(C)bumuckl

-http://www.bumuckl.com
-bumuckl[at]gmail.com
-http://www.pspsource.de

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       \ \ _____\\ \\  \\ |\\__________ \ \\  \\  |\  __\  \ \\_///    \ \\
        \ \\____\\\ \\__\\\ \ ___  ___ \ \ \\__\\ \ \ \___  \ \  _ \    \ \\_____
         \ \______\\ \____\\ \\_|\_\_|\_\ \ \____\ \ \____\  \ \_\\_\    \ \_____\
          \|_______|\|_____|\|_| \|_| \|_| \|_____| \|____|   \|_||_|     \|______|
		  
		  
		BermudaOSK is a virtual keyboard, actually developed for
		Bermuda CS 9 (before version 9, the FuzzieBoard by Fuzzie360 has been used)
		and Dow! - Develop on the go, programmed in LUA and meant as a 
		LUA Library for developers.
		
		BermudaOSK has lots of advantages, not just towards the original SonyOSK,
		but also towards the other (LUA) OSK's:
		-it is very fast and very easy to use
		-does not just contain simple symbols,
		 but also lots of special symbols 
		 (small letters, capital letters, special symbols, numbers, ...)
		-very easy to implement into your own script
		-got a nice design(which can be changed manually) 
		
		How do you implement BermudaOSK into your own script?
		The subfolder "Lib" contains the file bermudaOSK.blx and a folder called "gfx".
		Copy both into the folder where your mainscriptfile is located.
		At the beginning of your script, you have to include the library file: 
		
		dofile("bermudaOSK.blx")
		
		Then the OSK can be executed everywhere in the script:
		
		bermudaOSK()
		
		The OSK-function returns a string as result, so it's meaningful to call
		the function like this:
		
		yourtextvar = bermudaOSK()
		
		Have fun, Bumuckl ;) 

        BermudaOSK is a clone of Danzel's Danzeff OSK, ported to LUA	
		
		Some links:
		--http://www.pspsource.de--
		--http://www.bumuckl.com--
		--http://www.psp-programming.com--
		--http://www.evilmana.com--
		
		LUA-Tutorials:
		--http://lua.bumuckl.com--
		--http://www.evilmana.com/tutorials--