.
•
Logout [ClaudeBot [Bot]]
Brewology.com
All Downloads
PS3
Blu-Ray Disc Java (BDJ)
Custom Firmwares
Drivers
Emulators
Firmware
Homebrew Applications
Homebrew Games
Jailbreaks
Linux Tools
Themes
Tools and Utilities
PSP
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Wii
Applications
Homebrew
Applications
Games
Brewology
News
Forum
Homebrew stores
PS5 Store
46 apps
32 recently updated
PS4 Store
82 apps
43 recently updated
PS3 Store
original store
Vita Store
original store
PSP Store
2,537 apps
16 recently updated
3DS Store
309 apps
24 recently updated
All stores »
Downloads and saves
Downloads
PSP
·
PS3
·
Wii
Game Saves
PSP
·
PS3
·
Wii
Help and tools
What can my console do?
PS3
·
Vita
·
PSP
·
PS5
Homebrew Tools
PS3 PSN
PSN Links
PSN Update Finder
Go Back
Horror Vacui v0.03
Filename
horrorvacui_v003.zip
Date Posted
Jan 16, 2009
Categories
Wii
,
Homebrew
Tags
Wii
Downloads
959
Description:
Introduction<br><br>Horror Vacui is a two player abstract strategy board game based on the antiquated notion that "Nature abhors a vacuum." It's my first original game design and first attempt at game programming.<br>Gameplay<br><br>Each player is assigned an element, Water or Earth. Players takes turns placing cards representing their element until the board (called the Vacuum) is full.<br><br>Each card can have one of three temperatures chosen at random: Normal (green border) or one of two extremes, Hot (orange border) or Cold (blue border). When placed on the board a card's temperature is transferred to any adjacent cards.<br><br> * A normal card has no effect on adjacent cards<br> * Opposite extremes cancel each other out and normalize the temperature of both cards<br> * Identical extremes result in the removal of the adjacent card and normalization of the incoming card<br> * Adjacent normal cards assume the temperature of the incoming card, normalizing the incoming card<br> * If there are no adjacent cards then there is no change to the incoming card's temperature (eg. a Hot card stays hot) <br><br>A player may sacrifice an extreme card to normalize an opposing extreme already on the board.<br><br>Players may also randomly draw an Ice Age or Inferno Event Card. The player drawing an Event Card loses their turn and the entire board is affected by the extreme temperature change as if they were adjacent to an incoming card of the event's temperature.<br><br>The game is over when the board is full. The player with the most Normal cards on the filled board wins. In the event of a tie, the player with the most cards overall wins.<br>Modes<br><br>VS CPU<br><br> * Player 1 is Water<br> * CPU is Earth <br><br>VS P2<br><br> * Player 1 is Water<br> * Player 2 is Earth <br><br><br>Controls<br><br>Note: Wiimote is held horizontally (like an NES controller).<br>1 Wiimote Wiimote Action<br>Wiimote D-Pad Move cursor<br>Wiimote 1 Button or Wiimote 2 Button Confirm selection/Place card<br>Wiimote + Button Back to title after complete<br>Wiimote - Button Reset at any time<br>Wiimote HOME Button Quit game<br>Changelog<br><br>V0.03 2009-01-15<br><br> * Animated CPU cursor after its "thinking" delay<br> * Either player can now return to the title screen at the end of the game by pressing the plus button<br> * Either player can now reset the game by pressing the minus button<br> * Added Syslog to simplify debugging (using TekWarriors wonderful syslog-enabled version of wiiload)<br> * Refactored source code (still stuck manually managing multiple timers for animation)
Download File