.
•
Register
•
Login
Brewology.com
All Downloads
PS3
Blu-Ray Disc Java (BDJ)
Custom Firmwares
Drivers
Emulators
Firmware
Homebrew Applications
Homebrew Games
Jailbreaks
Linux Tools
Themes
Tools and Utilities
PSP
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Wii
Applications
Homebrew
Applications
Games
Brewology:
Brewology Menu
Forums!
News
PS3 Homebrew/PSN Store
PSVita Homebrew Store
PS3 Homebrew Manager
PSN Links
PSN Update Finder
PSN / PKG Downloader
Downloads
PSP
PS3
Wii
Saved Games
PSP
PS3
Wii
Go Back
OpenBoR v2.0691
Filename
openborv2.0691.rar
Date Posted
Apr 1, 2007
Categories
General Apps
,
PSP
Tags
PSP
Downloads
989
Description:
By SX:
1. Dynamic Animation Frame Memory Manager (No more Frame Limits and Also reduces memory by HALF!!!)
2. Memory utilizations in system options menu (shows how much memory is being utilized by your mod)
3. Controller I/O interface redesigned for PSP (Thinking of wifi mulitplayer next on the list).
4. XBoX now uses Sprite Flip Technique.
5. XBoX now supports 4 Player Control.
6. XBoX now stablilzed, no more random crashing!
7. XBoX hardcoded paths removed default.xbe anywhere with the included folders!
8. GP2X now RUNS!
9. GP2X now uses Sprite Flip Technique.
10. GP2X now uses Filecaching for faster file loading.
11. GP2X now uses open2x dev environment.
12. GP2X now uses SDL Hardware acceleration
13. Unified Libraries for all platforms!
14. New LINUX platform Identical to Windows version took me a whole 2 minutes to port it!
However the Linux platform is not included at the moment until i get to work since its the only place were i have a linux machine available..... But don't tell anybody.....
Delete settings.sav for both PSP and XBoX due to new controller layout!
New or Updated Commands
knife and playshotno can now both be used together!
Character's text file under command anim.
quakeframe:
--positive means old style quake.
--negative value means new style extreme quake.
Next 2 go under levels.txt
timeicon - is used as the lower layer for the countdown of the timer. That means while the digits are counting down they are on top of this icon. You modders can now draw a nice little box with the word time or something of the sorts instead of the default white box.
timeicon path/to/icon.cfg x y
bgicon - is used as the lowest layer. That means its used for masking or whatever technique you choose. Player(s) or Enemy(s) status will be placed over bgicon.
bgicon path/to/icon.cfg x y
By uTunnels:
1. Script Engine!
2. Free Command system removed since we have script engine!
New or Updated Commands
blockade as a spawn entry command refer to link:
http://www.lavalit.com/forum/index.php?topic=53.msg265#msg265
blockade {position}
at {position}
It works in a direction-both level, set the left most edge.
And scrollz command:
scrollz {min} {max}
at {position}
This command sets min and max z autoscroll position, only works in direction-both/left/right levels.
Indivigual Palettes per level.
I've made some dynamic palette in each level.
That is, you can set up to 40 palettes in each level using command palette.
palette {path_to_a_act_file}
palette {path_to_a_act_file}
palette {path_to_a_act_file}
palette {path_to_a_act_file}
......
Similar to panels, they are indexed, 1st is 1, 2nd is 2, ...etc
You can use setpalette command as a spawn entry, that is
setpalette {index}
at {position}
set index to 0 will change back to normal palette.
I planned to add this command in frames, but I'd leave it to see if it can be easily done by scripting. If so, i think you can made some background effects by changing default palette in mid-level.
Bug Fixes:
1. Enemies cant throw stars
2. Unsummonframe kill the summoner.
3. Enemies can run between walls even if there's no gap between them.
Adjust enemies/npcs' speed while chasing, now they use normal speed.
New command maxwallheight {int} in levels.txt. Now players wont spawn onto a wall that is higher than that. It is default to 1000.
Hard checking for player spawn, so they won't spawn into holes even if the holes overlap.
4. Bug Fixes to Attack functions.
5. Air special is back!
By Tails:
1. GP2X now uses mmuhack.
2. nograb 2 on player to prevent him to grab any enemies or player.
3. I will try to repair blockratio code(is the one that is doing the problem on block).
4. Add all Darkbor features.
5. Repaired weapons code, now it dont cut animation anymore(rerevised now works well).pshotframew have new function:
pshotframew [shot proyectile][throwa(well the a setting)][here the frame to rest 1 to shootnum so must (put delay 1 to that last frame because it is the only cut)]
6. Repaired custpshot(now work well)
Download File