Key notes:
	-To begin, press home twice when nitepr's press home twice thing comes up(assuming you're using nitepr), else just press home twice
	-To open, press Tri+Up
	-From there, it's pretty much self-explanatory
	-Enter whatever text you might desire into baconsplash.txt in ms0:/seplugins/baconsplash.txt, %d is the countdown timer, only first one works.
	-Press select during the splash(or lack thereof) to open up a keyboard to edit your splash
	-Note: '\n' means a new line
	-If you do not want so much lag, you can
		1. Press L+R+Select to slow down the bricker thread
		2. Remove/Rename pspbricker.txt to shut down the hijack thread/bricker thread altogether
	-Custom Menu(s) is a neat feature I recommend anyone who pays this game and has a toolchain set up that can compile this to look at

-******* REQUIRES 3.80 M33/GEN+ *******-
-******* WILL NOT WORK WITH OLDER KERNELS *******-

Keyboard:
Uses a modded debug KB
Press Start to open up
	While open:
	-Press start to enter text
	-Press L to space
	-Press R to toggle caps
	-Press Square to backspace
	-Features a helper to make things simple
	-Press START+SELECT at any time to write what's in the log cache and clear it.

Installation:
Copy bacon.prx to your ms0:/seplugins folder
Add ms0:/seplugins/bacon.prx to your game.txt
Go to recovery and enable it
Start up socom fireteam bravo 2

Use of move while dead:
Move your view with the analog stick so that your compass's north is straight up
Up/Down mods you Y
Then X, O, [], and /_\ mod your coordinates very conveniently

Notes:
#searchparams
0x00562250 0x08d5f000;Starting address
0x00562254 0x08d60000;Ending address
0x00562258 0x3f800000;Value to find
0x0056225c 0x40000000;Value to change to

#findmycalling(s)
;This is the one RA thing I was talking about
;Open the menu after hookage and it'll show it's calling(s)
;Used for jr ra's
0x00820050 0x08918AA8

You can find a samples.c file full of functions that pertain to use of this module and it's functions
Read the license file for info on the license
You may use it for your own use(change the data) so long as you
	1. Remove all functions pertaining to editing the game Socom Fireteam Bravo 2(DUH! It won't work for any other game)
	2. Change the UCUS-98645 check in the 'bakonThread' in main.c to the game you want
	3. Make sure to keep the generic functions
	4. Keep my name on it

Main features:
Rape with L
See through walls on button press
Knife people online
Anti-Lobby boot
Anti-Server freeze
Edit your players speed
Choose between a variety of sticking explosives options
Make everyone who's in a game's name the same as yours.
Toggle Perfect Target Lock
Mod your command equity
Toggle Walk through walls(Verticle clipping)
View the stack pointer area and mod accordingly
When you're in game, it will show your coordinates and score in the UI (Have to verify the pointers of course)
Mod your scores more specifically
Mod your coordinates more exactly
Toggle jump on square press(AKA Hotkeys)
Toggle crawl in water
Toggle move while dead
No-Fog; Just zoom in and fog is gone(always enabled)
Keyboard used for NitePR format code 'Text in game'
RA Finder
Splash Screen Loader
Logger
Address watcher
Custom Menu(s)

This device is quite easily portable, the core of it. All one would need to do is rewrite the ui(Easy part) and the main socom functions to support your desired game.

Just a note: This is a few thousand lines, took several months to get it working great.

Note on the SSLoader: It is working fine. Make a file "ms0:/seplugins/baconsplash.txt" and put in it whatever you might want. Putting '%d'(one time and one time only) sticks the countdown timer on the screen in place of the %d. In addition, if you do not have the text file, it will not load the splash, and instead will go straight to the main menu.

Note on the Logger: It will create a file at the root of your memory stick called 'bakon.log'. In there you can find the messages the the bacon.prx sends, this can be useful(and has for a while) for finding out where bugs are. It is a very minimal logger, and it caches 200 characters at a time, and as soon as it goes over that limit, it will write and reset the buffer/counter. In addition to that, you can press start/select to write the log at any time. It writes for less than a split second and is very unnoticeable.

Note on the samples.c: It's not up-to-date.

Note as a whole: Please do not use this for online play. If you decide to use this for online, that's your perogative, and not mine. Keep my name out of it when cops show up at your doorstep. Cheating online is a horrible thing, and do not do it.

Note On the Custom Menu:
Easy as pie to use, examples on the "YourMenu" function of samples.c. Supports One-Line codes at the moment, I MIGHT do multi-line later, but it didn't occur to me at the time of writing it up.
If anyone is willing to write something to collect from a text file, by all means, do it. Easiest way to add your own is to head to "BSTest" function I already did and just mod those values in there.
From what I can tell, it doesn't have any bugs, which is quite awesome thus far

Any bugs, email me at 'nofx@tshiso.com'.
Full source code is available.
I check on a once-every-few-hours basis

BakonICE PROJECT SUPPORTS OPEN SOURCE MKULTRA

NOTE ON THE 1.2 RELEASE:
Things to do:
1. Make sure the nades fncs work
2. See through walls - DONE - JohnnyMcKinney
3. Crawl in water (Shouldn't be hard)
4. VC no-35
5. Bricker, hijack possibly be removed?
6. Anti Server Lock

Credits:
NoEffex - Core, everything but the hijack and animated name
SANiK - Animated name, as well as the framebuffer hijacking method of non-extreme-flicker
dmonchild - Hijack, slightly based off of pspbricker, as well as done the latest porting of the bricker.
(pspbricker is the name of the animated name module by SANiK, DOES NOT brick psp)
