Fuse PSP is a port of the Free Unix Spectrum Emulator to the Sony PlayStation Portable platform.
Table of Contents
- New Features
- Installation
- Controls
- Autoloading
- Known Issues
- Compiling
- Credits
- Thanks
- Version History
New Features
Version 0.9.0.25 (July 28 2008)
- Fixed a bug in the sound rendering engine that would cause occasional slowdowns
- Added various game image types missing from the initial release
- New virtual keyboard
- Added monitor type selection (color/grayscale)
- Fixed a serious memory leak, which would manifest itself when opening ZIP files
- Fixed the “tape loading hang” bug
- Added +3 support
- Added Kempston joystick support
- Added “hack cursor” support (keyboard up/down/left/right)
- Lots of code reshuffling
Installation
Unzip fuse.zip into /PSP/GAME/ folder on the memory stick.
Controls
The emulator currently comes with the following default key mappings:
Directional pad Up/Down/Left/Right | Cursor keys (CAPS + 7/6/5/8) |
Analog stick Up/Down/Left/Right | Kempston joystick Up/Down/Left/Right |
X (cross) | Joystick Fire 1 |
[ ] (square) | Enter |
O (circle) | Spacebar |
Select | 3 |
Start | 0 |
[R] | Show virtual keyboard |
[L] + [R] | Return to the emulator menu |
When the virtual keyboard is on:
Directional pad | select virtual button |
[ ] (square) | press a virtual button |
O (circle) | ‘stick’ a sticky virtual button |
^ (triangle) | unstick all stuck virtual buttons |
Certain virtual buttons are “sticky” – the virtual button remains held down when O (circle) is tapped. Tapping O (circle) again releases the virtual button. To unstick all sticky buttons, press ^ (triangle).
Keyboard mappings can be modified for each game. Button configuration changes are not automatically retained after a mapping is modified. To save changes, press X (cross) after desired mapping is configured. To set the mapping as the default mapping, press [ ] (square).
Autoloading
Fuse PSP can be configured to automatically load a saved game whenever a new game is loaded via the Game tab. To do this, specify one of the save state slots as the Autoload slot (Options tab). If a saved game exists in the specified slot, it will be automatically loaded.
Known Issues
Tape loading speed
Tape loading is excruciatingly slow, though this is more an issue with the emulated system, rather than the emulator. Fuse automatically turns off speed limiting (meaning, it runs as fast as it can) when tape loading is in effect, but on the PSP this doesn’t help a whole lot – approx. 50% boost at 222 MHz. Compare this to the Windows version, which speeds up to about 1500% to finish loading a game like Auf Wiedersehen Monty within seconds.
Compiling
Emulator’s source code is available via a Subversion (SVN) repository. To check out a particular version, run
svn co http://svn.akop.org/psp/tags/fuse/version
where version is the release version (for example, 0.9.0.1). Note that for this to work, you need to have Subversion installed.
To compile the emulator, you will need zlib (svn://) and libpng (svn://).
Credits
Philip Kendall | Fuse |
John Elliott | LibDsk and Lib765 |
Thanks
Special thanks to Hungry Horace and Carl Murray for their helpful comments and feedback
Version History
0.9.0.2 (July 20 2008)
- Added various game image types missing from the initial release
- New virtual keyboard
- Added monitor type selection (color/grayscale)
- Fixed a serious memory leak, which would manifest itself when opening ZIP files
- Fixed the “tape loading hang” bug
- Added +3 support
- Added Kempston joystick support
- Added “hack cursor” support (keyboard up/down/left/right)
- Lots of code reshuffling
0.9.0.1 (July 13 2008)
- Initial release