interrupt Attackers=0
interrupt Blockers=0
interrupt Cleanup=0
interrupt Combat begins=0
interrupt Combat damage=0
interrupt Combat ends=0
interrupt Draw=0
interrupt End of turn=0
interrupt Main phase 1=0
interrupt Main phase 2=0
interrupt Untap=0
interrupt Upkeep=0
musicVolume=100
sfxVolume=100
interruptSeconds=5
