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Music prx 0.50
Filename
music_050.zip
Date Posted
Aug 10, 2007
Categories
PSP
,
Homebrew Applications
Tags
PSP
Downloads
1009
Description:
The last time we heard from PSP homebrew developer joek2100 was for the release of 2.71 SEB" MP3, or quite simply, the irsmp3 module. Now the dev's back and has released a modified version of irsmp3, called Music prx 0.50.
Why the name change? According to joek2100, Music prx 0.50 has atrac3 support. In case you missed all irsmp3's releases last year (or have forgotten), it's a "custom firmware plugin that allows you to play music while playing a game or using the vsh". There are a number of changes included in the readme file (PLEASE_READ_ME.txt) and the dev listed the important stuff on the release thread on the QJ Forums:
This has new hardware decoder will work with all umd games/the vsh/ and most homebrew. (Thanks to cooleyes)
It will not work with homebrew that uses the ME (SnesTYL ME, dosbox .71, etc)
It will not work with copy protected atrac3's
In the next release I'll have it switch back to the software decoder (mp3 only) when the ME is in use, but until then you'll have to use the non-ME version
Also when playing an mp3 that has a samplerate different from 44.1kHz, you need to pause the song before the vsh's video/music player will work
Joek2100 also included the changelog, plus several planned changes:
0.5:
Added In Game mute
Added a HW decoder (thanks to cooleyes), which should make playback faster
Fixed various bugs, overclocking the vsh browser now works
Added wave atrac3 (*.at3) and sonic stage atrac3 (*.oma/*.omg/*.aa3) support (only with non copy protected files, but you should be able to remove copy protection with the newer sonic stage)
Added support for music copied to the psp using sonic stage (in OMGAUDIO)
Changed how the cpu is changed, it is now based on the current speed, even if some other program changed it
CPU + Mode settings are now saved, (if a game changes the cpu speed, it isn't saved, but if you change the speed it will be saved, also nothing
prevents a game from changing the speed after its set)
Added support for mp3's at samplerates != 44.1kHz
Added a loop current song button
Future plans:
auto enable the software decoder when the ME is in use, so playing mp3 can work with any homebrew that uses the me
improve the on screen display
add some sort of playlist in folder support (each subdir would be a seperate playlist and you can switch between them, something like DJEK was talking about in the old thread)
add more formats
figure out how to get pops mode working
have button inputs that are used in the prx ignored by everything else
(Whew.) Anyway, joek2100 is open to bug reports and suggestions - you can visit the dev at the forums or post a comment below. The dev also left a couple of reminders in case you have any problems. According to the release, if you are having problems starting a game, you should try waiting for the game's main menu before playing music. Also, joek2100 gave a tip regarding error messages and errors in general: turn on the on screen display, and look for a line in blue.
Check out the download below and feel free to discuss Music prx 0.50 on the QJ Forums. As always, check out the readme. Enjoy!
Download File