.
•
Register
•
Login
Brewology.com
All Downloads
PS3
Blu-Ray Disc Java (BDJ)
Custom Firmwares
Drivers
Emulators
Firmware
Homebrew Applications
Homebrew Games
Jailbreaks
Linux Tools
Themes
Tools and Utilities
PSP
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Wii
Applications
Homebrew
Applications
Games
Brewology:
Brewology Menu
Forums!
News
PS3 Homebrew/PSN Store
PSVita Homebrew Store
PS3 Homebrew Manager
PSN Links
PSN Update Finder
PSN / PKG Downloader
Downloads
PSP
PS3
Wii
Saved Games
PSP
PS3
Wii
Go Back
2D Side Scroller
Filename
Raptor2DTest.tar.bz2
Date Posted
Sep 12, 2008
Categories
General Games
,
PSP
Tags
PSP
Downloads
1126
Description:
from Raptor85:What this is, is a test game for my 2D game engine, which is written to be able to quickly develop and deploy a game for windows, linux, and the psp, only having to write simple "entity" code then add an entity of that type to a level. (the idea is pretty much taken from the years i spent modding UT2004)This is a very simple test game created on top of the code i have so far, i created a player class that accepts input, moving platforms, triggers that can turn movers on/off, reveal hidden coins, kill players, etc..., and teleporters. There's no real physics, just simple bounding box collision, it's automatically calculated off of the sprite file you set each entity to use in the level file. Everything is stored in XML, just take a look in the data directories, it should be fairly easy to figure out, and even though i haven't written the editor yet you could make some fairly complex levels using nothing but vim or notepad.when it's a little bit more complete, the full source code will be released under the GPL for anyone to use/modify.
Download File