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DaedalusX64 SVN r716
Filename
daedalusx64_716.rar
Date Posted
Jun 9, 2011
Categories
PSP
,
Emulators
Tags
PSP
Downloads
1177
Description:
The DaedalusX64 team has updated thier Nintendo 64 emulator project for the PlayStation Portabl, DaedalusX64. Changelogs: Revision 716 [=>] Merged from Dev branch: Rev 299 - Salvy [~] Small optimizations in ProcessEeprom/ProcessController Rev 300 - Salvy [+] Added a hack to fix the shadows in ISS64 [-] Remove delay when entering pause menu in PHAT PSPs Rev 301 - bdacanay [+] Added cheats to a lot of popular games [+] Repaired some incorrect Kirby 64 blends [!] Forced a Hexen blend to fix the invisible hands [+] Added a blend to fix the shadow issue in Killer Instinct Gold [!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD [+] Fixed the Pokeball blend in Pokemon Stadium 2 WARNING : Before using rev 715+ back up your saves first! Revision 715 [=>] Merged from Dev branch: Rev 297 - Salvy [+] Implemented internal N64 clock (props to Shapyi and Zoinkity) [+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw back is that we need to flip the data, but the gains overcome this) [WIP] [!] Removed Chameleon Twist mempak hack (This is handled by a cheat now) [!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in PIF. Rev 298 - Salvy [!] Games that read/write in rumblepak area work now, ex OOT (based from mupen source) [~] A couple of clean ups in PIF.cpp Revision 714 [=>] Merged from Dev branch: Rev 296 - Salvy [+] Optimized/rewrote Process PIF (cmds are processed in one go now ) [!] Refactored ProcessCommand in PIF (bye bye redundant code) [~] Only call GetPreciseTime when we need to delay in framelimeter (Corn) [!] Fixed controllers not working in certain games when loading a savestate directly. [~] Moved back GetState where it was (is called fewer times there than in CONT_READ_CONTROLLER)
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