[particlesystem]
emitter: SPRINKLE
// can load .tga, .png and .tri
texture: sprite.tga
// Possible values: GU_TFX_MODULATE, GU_TFX_DECAL, GU_TFX_BLEND, GU_TFX_REPLACE, GU_TFX_ADD
texMode: GU_TFX_MODULATE
blendMode: ALPHA_ADD
renderMode: GU_SPRITES

[emitter]
pos: (0.0, 0.0, -5.0, 0.0)
