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JPCSP v0.3 revision 1230
Filename
JPCSPrev1230librarys.7z
Date Posted
Oct 27, 2009
Categories
PSP
Tags
PSP
Downloads
693
Description:
Changelogs:Revision 1230: Update IADDR after PRIM rendering (analog to VADDR). This should fix graphicsproblem for games using indexed vertex.Avoid ArrayIndexOutOfBoundsException when using TBIAS_MODE_CONST.Improved performance of CaptureImage (buffered IO).Revision 1229: Small improvements for debugging purpose only.Revision 1228: Do not update VADDR at end of PRIM command when vertex is indexed.Dummy BBOX/BJUMP implementation, not yet functional.Revision 1227: Small performance optimizations here and there: trying to use MemoryReaderwhenever possible. Improved MemoryReader performance for FastMemory.Revision 1226: Trying to avoid ConcurrentListModificationException when leaving Jpcsp.Revision 1225: Implemented the OFFSET_ADDR video command. It is sharing the same GeList valueas ORIGIN_ADDR (checked on PSP).Revision 1224: sceFontXXX: also accept fontAddr==0 as long as we have no real font listimplemented.Revision 1223: Implemented video command ORIGIN_ADDR: should fix all the games displaying"Unknown/unimplemented video command [origin_addrRevision 1222: Fixed a compiler problem introduced by r1220Revision 1221: VideoEngine.PRIM: avoid a lot of memory read errors when an invalid vertex address is detectedRevision 1220: Small performance improvement in Compiler: - no memory access check for referencto $sp- optimized addi, addiu, or, ori and branching instructions to handle simplifiedcases where one the register is $zr
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