.
•
Logout [ClaudeBot [Bot]]
Brewology.com
All Downloads
PS3
Blu-Ray Disc Java (BDJ)
Custom Firmwares
Drivers
Emulators
Firmware
Homebrew Applications
Homebrew Games
Jailbreaks
Linux Tools
Themes
Tools and Utilities
PSP
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Wii
Applications
Homebrew
Applications
Games
Brewology
News
Forum
Homebrew stores
PS5 Store
46 apps
32 recently updated
PS4 Store
82 apps
43 recently updated
PS3 Store
original store
Vita Store
original store
PSP Store
2,537 apps
16 recently updated
3DS Store
309 apps
24 recently updated
All stores »
Downloads and saves
Downloads
PSP
·
PS3
·
Wii
Game Saves
PSP
·
PS3
·
Wii
Help and tools
What can my console do?
PS3
·
Vita
·
PSP
·
PS5
Homebrew Tools
PS3 PSN
PSN Links
PSN Update Finder
Go Back
Dolphin SVN r7719 32bit
Filename
dolphin_win_x86_r7719.rar
Date Posted
Aug 18, 2011
Categories
Wii
,
Homebrew
Tags
Wii
Downloads
5823
Description:
Here's the latest build of the Dolphin emulator, a Nintendo Wii and Gamecube emulator for PC.Changelogs: revision 7719: Missed a file revert revision 7718: Pretty much done except for a massive hack I would need to put in place if we don't feel up to using GLSL 1.3 for it's Uniform Buffer Objects. This is because we set all uniforms in CG at the environment level which allows all the same uniforms to be used without resending all the values again. in GLSL 1.2, we need to resend all those uniforms per change in program which is basically multiple times every single frame which is a HUGE suck on speed. I would recommend GLSL 1.3+ before madness sets in. revision 7717: Missed a line, got almost everything working. Just fixing some stuff. Should fix one issue �
Download File