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DaedalusX64 SVN r721
Filename
daedalusx64_r721.rar
Date Posted
Jul 25, 2011
Categories
PSP
,
Emulators
Tags
PSP
Downloads
1115
Description:
Here's the latest build of DaedalusX64, the ever improving Nintendo 64 emulator for the PlayStation Portable. � Changelogs: revision 721 [=>] Merged from Dev branch: Rev 324 - Salvy [~] Fixed compiling error from last commit [-] Small clean ups here and there revision 720 [=>] Merged from Dev branch: Rev 316 - Salvy [~] Simplified array for custom ucodes (we only need the ucode and hash anyways) [!] Clean ups in PIF Rev 318 - Bdacanay [+] Imported Paper Mario blend from old file. [~] Fixed the Conker chainsaw smoke blend [+] Added a blend to the river in Doubutsu no Mori [-] Reverted Kirby blend that was breaking Kirby [+] Added a blend to fix the menu and HUD in Wave Race 64 Rev 319 - Bdacanay [-] Reverted Wave Racer 64 blend, as it was breaking Super Mario 64 horribly. Rev 320 - Bdacanay [+] Added a hack to Wave Racer 64 to fix the dangerous menu blend without breaking any other games. Tested and working perfectly. (Thanks corn) Rev 321 - Salvy [!] Enabled DisableSimulateDoubles for Conker (fixes "green textures" bug) [~] Removed full-length fp mode (Was causing static and texture shifting in Conker. Anyways it only adds overhead and bloat to the emulator, I have yet to see a game that needs it, only RARE games that like poke the status reg..) Rev 322 - Salvy [+] Implemented env mapping for Conker (Using the CPU, we need to port this to the VFPU to avoid slowing down Conker!!) [!] Pass directly gConkerVtxZAddr [~] Clean ups in Microcode.cpp Rev 323 - Salvy [!] Simplified and inlined CPU_TakeBranch [~] Made TranslateOp debug only [-] Removed useless speedhack in R4300_J [~] Reverted last remaining changes from 557-558.. Note : rev 313, 314, 315, and 317 weren't m,erged since they ar not ready for public.
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