thank you for downloading Marching Band Drill Writer! I hope you enjoy it.

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|  CHANGELOG FOR VERSION 0.25:					   |
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|--Added save, load, and delete set functions		           |
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WHAT IS IT?
	This is a program designed to let you create your own drill sets for
marching bands. If you don't know, the drill is the movement of the band on the
field. This program allows you to add an "X" wherever you want a band member
to be for that set, just the way drill sheets look.


HOW DOES IT WORK?
	On the screen is a standard (almost to scale, but not exactly) high school
football field. You can see all of the yard lines, with the goal lines being green,
the 50 yard line being blue, and the rest black. There are also hash marks (high school
distances, still). 

	You simply move the "selector," or square, around the field to
where you want the "dot" (coordinates and position for each band member) of the band
member. Press CROSS on the PSP to create an "X" right there! The selector moves at an 8-5
step with each press of the d-pad. For example, if you press the right arrow on the d-pad,
the selector will move one step to the right on the screen (towards the "side 2" goal line)
at an 8-5 step. Moving the analog nub will make the selector move quicker than the d-pad does.
The selector also moves with the analog nub, instead of just left/right/up/down like the d-pad does
(as in you can make more natural movements on angles and such).

	Up at the top of the PSP's screen is a display telling you where, exactly, the selector is
currently on the screen. It tells you how many steps off of the closest yard line you are, and how
many steps from the closest hash or side line you are. It also shows you the selector's x and y
values (in pixels) on the PSP's screen.

	There is also a delete feature. Press O and the dot (X) that the selector is currently over
will be deleted.

	Press START to open the pause/options menu. From there, you can start a new set (effectively
deleting all current dots on the screen at once). You can also save sets. To do this, choose a
number to save the set as (i.e. set1, set2,...). The currently saved sets are displayed on the screen,
so you can either save over another set, or create a new set by choosing a number that is not already
in use. To load a set, choose a set that has already been saved (and therefore its name is being
displayed on the screen). To delete a saved set completely, choose a set that has already been saved
(like loading).
	Press the RIGHT TRIGGER to take a screenshot. It chooses a random number (from 1 to 5000) to
name your screenshot, so you shouldn't have a problem with images overwriting others. They are saved
to the "Screenshots" folder inside of this main folder.

	And.... SELECT breaks the main loop.

	That's just about it, have fun!


CONTROLS:

	D-PAD: Move selector one step at a time on the screen.
	ANALOG NUB: Move selector at a quicker rate than the d-pad.
	CROSS (X): Create an instance of "X" on the screen at the current position of the selector.
	CIRCLE (O): Delete the "X" that the selector is over currently.
	RIGHT TRIGGER (R): Take a screenshot.
	START: Open pause/options menu.
	SELECT: Break loop. This works to start a new set if you don't feel like using the pause menu.

THANKS TO:

	FaT3oYCG from the qj.net forums for help with the saving/loading functions
	www.evilmana.com, for getting me started in lua
	qj.net, for the great forums and for hosting my previous (and hopefully future) programs
	Anyone who has helped me on any forums, especially the qj.net forums, with my lua coding.

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My Website:

http://www.andyauff.com

My email:

andyauff@hotmail.com
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