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sir cornholio wrote:i mean its really good it cant just run all roms correctly
brentbizzle wrote:sir cornholio wrote:i mean its really good it cant just run all roms correctly
I don't know everything on the technical side, but the games for the original N64 were all coded differently. They used different ways to display the game, not 1 universal way like the old systems. For example, the N64 games you can buy for the Wii have little emulators packed with each one. Conceptually you would think you could replace the game data to use the built in emulator... but you can't because since a lot of N64 games are different from others and use different engines, the emulators Nintendo packs with the games are all different, specially coded for each individual game!
That's why N64 emulators have been difficult to make, on ALL systems. You aren't just coding for one game system... you're coding for each game released!
crait wrote:brentbizzle wrote:sir cornholio wrote:i mean its really good it cant just run all roms correctly
I don't know everything on the technical side, but the games for the original N64 were all coded differently. They used different ways to display the game, not 1 universal way like the old systems. For example, the N64 games you can buy for the Wii have little emulators packed with each one. Conceptually you would think you could replace the game data to use the built in emulator... but you can't because since a lot of N64 games are different from others and use different engines, the emulators Nintendo packs with the games are all different, specially coded for each individual game!
That's why N64 emulators have been difficult to make, on ALL systems. You aren't just coding for one game system... you're coding for each game released!
Completely true!
The N64 was one of the worst set up. (on the coding side.)
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