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DaedalusX64 SVN r722
Filename
daedalusX64_722.rar
Date Posted
Aug 2, 2011
Categories
PSP
,
Emulators
Tags
PSP
Downloads
982
Description:
The DaedalusX64 team has recently updated their ever-improving Nintendo 64 emulator project for the PlayStation Portable, bumping it up to revision 722. � Changelog: [=>] Merged from Dev branch: Rev 325 - Salvy [!] Simplified Audio_Ucode [~] Make sure to reset isMKABI and isZeldaABI Rev 326 - Salvy [+] Added blendmode for Zora's Domain water Rev 327 - Salvy [+] Added mem*0 + mem*1 blender (Fixes menu in Wave Racer. In fact we shouldn't need to render it, but is cheaper to handle it.) [-] Removed wave racer blendmode and hack for menu (no longer needed) [!] Force disable simulate doubles for Gex64 (fixes Gex64) Rev 328 - Corn [!] Clean up SetNewVertexInfo() for Conker [!] Change order for PIF processing in DMA Rev 329 - Corn [!] Optimized order for ENV mapping in Conkers SetNewVertexInfo() Rev 330 - Salvy [!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually) [!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask) PS : Final stage in Conker should be playable now o/ Note: There's a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn't matter for mults and adds, but is a break deal for subs and divs, I'll correct this soon.
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